Editing Bugs
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good job SEGA! | |||
== Creatures do not disappear after death == | == Creatures do not disappear after death == | ||
After defeating one, their body will not disappear, and will stay lying on the floor. Commonly occurs to [[Grass Assassin|Grass Assassins]] in [[Scarred Planet]]. This effect seems to triggered by defeating the enemy while it's knocked down or launched. This effect is purely visual and causes no gameplay effects | After defeating one, their body will not disappear, and will stay lying on the floor. Commonly occurs to [[Grass Assassin|Grass Assassins]] in [[Scarred Planet]]. This effect seems to triggered by defeating the enemy while it's knocked down or launched. This effect is purely visual and causes no gameplay effects. | ||
== SFX Cancel == | == SFX Cancel == | ||
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* [[Grenade Launchers]] | * [[Grenade Launchers]] | ||
* Various TECHNICS, including [[Resta]], [[Shifta]], [[Deband]], [[Anti]], [[Sazonde]] | * Various TECHNICS, including [[Resta]], [[Shifta]], [[Deband]], [[Anti]], [[Sazonde]] | ||
** Notably, [[Foverse]] will appear transparent, but functions as normal. | ** Notably, [[Foverse]] will appear transparent, but functions as normal. | ||
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==NPCs and Fences== | ==NPCs and Fences== | ||
It's possible for an NPC to end up behind a fence either after being knocked back by an enemy, or after a '''teleport to player location'''. It's possible for them to end up behind a laser gate fence that hasn't been unlocked yet, or a completely inaccessible area. | It's possible for an NPC to end up behind a fence either after being knocked back by an enemy, or after a '''teleport to player location'''. It's possible for them to end up behind a laser gate fence that hasn't been unlocked yet, or a completely inaccessible area. | ||
== Newman's Light Mirage Blast == | == Newman's Light Mirage Blast == | ||
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== Full Invincibility after Nanoblast == | == Full Invincibility after Nanoblast == | ||
In Multi Mode, by activating a [[Blasts#Nanoblast|Nanoblast]] at the exact same time as the player | In Multi Mode, by activating a [[Blasts#Nanoblast|Nanoblast]] at the exact same time as the player restores HP from an [[Abilities|Auto-med ability]], the player will be fully invincible to all attacks after the nanoblast finishes. This effect is carried across missions, but removed if the player resets the game, or uses Nanoblast again. | ||
Note that the player is unable to use [[Blasts]] while moving, flinching from damage, being knocked down, or casting [[Resta]]. | |||
== Story Mode Open Mission Softlock == | == Story Mode Open Mission Softlock == | ||
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== Non-existent Wand == | == Non-existent Wand == | ||
Occurrs rarely in | Occurrs rarely in [[Challenge Missions]], an equipped [[Wands|Wand]] is treated as if it doesn't exist: after swapping to it, the player is unable to cast from it. If the player does not have a left-hand weapon equipped, the player is able to access the pose menu by pressing Square, and make poses while visually holding the Wand. | ||
Swapping to another weapon and back usually fixes it. | Swapping to another weapon and back usually fixes it. | ||
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== SEED Express Block 3 No Drops == | == SEED Express Block 3 No Drops == | ||
Occurs in the Open Mission [[SEED Express]], no enemies or containers will drop any items in Block 3. | Occurs in the Open Mission [[SEED Express]], no enemies or containers will drop any items in Block 3. | ||
== Latency Related bugs == | == Latency Related bugs == | ||
These bugs occur during multiplayers sessions with high latency. They do not occur for the host of a party. The higher the latency, the easier these are to proc. | These bugs occur during multiplayers sessions with high latency. They do not occur for the host of a party. The higher the latency, the easier these are to proc. | ||
=== Multiple Blast Uses === | === Multiple Mirage Blast Uses === | ||
Right after activating a [[Blast Types#Mirage Blasts|Mirage Blast]], swap to a [[Shield-weaves|Shield-weave]] with a different Mirage Blast before the Mirage Blast animation appears. This will refill the [[Blast Types#Blast Gauge|Blast Gauge]], which allows the player to use another Mirage Blast | Right after activating a [[Blast Types#Mirage Blasts|Mirage Blast]], swap to a [[Shield-weaves|Shield-weave]] with a different Mirage Blast before the Mirage Blast animation appears. This will refill the [[Blast Types#Blast Gauge|Blast Gauge]], which allows the player to use another Mirage Blast. Other players are not able to see the second Mirage Blast. | ||
=== Fluge Party Wipe === | === Fluge Party Wipe === | ||
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=== Blast with weapons === | === Blast with weapons === | ||
Swap weapons, and before the weapon swap executes, use a Nanoblast or Infinity Blast. The player will go into the Blast while holding the weapons they swapped to. | Swap weapons, and before the weapon swap executes, use a Nanoblast or Infinity Blast. The player will go into the Blast while holding the weapons they swapped to. The change is purely visual. | ||
== Grand Festival Alterazgoug == | == Grand Festival Alterazgoug == | ||
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=== Episode 1 Chapter 4 Act 2 Black Screen === | === Episode 1 Chapter 4 Act 2 Black Screen === | ||
After defeating [[Alterazgoug]] at the end of [[Episode 1 Chapter 4 Act 2]], the player will encounter an entirely black screen. That black screen replaces the normal mission clear screen and is purely visual: the player can exit the black screen by pressing {{Circle}} three to four times | After defeating [[Alterazgoug]] at the end of [[Episode 1 Chapter 4 Act 2]], the player will encounter an entirely black screen. That black screen replaces the normal mission clear screen and is purely visual: the player can exit the black screen by pressing {{Circle}} three to four times, similar to a normal mission clear screen; or wait until all 3 to 4 text-boxes auto-advance themselves.{{Navigation}} |