Editing Bugs

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Good job SEGA!
Wgood job SEGA!


== Creatures do not disappear after death ==
== Creatures do not disappear after death ==
After defeating one, their body will not disappear, and will stay lying on the floor. Commonly occurs to [[Grass Assassin|Grass Assassins]] in [[Scarred Planet]]. This effect seems to triggered by defeating the enemy while it's knocked down or launched. This effect is purely visual and causes no gameplay effects. When this bug occurs in multiplayer mode, all party members will be able to see the persisting defeated enemy.
After defeating one, their body will not disappear, and will stay lying on the floor. Commonly occurs to [[Grass Assassin|Grass Assassins]] in [[Scarred Planet]]. This effect seems to triggered by defeating the enemy while it's knocked down or launched. This effect is purely visual and causes no gameplay effects.


== SFX Cancel ==
== SFX Cancel ==
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* [[Grenade Launchers]]
* [[Grenade Launchers]]
* [[Laser Cannons]]
* Various TECHNICS, including [[Resta]], [[Shifta]], [[Deband]], [[Anti]], [[Sazonde]]
* Various TECHNICS, including [[Resta]], [[Shifta]], [[Deband]], [[Anti]], [[Sazonde]]
** Notably, [[Foverse]] will appear transparent, but functions as normal.
** Notably, [[Foverse]] will appear transparent, but functions as normal.
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==NPCs and Fences==
==NPCs and Fences==
It's possible for an NPC to end up behind a fence either after being knocked back by an enemy, or after a '''teleport to player location'''. It's possible for them to end up behind a laser gate fence that hasn't been unlocked yet, or a completely inaccessible area.
It's possible for an NPC to end up behind a fence either after being knocked back by an enemy, or after a '''teleport to player location'''. It's possible for them to end up behind a laser gate fence that hasn't been unlocked yet, or a completely inaccessible area.
== Charging Enemies does not drop any items ==
Many enemies in the game, such as [[Bafal Bragga]], has a charge attack where they charge at the player, and often will result in them clipping their head through a wall. If that enemy is killed with its head inside a wall, it will not drop any items.
Apparently, when it has its head through the wall, its dropped items will spawn outside the wall, which will then be despawned by the game, resulting in the player losing the dropped item.


== Newman's Light Mirage Blast ==
== Newman's Light Mirage Blast ==
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== Full Invincibility after Nanoblast ==
== Full Invincibility after Nanoblast ==
In Multi Mode, by activating a [[Blasts#Nanoblast|Nanoblast]] at the exact same time as the player taking damage, he player will be fully invincible to all attacks after the nanoblast finishes. This effect is carried across missions, but removed if the player resets the game, or uses Nanoblast again.
In Multi Mode, by activating a [[Blasts#Nanoblast|Nanoblast]] at the exact same time as the player restores HP from an [[Abilities|Auto-med ability]], the player will be fully invincible to all attacks after the nanoblast finishes. This effect is carried across missions, but removed if the player resets the game, or uses Nanoblast again.
 
Currently, it's hypothesized that it's possible to trigger this bug using any form of HP recovery. However, the player is not able to use Blast while resolving [[Resta]], or while moving onto a HP recovery device. Using a consumable from the palette proved too slow to use a blast at the same time, and attempts to utilize [[Resta]] from [[Partner Characters]] has been unsuccessful. 


== Story Mode Open Mission Softlock ==
== Story Mode Open Mission Softlock ==
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== Non-existent Wand ==
== Non-existent Wand ==
Occurrs rarely in Multiplayer, an equipped [[Wands|Wand]] is treated as if it doesn't exist: after swapping to it, the player is unable to cast from it. If the player does not have a left-hand weapon equipped, the player is able to access the pose menu by pressing {{Square}} and make poses while visually holding the Wand.
Occurrs rarely in [[Challenge Missions]], an equipped [[Wands|Wand]] is treated as if it doesn't exist: after swapping to it, the player is unable to cast from it. If the player does not have a left-hand weapon equipped, the player is able to access the pose menu by pressing {{Square}} and make poses while visually holding the Wand.  
 
It's possible for this bug to occur in Story mode as well, though considerably more rare.  


Swapping to another weapon and back usually fixes it.
Swapping to another weapon and back usually fixes it.
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== SEED Express Block 3 No Drops ==
== SEED Express Block 3 No Drops ==
Occurs in the Open Mission [[SEED Express]], no enemies or containers will drop any items in Block 3.  
Occurs in the Open Mission [[SEED Express]], no enemies or containers will drop any items in Block 3.  
== Pit Request Counter ==
[[Client Requests#Pit|Pit]]'s client requests requires the player to land the last hit on specific enemies a specific number of times.
If you land the last hit using a weapon with multiple hits (for example, [[Shotguns]]), the kill will count towards the counter multiple times: it's possible to get a progress of 12 kills by just killing 3 enemies with [[Shotguns]].


== Latency Related bugs ==
== Latency Related bugs ==
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Swap weapons, and before the weapon swap executes, use a Nanoblast or Infinity Blast. The player will go into the Blast while holding the weapons they swapped to.   
Swap weapons, and before the weapon swap executes, use a Nanoblast or Infinity Blast. The player will go into the Blast while holding the weapons they swapped to.   


For Nanoblasts, this replaces the normal attack animations with the weapons' animations. This replaces the range, speed, and hit counts of the attacks, and retains the damage nanoblast would normally have dealt, most of the time. However, ranged weapons only has melee-range, despite retaining the ranged animation. Technics sometimes deals normal damage, sometimes deals nanoblast damage. Conditions for either is currently unknown.  
For Nanoblast, the changes is entirely visual.  


For Infinity Blasts, the animations of the normal infinity blast (i.e. laser beams and laser blasts) are added onto animations of the weapon they are equipped with (and the Photon Arts of those weapons, if they have any), and drastically changes the weapon's range and hitboxes. They retain the damage of the Infinity Blast.   
For Infinity Blasts, this will cause the player to attack using the blast's hitbox, but with the animations of the weapon they are equipped with (and the Photon Arts of those weapons, if they have any), and completely changes the range, speed, and hit counts of Blast.   


The player is also able to Guard, if they are using a weapon that is able to Guard. If they are using two one-handed weapons, however, the player will switch hands when pressing R.  
The player is also able to Guard, if they are using a weapon that is able to Guard. If they are using two one-handed weapons, however, the player will switch hands when pressing R.  
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!Weapon Used
!Weapon Used
!Observations
!Observations
|-
| rowspan="3" |Beast
| rowspan="3" |Zavn Val
|Handgun (Charge Shot I)
|The {{Square}} attacks have its normal ranged animation, but does not deal damage unless the player is within melee range of the enemy. Same occurs to the Charge Shot.
|-
|Saber
(No PA equipped)
|The {{Square}} have the Saber's normal attack animation, and retains the same damage as the Nanoblast does. {{Triangle}} does not have any Photon Arts equipped, and attacks with Zavn Val's normal {{Triangle}} wide area spin when used.
|-
|Wand
(Sazonde)
|When Sazonde is used, most times it deals normal damage (around 60 per hit). However, sometimes it deals damage similar to Nanoblasts (around 600 damage per hit). Condition for either is currently unknown.
|-
|-
| rowspan="5" |Deuman
| rowspan="5" |Deuman
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|-
|-
|Dagger (Shisoku-tenkai zan)
|Dagger (Shisoku-tenkai zan)
|{{Square}} attacks gain a laser sword, which drastically increases its range. [[Shisoku-tenkai zan]] also gains a laser sword in its attack animation: effects to its hitboxes are currently unknown. After using the photon art, the player is left unable to move using the analog stick; this effect can be cancelled by evading in any direction using {{Circle}}.
|{{Square}} attacks gain a laser sword, which drastically increases its range. [[Shisoku-tenkai zan]] also gains a laser sword in its attack animation: effects to its hitboxes are currently unknown. After using the photon art, the player is left unable to move using the analog stick; this effect can be cancelled by evading using {{Circle}}.
|-
|-
|Wand (Sazonde, Zalure)
|Wand (Sazonde, Zalure)
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=== Episode 1 Chapter 4 Act 2 Black Screen ===
=== Episode 1 Chapter 4 Act 2 Black Screen ===
After defeating [[Alterazgoug]] at the end of [[Episode 1 Chapter 4 Act 2]], the player will encounter an entirely black screen. That black screen replaces the normal mission clear screen and is purely visual: the player can exit the black screen by pressing {{Circle}} three to four times to advance the text-boxes, similar to a normal mission clear screen; or wait until all 3 to 4 text-boxes auto-advance themselves.{{Navigation}}
After defeating [[Alterazgoug]] at the end of [[Episode 1 Chapter 4 Act 2]], the player will encounter an entirely black screen. That black screen replaces the normal mission clear screen and is purely visual: the player can exit the black screen by pressing {{Circle}} three to four times, similar to a normal mission clear screen; or wait until all 3 to 4 text-boxes auto-advance themselves.{{Navigation}}
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