Editing Bugs
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good job SEGA! | |||
== Creatures do not disappear after death == | == Creatures do not disappear after death == | ||
Commonly occurs to [[Grass Assassin|Grass Assassins]]: after defeating one, their body will not disappear, and will stay lying on the floor. This effect is purely visual and causes no gameplay effects. | |||
== SFX Cancel == | == SFX Cancel == | ||
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* Against the [[Boss Creatures|Boss Creature]] [[Dragon]], the [[Dragon]] has an attack where it digs below ground and throws magma and rocks into the air. This can cause animation cancel by itself. | * Against the [[Boss Creatures|Boss Creature]] [[Dragon]], the [[Dragon]] has an attack where it digs below ground and throws magma and rocks into the air. This can cause animation cancel by itself. | ||
Many attacks seems to | Many attacks seems to rely on it animation, thus they do not function when used, if their animations do not appear. This includes: | ||
* [[Grenade Launchers]] | * [[Grenade Launchers]] | ||
* Various TECHNICS, including [[Resta]], [[Shifta]], [[Deband]], [[Anti]], [[Sazonde]] | * Various TECHNICS, including [[Resta]], [[Shifta]], [[Deband]], [[Anti]], [[Sazonde]] | ||
** Notably, [[Foverse]] will appear transparent, but functions as normal. | ** Notably, [[Foverse]] will appear transparent, but functions as normal. | ||
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==NPCs and Fences== | ==NPCs and Fences== | ||
It's possible for an NPC to end up behind a fence either after being knocked back by an enemy, or after a '''teleport to player location'''. It's possible for them to end up behind a laser gate fence that hasn't been unlocked yet, or a completely inaccessible area. | It's possible for an NPC to end up behind a fence either after being knocked back by an enemy, or after a '''teleport to player location'''. It's possible for them to end up behind a laser gate fence that hasn't been unlocked yet, or a completely inaccessible area. | ||
== Newman's Light Mirage Blast == | == Newman's Light Mirage Blast == | ||
Newman's [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]], when used, causes the user's pp consumption to become 0, and the whole party's blast damage to be increased, for 30 seconds. If multiple newmans activates Pirikahno & Pirika in succession, before the Pirikahno & Pirika durations are over (in other words, within 30 seconds of each other), the Pirikahno & Pirika effects on each newman (except the newman who activated Pirikahno & Pirika last) becomes permanent for the rest of the mission. i.e. pp consumption is permanently 0, and blast damage is permanently increased (stackable). This effect will persist across multiple blocks, and even after the player is incapacitated and revived. | Newman's [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]], when used, causes the user's pp consumption to become 0, and the whole party's blast damage to be increased, for 30 seconds. If multiple newmans activates [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] in succession, before the [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] durations are over (in other words, within 30 seconds of each other), the [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] effects on each newman (except the newman who activated [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] last) becomes permanent for the rest of the mission. i.e. pp consumption is permanently 0, and blast damage is permanently increased (stackable). This effect will persist across multiple blocks, and even after the player is incapacitated and revived. | ||
It's also possible to apply this effect onto the player via [[Partner Characters]], such as [[Karen Erra]]. | It's also possible to apply this effect onto the player via [[Partner Characters]], such as [[Karen Erra]]. | ||
A newman with Pirikahno & Pirika effect already permanent will lose the Pirikahno & Pirika effect if they activate Pirikahno & Pirika again. Activating any other [[Blast Types#Mirage Blasts|Mirage Blasts]] does not remove the Pirikahno & Pirika effect. Another player activating Pirikahno & Pirika will not remove the player's permanent Pirikahno & Pirika | A newman with [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] effect already permanent will lose the [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] effect if they activate [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] again. Activating any other [[Blast Types#Mirage Blasts|Mirage Blasts]] does not remove the [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] effect. Another player activating [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] will not remove the player's permanent [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] effect either. | ||
== Story Mode Open Mission | == Story Mode Open Mission Wall == | ||
Usually, in between [[Story Missions]], the player needs to clear an [[Open Missions|Open Mission]] they have not completed before. | Usually, in between [[Story Missions]], the player needs to clear an [[Open Missions|Open Mission]] they have not completed before. | ||
If the player enters an Open Mission, but cancels it (either from the menu or from the start of Block 1) without clearing it, it's possible that the next Story Mission will not be unlocked after the player clears other Open Missions. | If the player enters an [[Open Missions|Open Mission]], but cancels it (either from the menu or from the start of Block 1) without clearing it, it's possible that the next [[Story Missions|Story Mission]] will not be unlocked after the player clears other [[Open Missions]]. | ||
This issue seems to be fixed by the player clearing the Open Mission they abandoned. If that does not work, try completing other Open Missions and see if that works. | This issue seems to be fixed by the player clearing the [[Open Missions|Open Mission]] they abandoned. If that does not work, try completing other [[Open Missions]] and see if that works. | ||
== Story Mode Open Mission Requirement Skip == | == Story Mode Open Mission Requirement Skip == | ||
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== Non-existent Wand == | == Non-existent Wand == | ||
Occurrs rarely in | Occurrs rarely in [[Challenge Missions]], an equipped [[Wands|Wand]] is treated as if it doesn't exist: after swapping to it, the player is unable to cast from it. If the player does not have a left-hand weapon equipped, the player is able to access the pose menu by pressing Square, and make poses while visually holding the [[Wands|Wand]]. | ||
Swapping to another weapon and back usually fixes it. | Swapping to another weapon and back usually fixes it. | ||
== Latency Related bugs == | == Latency Related bugs == | ||
These bugs occur during multiplayers sessions with high latency. They do not occur for the host of a party. The higher the latency, the easier these are to proc. | These bugs occur during multiplayers sessions with high latency. They do not occur for the host of a party. The higher the latency, the easier these are to proc. | ||
=== Multiple Blast Uses === | === Multiple Mirage Blast Uses === | ||
Right after activating a [[Blast Types#Mirage Blasts|Mirage Blast]], swap to a [[Shield-weaves|Shield-weave]] with a different Mirage Blast before the Mirage Blast animation appears. This will refill the [[Blast Types#Blast Gauge|Blast Gauge]], which allows the player to use another | Right after activating a [[Blast Types#Mirage Blasts|Mirage Blast]], swap to a [[Shield-weaves|Shield-weave]] with a different [[Blast Types#Mirage Blasts|Mirage Blast]] before the Mirage Blast animation appears. This will refill the [[Blast Types#Blast Gauge|Blast Gauge]], which allows the player to use another [[Blast Types#Mirage Blasts|Mirage Blast]]. Other players are not able to see the second Mirage Blast. | ||
=== Fluge Party Wipe === | === Fluge Party Wipe === | ||
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=== Photon Arts Stage 1 Skip === | === Photon Arts Stage 1 Skip === | ||
After using a TECHNIC on | After using a TECHNIC on Triangle, swap to a melee weapon with [[Photon Arts]] of multiple stages attached and press Triangle. With the correct timing, it's possible to use that [[Photon Arts]]'s stage 2 without using its Stage 1. It's also possible to skip to Stage 3 by using a Triangle TECHNIC twice beforehand. Other players are able to see these [[Photon Arts]] being used. | ||
== Grand Festival Alterazgoug == | == Grand Festival Alterazgoug == | ||
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=== Infinity Mission infinite hanging === | === Infinity Mission infinite hanging === | ||
It's possible for some [[Infinity Missions]] to be stuck in the loading screen indefinitely, while returning to Clad 6. | It's possible for some [[Infinity Missions]] to be stuck in the loading screen indefinitely, while returning to Clad 6. | ||
== English-patch only bug == | == English-patch only bug == | ||
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It's possible to equip multiple Mirage Blast module or SUV modules onto a single [[Shield-weaves|Shield-weave]]. While the STA boost is applied, only the top module is used for Blasts. | It's possible to equip multiple Mirage Blast module or SUV modules onto a single [[Shield-weaves|Shield-weave]]. While the STA boost is applied, only the top module is used for Blasts. | ||
It's also possible to equip multiple Visual Modules onto a single Shield-weave. All Visual Module equipped will work. Note that modules that appears at the same location, such as [[Whitill Wing]] and [[Greenill Wing]], can overlap with each other, and result in either a combined version of the two, or one of the two overwriting the other. | It's also possible to equip multiple Visual Modules onto a single [[Shield-weaves|Shield-weave]]. All Visual Module equipped will work. Note that modules that appears at the same location, such as [[Whitill Wing]] and [[Greenill Wing]], can overlap with each other, and result in either a combined version of the two, or one of the two overwriting the other. | ||
=== Episode 1 Chapter 4 Act 2 Black Screen === | === Episode 1 Chapter 4 Act 2 Black Screen === | ||
After defeating [[Alterazgoug]] at the end of [[Episode 1 Chapter 4 Act 2]], the player will encounter an entirely black screen. That black screen replaces the normal mission clear screen and is purely visual: the player can exit the black screen by pressing | After defeating [[Alterazgoug]] at the end of [[Episode 1 Chapter 4 Act 2]], the player will encounter an entirely black screen. That black screen replaces the normal mission clear screen and is purely visual: the player can exit the black screen by pressing circle three to four times, similar to a normal mission clear screen; or wait until all 3 to 4 text-boxes auto-advance themselves.{{Navigation}} |