Editing Bugs

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Good job SEGA!
Wgood job SEGA!


== Creatures do not disappear after death ==
== Creatures do not disappear after death ==
After defeating one, their body will not disappear, and will stay lying on the floor. Commonly occurs to [[Grass Assassin|Grass Assassins]] in [[Scarred Planet]]. This effect seems to triggered by defeating the enemy while it's knocked down or launched. This effect is purely visual and causes no gameplay effects. When this bug occurs in multiplayer mode, all party members will be able to see the persisting defeated enemy.
After defeating one, their body will not disappear, and will stay lying on the floor. Commonly occurs to [[Grass Assassin|Grass Assassins]] in [[Scarred Planet]]. This effect seems to triggered by defeating the enemy while it's knocked down or launched. This effect is purely visual and causes no gameplay effects.


== SFX Cancel ==
== SFX Cancel ==
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* [[Grenade Launchers]]
* [[Grenade Launchers]]
* [[Laser Cannons]]
* Various TECHNICS, including [[Resta]], [[Shifta]], [[Deband]], [[Anti]], [[Sazonde]]
* Various TECHNICS, including [[Resta]], [[Shifta]], [[Deband]], [[Anti]], [[Sazonde]]
** Notably, [[Foverse]] will appear transparent, but functions as normal.
** Notably, [[Foverse]] will appear transparent, but functions as normal.
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== Full Invincibility after Nanoblast ==
== Full Invincibility after Nanoblast ==
In Multi Mode, by activating a [[Blasts#Nanoblast|Nanoblast]] at the exact same time as the player taking damage, he player will be fully invincible to all attacks after the nanoblast finishes. This effect is carried across missions, but removed if the player resets the game, or uses Nanoblast again.
In Multi Mode, by activating a [[Blasts#Nanoblast|Nanoblast]] at the exact same time as the player restores HP from an [[Abilities|Auto-med ability]], the player will be fully invincible to all attacks after the nanoblast finishes. This effect is carried across missions, but removed if the player resets the game, or uses Nanoblast again.
 
Currently, it's hypothesized that it's possible to trigger this bug using any form of HP recovery. However, the player is not able to use Blast while resolving [[Resta]], or while moving onto a HP recovery device. Using a consumable from the palette proved too slow to use a blast at the same time, and attempts to utilize [[Resta]] from [[Partner Characters]] has been unsuccessful. 


== Story Mode Open Mission Softlock ==
== Story Mode Open Mission Softlock ==
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== Non-existent Wand ==
== Non-existent Wand ==
Occurrs rarely in Multiplayer, an equipped [[Wands|Wand]] is treated as if it doesn't exist: after swapping to it, the player is unable to cast from it. If the player does not have a left-hand weapon equipped, the player is able to access the pose menu by pressing {{Square}} and make poses while visually holding the Wand.
Occurrs rarely in [[Challenge Missions]], an equipped [[Wands|Wand]] is treated as if it doesn't exist: after swapping to it, the player is unable to cast from it. If the player does not have a left-hand weapon equipped, the player is able to access the pose menu by pressing {{Square}} and make poses while visually holding the Wand.  
 
It's possible for this bug to occur in Story mode as well, though considerably more rare.  


Swapping to another weapon and back usually fixes it.
Swapping to another weapon and back usually fixes it.
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== SEED Express Block 3 No Drops ==
== SEED Express Block 3 No Drops ==
Occurs in the Open Mission [[SEED Express]], no enemies or containers will drop any items in Block 3.  
Occurs in the Open Mission [[SEED Express]], no enemies or containers will drop any items in Block 3.  
== Pit Request Counter ==
[[Client Requests#Pit|Pit]]'s client requests requires the player to land the last hit on specific enemies a specific number of times.
If you land the last hit using a weapon with multiple hits (for example, [[Shotguns]]), the kill will count towards the counter multiple times: it's possible to get a progress of 12 kills by just killing 3 enemies with [[Shotguns]].


== Latency Related bugs ==
== Latency Related bugs ==
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=== Episode 1 Chapter 4 Act 2 Black Screen ===
=== Episode 1 Chapter 4 Act 2 Black Screen ===
After defeating [[Alterazgoug]] at the end of [[Episode 1 Chapter 4 Act 2]], the player will encounter an entirely black screen. That black screen replaces the normal mission clear screen and is purely visual: the player can exit the black screen by pressing {{Circle}} three to four times to advance the text-boxes, similar to a normal mission clear screen; or wait until all 3 to 4 text-boxes auto-advance themselves.{{Navigation}}
After defeating [[Alterazgoug]] at the end of [[Episode 1 Chapter 4 Act 2]], the player will encounter an entirely black screen. That black screen replaces the normal mission clear screen and is purely visual: the player can exit the black screen by pressing {{Circle}} three to four times, similar to a normal mission clear screen; or wait until all 3 to 4 text-boxes auto-advance themselves.{{Navigation}}
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