Editing Bugs

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Good job SEGA!
good job SEGA!


== Creatures do not disappear after death ==
== Creatures do not disappear after death ==
After defeating one, their body will not disappear, and will stay lying on the floor. Commonly occurs to [[Grass Assassin|Grass Assassins]] in [[Scarred Planet]]. This effect seems to triggered by defeating the enemy while it's knocked down or launched. This effect is purely visual and causes no gameplay effects. When this bug occurs in multiplayer mode, all party members will be able to see the persisting defeated enemy.
After defeating one, their body will not disappear, and will stay lying on the floor. Commonly occurs to [[Grass Assassin|Grass Assassins]] in [[Scarred Planet]]. This effect seems to triggered by defeating the enemy while it's knocked down or launched. This effect is purely visual and causes no gameplay effects.


== SFX Cancel ==
== SFX Cancel ==
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* [[Grenade Launchers]]
* [[Grenade Launchers]]
* [[Laser Cannons]]
* Various TECHNICS, including [[Resta]], [[Shifta]], [[Deband]], [[Anti]], [[Sazonde]]
* Various TECHNICS, including [[Resta]], [[Shifta]], [[Deband]], [[Anti]], [[Sazonde]]
** Notably, [[Foverse]] will appear transparent, but functions as normal.
** Notably, [[Foverse]] will appear transparent, but functions as normal.
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==NPCs and Fences==
==NPCs and Fences==
It's possible for an NPC to end up behind a fence either after being knocked back by an enemy, or after a '''teleport to player location'''. It's possible for them to end up behind a laser gate fence that hasn't been unlocked yet, or a completely inaccessible area.
It's possible for an NPC to end up behind a fence either after being knocked back by an enemy, or after a '''teleport to player location'''. It's possible for them to end up behind a laser gate fence that hasn't been unlocked yet, or a completely inaccessible area.
== Charging Enemies does not drop any items ==
Many enemies in the game, such as [[Bafal Bragga]], has a charge attack where they charge at the player, and often will result in them clipping their head through a wall. If that enemy is killed with its head inside a wall, it will not drop any items.
Apparently, when it has its head through the wall, its dropped items will spawn outside the wall, which will then be despawned by the game, resulting in the player losing the dropped item.


== Newman's Light Mirage Blast ==
== Newman's Light Mirage Blast ==
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== Full Invincibility after Nanoblast ==
== Full Invincibility after Nanoblast ==
In Multi Mode, by activating a [[Blasts#Nanoblast|Nanoblast]] at the exact same time as the player taking damage, he player will be fully invincible to all attacks after the nanoblast finishes. This effect is carried across missions, but removed if the player resets the game, or uses Nanoblast again.
In Multi Mode, by activating a [[Blasts#Nanoblast|Nanoblast]] at the exact same time as the player restores HP from an [[Abilities|Auto-med ability]], the player will be fully invincible to all attacks after the nanoblast finishes. This effect is carried across missions, but removed if the player resets the game, or uses Nanoblast again.
 
Note that the player is unable to use [[Blasts]] while moving, flinching from damage, being knocked down, or casting [[Resta]]. 


== Story Mode Open Mission Softlock ==
== Story Mode Open Mission Softlock ==
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== Non-existent Wand ==
== Non-existent Wand ==
Occurrs rarely in Multiplayer, an equipped [[Wands|Wand]] is treated as if it doesn't exist: after swapping to it, the player is unable to cast from it. If the player does not have a left-hand weapon equipped, the player is able to access the pose menu by pressing {{Square}} and make poses while visually holding the Wand.
Occurrs rarely in [[Challenge Missions]], an equipped [[Wands|Wand]] is treated as if it doesn't exist: after swapping to it, the player is unable to cast from it. If the player does not have a left-hand weapon equipped, the player is able to access the pose menu by pressing Square, and make poses while visually holding the Wand.  
 
It's possible for this bug to occur in Story mode as well, though considerably more rare.  


Swapping to another weapon and back usually fixes it.
Swapping to another weapon and back usually fixes it.
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== SEED Express Block 3 No Drops ==
== SEED Express Block 3 No Drops ==
Occurs in the Open Mission [[SEED Express]], no enemies or containers will drop any items in Block 3.  
Occurs in the Open Mission [[SEED Express]], no enemies or containers will drop any items in Block 3.  
== Pit Request Counter ==
[[Client Requests#Pit|Pit]]'s client requests requires the player to land the last hit on specific enemies a specific number of times.
If you land the last hit using a weapon with multiple hits (for example, [[Shotguns]]), the kill will count towards the counter multiple times: it's possible to get a progress of 12 kills by just killing 3 enemies with [[Shotguns]].


== Latency Related bugs ==
== Latency Related bugs ==
These bugs occur during multiplayers sessions with high latency. They do not occur for the host of a party. The higher the latency, the easier these are to proc.
These bugs occur during multiplayers sessions with high latency. They do not occur for the host of a party. The higher the latency, the easier these are to proc.


=== Multiple Blast Uses ===
=== Multiple Mirage Blast Uses ===
Right after activating a [[Blast Types#Mirage Blasts|Mirage Blast]], swap to a [[Shield-weaves|Shield-weave]] with a different Mirage Blast before the Mirage Blast animation appears. This will refill the [[Blast Types#Blast Gauge|Blast Gauge]], which allows the player to use another Mirage Blast. This blast gauge is removed if the player accumlates blast gauge normally (i.e. taking damage or dealing damage), or if the player swaps [[Shield-weaves|Shield-weave]]. Other players are not able to see the second Mirage Blast, but can see the damage it deals.
Right after activating a [[Blast Types#Mirage Blasts|Mirage Blast]], swap to a [[Shield-weaves|Shield-weave]] with a different Mirage Blast before the Mirage Blast animation appears. This will refill the [[Blast Types#Blast Gauge|Blast Gauge]], which allows the player to use another Mirage Blast. Other players are not able to see the second Mirage Blast.
 
This works with [[Blasts#SUV Weapons|SUV Weapons]] as well.


=== Fluge Party Wipe ===
=== Fluge Party Wipe ===
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=== Blast with weapons ===
=== Blast with weapons ===
Swap weapons, and before the weapon swap executes, use a Nanoblast or Infinity Blast. The player will go into the Blast while holding the weapons they swapped to.
Swap weapons, and before the weapon swap executes, use a Nanoblast or Infinity Blast. The player will go into the Blast while holding the weapons they swapped to. The change is purely visual.
 
For Nanoblasts, this replaces the normal attack animations with the weapons' animations. This replaces the range, speed, and hit counts of the attacks, and retains the damage nanoblast would normally have dealt, most of the time. However, ranged weapons only has melee-range, despite retaining the ranged animation. Technics sometimes deals normal damage, sometimes deals nanoblast damage. Conditions for either is currently unknown. 
 
For Infinity Blasts, the animations of the normal infinity blast (i.e. laser beams and laser blasts) are added onto animations of the weapon they are equipped with (and the Photon Arts of those weapons, if they have any), and drastically changes the weapon's range and hitboxes. They retain the damage of the Infinity Blast. 
 
The player is also able to Guard, if they are using a weapon that is able to Guard. If they are using two one-handed weapons, however, the player will switch hands when pressing R.
 
Current Observations:
{| class="wikitable"
|+
!Race
!Blast
!Weapon Used
!Observations
|-
| rowspan="3" |Beast
| rowspan="3" |Zavn Val
|Handgun (Charge Shot I)
|The {{Square}} attacks have its normal ranged animation, but does not deal damage unless the player is within melee range of the enemy. Same occurs to the Charge Shot.
|-
|Saber
(No PA equipped)
|The {{Square}} have the Saber's normal attack animation, and retains the same damage as the Nanoblast does. {{Triangle}} does not have any Photon Arts equipped, and attacks with Zavn Val's normal {{Triangle}} wide area spin when used.
|-
|Wand
(Sazonde)
|When Sazonde is used, most times it deals normal damage (around 60 per hit). However, sometimes it deals damage similar to Nanoblasts (around 600 damage per hit). Condition for either is currently unknown.
|-
| rowspan="5" |Deuman
| rowspan="5" |Hunter ([[Blasts#Over End|Over End]])
|Handgun (Charge Shot I)
|The {{Square}} attacks shoots laser swords, which massively improves the hitbox size of the handgun {{Square}}. It can also perform a Charge Shot, but effects to its Charge Shot is currently unknown.
|-
|Dagger (Shisoku-tenkai zan)
|{{Square}} attacks gain a laser sword, which drastically increases its range. [[Shisoku-tenkai zan]] also gains a laser sword in its attack animation: effects to its hitboxes are currently unknown. After using the photon art, the player is left unable to move using the analog stick; this effect can be cancelled by evading in any direction using {{Circle}}.
|-
|Wand (Sazonde, Zalure)
|The {{Square}} and {{Triangle}} attacks turn into Sazonde and Zalure respectively. Laser swords can be seen while casting, and follows the Wand's casting animation, which gives it an incredibly wide hitbox. Sazonde appears when cast but does not deal any damage.
|-
|Rod (Resta, Anti, Shifta, Deband)
|The {{Square}} and {{Triangle}} attacks turn into Resta and Anti respectively. Laser swords can be seen while casting Resta and Anti, but they do not deal any damage. Resta does not heal the player either. Despite there being Technics equipped on the R-palette, pressing R causes the player to Guard instead.
|-
|Machine Gun (Charge Shot I)
|When {{Square}} is pressed, the player will instead wave with their right hand weapon in hand. {{Triangle}} does not do anything.
|}


== Grand Festival Alterazgoug ==
== Grand Festival Alterazgoug ==
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=== Episode 1 Chapter 4 Act 2 Black Screen ===
=== Episode 1 Chapter 4 Act 2 Black Screen ===
After defeating [[Alterazgoug]] at the end of [[Episode 1 Chapter 4 Act 2]], the player will encounter an entirely black screen. That black screen replaces the normal mission clear screen and is purely visual: the player can exit the black screen by pressing {{Circle}} three to four times to advance the text-boxes, similar to a normal mission clear screen; or wait until all 3 to 4 text-boxes auto-advance themselves.{{Navigation}}
After defeating [[Alterazgoug]] at the end of [[Episode 1 Chapter 4 Act 2]], the player will encounter an entirely black screen. That black screen replaces the normal mission clear screen and is purely visual: the player can exit the black screen by pressing {{Circle}} three to four times, similar to a normal mission clear screen; or wait until all 3 to 4 text-boxes auto-advance themselves.{{Navigation}}
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