Editing Blasts

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There are 4 different types of blasts:
There are 4 different types of blasts:


* Human/newman: [[Mirage blasts]], equipped through a blast [[modules|module]]
* [[Mirage blasts]]: Can be used by humans and newmans, equipped through a blast [[modules|module]]
* Cast: [[SUV-weapons]], equipped through a blast [[modules|module]]
* [[SUV weapons]]: Can only be used by casts, equipped through a blast [[modules|module]]
* Beast: [[Nanoblasts]], equipped at the [[Salon]] through a blast badge
* [[Nanoblasts]]: Can only be used by beasts, equipped at the [[Salon]] through a blast badge
* Deuman: [[Infinity blasts]], no equipment pre-requisite
* [[Infinity blasts]]: Can only be used by deumans, no equipment pre-requisite


Using a blast will also heal the user of any [[status effects]], and with the exception of infinity blasts, also provide invulnerability for the duration of the blast. All items cannot be used, and all items are unequipped at time of use, meaning that stats from items cannot be used to boost the potency of any blast.
Using a blast will also heal the user of any [[status effects]], and with the exception of infinity blasts, also provide invulnerability for the duration of the blast. All items cannot be used, and all items are unequipped at time of use, meaning that stats from items cannot be used to boost the potency of any blast.
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==Blast gauge==
==Blast gauge==
[[File:BlastGauge.png|thumb|A partially full blast gauge vs a full blast gauge]]
[[File:BlastGauge.png|thumb|A partially full blast gauge vs a full blast gauge]]
Once a player is character LV10, they will unlock access to the blast gauge, providing that a blast is equipped. The blast gauge is displayed at the bottom left of the screen as a border to the player icon.
The blast gauge increases as the player deals damage and takes damage, and once fully charged, the player will be able to use their blast by pressing {{Square}} and {{Triangle}} together. The blast gauge can only start increasing once a blast has been equipped. For blasts which are accessed through equipping a [[modules|module]], the blast gauge will increase providing that a [[shield-weaves|shield-weave]] on the action palette has a blast module equipped, meaning the player is free to switch between shield-weaves which may not have a blast module equipped.
The blast gauge increases as the player deals damage and takes damage, and once fully charged, the player will be able to use their blast by pressing {{Square}} and {{Triangle}} together. The blast gauge can only start increasing once a blast has been equipped. For blasts which are accessed through equipping a [[modules|module]], the blast gauge will increase providing that a [[shield-weaves|shield-weave]] on the action palette has a blast module equipped, meaning the player is free to switch between shield-weaves which may not have a blast module equipped.


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There are 6 different types of mirage blasts, one for each attribute element. Each blast has different properties, with some breaking [[chain]]s and benefitting from the chain break, others building chain, and others providing a support effect for the user and the party.
There are 6 different types of mirage blasts, one for each attribute element. Each blast has different properties, with some breaking [[chain]]s and benefitting from the chain break, others building chain, and others providing a support effect for the user and the party.
===SUV-weapons===
===SUV weapons===
: ''Main article: [[SUV-weapons]]''
: ''Main article: [[SUV weapons]]''
SUV-weapons are special attacks '''exclusive to casts''', which summon large-scale orbital weaponry designed by the AMF. SUV-weapons deal ranged damage, although unlike other ranged damage sources, only the user's ATK is considered for the damage. SUV-weapons are equipped by equipping the appropriate blast module.
SUV weapons are special attacks '''exclusive to casts''', which summon large-scale orbital weaponry designed by the AMF. SUV weapons deal ranged damage, although unlike other ranged damage sources, only the user's ATK is considered for the damage. SUV weapons are equipped by equipping the appropriate blast module.
 
There are 15 different types of SUV-weapons, each type attacking creatures in different ways, and one providing support for the user and the party. All SUV-weapons deal neutral damage.


There are 16 different types of SUV weapons, each type attacking creatures in different ways, and one providing support for the user and the party. All SUV weapons deal neutral damage.
===Nanoblasts===
===Nanoblasts===
: ''Main article: [[Nanoblasts]]''
: ''Main article: [[Nanoblasts]]''
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Unlike other blast types, infinity blasts do not provide the user with invulnerability, meaning that the player may die during the blast. Items also cannot be used.
Unlike other blast types, infinity blasts do not provide the user with invulnerability, meaning that the player may die during the blast. Items also cannot be used.


Infinity blasts gain various benefits depending on the type level of the player
Infinity blasts gain various benefits depending on the type level of the player:
 
{| class="wikitable"
!Type LV
!Bonus
|-
!LV1+
|Stats boosted by <math>\color{White}Type LV\times0.5%</math>
|-
!LV11+
|Drain LV5 on all attacks
|-
!LV21+
|Charge time reduced by 33% for {{Triangle}}
|-
!LV31+
|15% chance of inflicting sleep
|-
!LV41+
|Blast duration increased to 45s
|}


{{Character}}
{{Character}}
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