Editing Bugs

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!Weapon Used
!Weapon Used
!Observations
!Observations
|-
| rowspan="3" |Beast
| rowspan="3" |Zavn Val
|Handgun (Charge Shot I)
|The {{Square}} attacks have its normal ranged animation, but does not deal damage unless the player is within melee range of the enemy. Same occurs to the Charge Shot.
|-
|Saber
(No PA equipped)
|The {{Square}} have the Saber's normal attack animation, and retains the same damage as the Nanoblast does. {{Triangle}} does not have any Photon Arts equipped, and attacks with Zavn Val's normal {{Triangle}} wide area spin when used.
|-
|Wand
(Sazonde)
|When Sazonde is used, most times it deals normal damage (around 60 per hit). However, sometimes it deals damage similar to Nanoblasts (around 600 damage per hit). Condition for either is currently unknown.
|-
|-
| rowspan="5" |Deuman
| rowspan="5" |Deuman
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|-
|-
|Dagger (Shisoku-tenkai zan)
|Dagger (Shisoku-tenkai zan)
|{{Square}} attacks gain a laser sword, which drastically increases its range. [[Shisoku-tenkai zan]] also gains a laser sword in its attack animation: effects to its hitboxes are currently unknown. After using the photon art, the player is left unable to move using the analog stick; this effect can be cancelled by evading in any direction using {{Circle}}.
|{{Square}} attacks gain a laser sword, which drastically increases its range. [[Shisoku-tenkai zan]] also gains a laser sword in its attack animation: effects to its hitboxes are currently unknown. After using the photon art, the player is left unable to move using the analog stick; this effect can be cancelled by evading using {{Circle}}.
|-
|-
|Wand (Sazonde, Zalure)
|Wand (Sazonde, Zalure)
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