Editing Blasts
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There are 4 different types of blasts: | There are 4 different types of blasts: | ||
* | * [[Mirage blasts]]: Can be used by humans and newmans, equipped through a blast [[modules|module]] | ||
* | * [[SUV weapons]]: Can only be used by casts, equipped through a blast [[modules|module]] | ||
* | * [[Nanoblasts]]: Can only be used by beasts, equipped at the [[Salon]] through a blast badge | ||
* | * [[Infinity blasts]]: Can only be used by deumans, no equipment pre-requisite | ||
Blasts cannot be used in certain areas, primarily those that force the camera to non-standard angles. The player also cannot use blasts while standing on top of a teleporter. | Blasts cannot be used in certain areas, primarily those that force the camera to non-standard angles. The player also cannot use blasts while standing on top of a teleporter. | ||
==Blast gauge== | ==Blast gauge== | ||
[[File:BlastGauge.png|thumb|A partially full blast gauge vs a full blast gauge]] | [[File:BlastGauge.png|thumb|A partially full blast gauge vs a full blast gauge]] | ||
The blast gauge increases as the player deals damage and takes damage, and once fully charged, the player will be able to use their blast by pressing {{Square}} and {{Triangle}} together. The blast gauge can only start increasing once a blast has been equipped. For blasts which are accessed through equipping a [[modules|module]], the blast gauge will increase providing that a [[shield-weaves|shield-weave]] on the action palette has a blast module equipped, meaning the player is free to switch between shield-weaves which may not have a blast module equipped. | The blast gauge increases as the player deals damage and takes damage, and once fully charged, the player will be able to use their blast by pressing {{Square}} and {{Triangle}} together. The blast gauge can only start increasing once a blast has been equipped. For blasts which are accessed through equipping a [[modules|module]], the blast gauge will increase providing that a [[shield-weaves|shield-weave]] on the action palette has a blast module equipped, meaning the player is free to switch between shield-weaves which may not have a blast module equipped. | ||
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===Mirage blasts=== | ===Mirage blasts=== | ||
: ''Main article: [[Mirage blasts]]'' | : ''Main article: [[Mirage blasts]]'' | ||
Mirage blasts are special attacks | Mirage blasts are special attacks exclusive to humans and newmans, which summon mythical creatures based on ancient civilization technology. Mirage blasts deal Technic damage, and each blast has an [[attribute]] element associated with it. | ||
There are 6 different types of mirage blasts, one for each attribute element. Each blast has different properties, with some breaking [[chain]]s and benefitting from the chain break, others building chain, and others providing a support effect for the user and party. | |||
* Nui: A fire attribute creature that uses a mid-ranged attack in front of the user. Breaks chains and can cause burn. | |||
* Konl: An ice attribute creature that uses an infinite-range piercing attack in the front of user. Hits multiple times, breaks chains and can cause freeze. | |||
* Canna: A lightning attribute creature that shoots lightning bolts throughout a very large area for 13 hits. Builds chains and can cause shock. | |||
* Toitoi: An earth attribute creature that hits multiple times in a small area in front of the use for very high damage. Builds chains and can cause confuse. | |||
* Pirikahno and Pirika: A light attribute creature that increases blast damage for all party members for a limited time, and nullifies the user's PP consumtion for 30 seconds. Can only be used by newmans. | |||
* Kun'ne: A dark attribute creature that increases the speed of all the user's attacks for a limited time. Does not apply to the charge time of [[charge shots]] and [[Technics]]. Can only be used by humans. |