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| [[File:stats.jpg|frame|A player looking at their stats.]]
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| '''Stats''' are the 11 parameters governing the performance of every player and creature in the Gurhal system. Every [[Races|race]], gender, [[Types|Type]], level, sex, [[Weapons|weapon]], [[Shield-weaves|shield-weave]], etc. has varying levels in each Stat, which determines their performance and what they are strong and weak at doing. The goal in ''Phantasy Star Portable 2 Infinity'' is to max out these stats as much as possible to improve the player character and allow them to achieve bigger and better things.
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| ==List of stats==
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| {| class="wikitable" style="text-align:left;"
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| !Stat
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| !style="width:700px;"|Description
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| |-
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| !HP
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| |''HP'' (or ''Hitpoints'') is how much damage a player can take before they are incapacitated.
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| |-
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| !PP
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| |''PP'' (or ''Photon Points'') are an equivalent to mana. PP is required for various actions such as photon arts and dodging. PP regenerates naturally over time and can be recovered through normal melee stikes.
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| |-
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| !PPR
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| |''PPR'' (or ''PP Regeneration'') is how quickly the player naturally regenerates PP. This is only affected by the player's sex/race and the ability [[Abilities#PP Restore Rate|PP Restore Rate]]. Increasing Max PP via [[Abilities#PP Boost | PP Boost]] or [[Rebirth]] does not make PP regeneration faster.
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| |-
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| !ATK
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| |''ATK'' is the primary stat for melee weapons, and the second stat for ranged weapons. Every point increases a melee weapon's base damage, whereas every 4 points increases a ranged weapon's base damage.
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| |-
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| !DEF
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| |''DEF'' is the defensive stat responsible for reducing damage against incoming melee and ranged attacks.
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| |-
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| !ACC
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| |''ACC'' is the primary stat for ranged weapons, one of the stats for TEC ranged weapons, and how accurate a player is with '''melee and range strikes'''. If a player's ACC is too low, there's a chance their melee and ranged strikes will do 0 damage against the target. Technic attacks from the player always connect regardless of ACC. Every point increases a ranged weapon's base damage, whereas every 2 points increased a TEC ranged weapon's base damage.
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| |-
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| !EVA
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| |''EVA'' determines how likely a player is to avoid an incoming melee or ranged attack, checking against the attack's ACC. With enough EVA, and low enough ACC by the attacker, there is a probability the attack will do 0 damage.
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| |-
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| !TEC
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| |''TEC'' is the primary stat for technic weapons, and one of the stats for TEC ranged weapons. Every point increases a technic weapon's base damage, whereas every 2 points increases a TEC ranged weapon's base damage.
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| |-
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| !MND
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| |''MND'' is the defensive stat responsible from reducing damage against incoming technic attacks.
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| |-
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| !STA
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| |''STA'' is how resistant a player is to status ailments. Having higher STA lowers the chances of a player getting affected by Status Aliments, but even higher than 100 STA does not make the player immune to them.
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| |-
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| !LCK
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| |''LCK'' is a hidden stat only visible on a few items. It increases critical hit rate. Critical hits occur randomly, and increase damage by x% indicated by a different visual and sound effect on hit upon activation.
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| |}
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| ==Stat ranking overview==
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| Below are generic overviews of the stat rankings between the sexes, races and Types for each stat.
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| ===Sex===
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| Depending on the player character's sex, an approximate 5% boost will be applied to certain base stats.
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| {{SexStats}}
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| ===Race===
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| {{StatRankingRaceHead}}
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| {{StatRankingRaceRow|Human|B|A|B|C|S|C|B|B|S|S}}
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| {{StatRankingRaceRow|Newman|C|S|S|D|C|B|S|S|A|A}}
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| {{StatRankingRaceRow|CAST|A|D|A|B|A|S|C|D|B|A}}
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| {{StatRankingRaceRow|Beast|S|B|C|S|B|D|S|C|C|A}}
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| {{StatRankingRaceRow|Deuman|D|C|D|A|D|A|D|A|D|D}}
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| |}
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| ===Type===
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| {{StatRankingTypeHead}}
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| {{StatRankingTypeRow|Hunter|S|S|S|C|C|C|C}}
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| {{StatRankingTypeRow|Ranger|B|B|A|S|A|B|A}}
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| {{StatRankingTypeRow|Force|B|C|C|B|B|S|S}}
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| {{StatRankingTypeRow|Vanguard|A|A|B|A|S|A|B}}
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| |}
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| ===Maximizing===
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| If the player wishes to maximize a specific stat, the following combos are to be used:
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| {| class="wikitable" style="text-align:center;"
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| !style="width:10%;"|HP
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| !style="width:10%;"|PP
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| !style="width:10%;"|PPR
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| !style="width:10%;"|ATK
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| !style="width:10%;"|DEF
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| !style="width:10%;"|ACC
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| !style="width:10%;"|EVA
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| !style="width:10%;"|TEC
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| !style="width:10%;"|MND
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| !style="width:10%;"|STA
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| |-
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| |Male<br>Beast<br>Hunter
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| |Female<br>Newman
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| |Female<br>Newman
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| |Male<br>Beast<br>Hunter
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| |Male<br>Human<br>Hunter
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| |Female<br>Cast<br>Ranger
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| |Male<br>Newman<br>Vanguard
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| |Female<br>Newman<br>Force
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| |Female<br>Human<br>Force
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| |Human
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| |}
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| ==Calculating stats==
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| Total stats are calculated as follows:
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| ((Base stats * Type modifier) + Rebirth stats)
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| A player's base stats will vary on their sex, race and character level.
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| ==Base stats==
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| {{BaseStats}}
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| ==Type stats==
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| Type stats are modifiers to a character's base stats, rather than flat stat values.
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| {{TypeStats}}
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| ==Rebirth stats==
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| : ''See also: [[Rebirth]]''
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| Rebirth stats are added on top of a character's (Base*Type) stats. Below is the table showing Rebirth stats and costs.
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| {{RebirthStats}}
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| ==LV200 stats==
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| ===Type LV30 / No Rebirth===
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| {{LV20030Stats}}
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| ===Type LV50 / Full Rebirth===
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| {{LV20050Stats}}
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| {{Navigation}}
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