Editing Menace in the Middle

From PSP2i Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
''"Capture more energy poles than your opponents, while defending yourself from the threat at the center of the battlefield!"''[[File:Menace in the Middle Map.png|thumb|Menace in the Middle's Map]]
[[File:Menace in the Middle Map.png|thumb|Menace in the Middle's Map]]


==Rules==
==Rules==
Line 6: Line 6:
* Time Limit: 5:00
* Time Limit: 5:00
* All Characters start at Lv1.
* All Characters start at Lv1.
*When a player is defeated, they will respawn after 10 seconds. Player points are not deducted for dying.
*When a player is defeated, they will respawn at their Base after 10 seconds. Player points are not deducted for dying.
**If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
**If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
**If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level.
**If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level.
Line 14: Line 14:
** Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
** Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
** Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
** Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
** Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the intruding player.
** Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the player.
** Capturing an enemy Energy Pole takes twice the normal time: it takes 8 seconds to first go back to neutral (which deducts points from the enemy team), and then another 8 seconds for the capturing process.
* The map initially starts with 5 Energy Poles, 3 small and 2 large.
* The map initially starts with 5 Energy Poles, 3 small and 2 large.
 
* Two Lv10 [[Jarba|Jarbas]] spawns at 4:30 left, at the center of the map.
== Time Events ==
** It's possible for creatures to drop items. These items are individually instanced, and cannot be seen or interacted with by other players.
{| class="wikitable"
* Four small Energy Poles spawns at 3:00 left. If any [[Jarba]] is still left, they will automatically die, and no points will be allocated for them.
|+
* Containers spawn at 2:30 left, behind the walls. They drop healing items. These items are individually instanced, and cannot be seen or interacted with by other players.
!Time Left
* Four Lv35 [[Svaltus|Svaltuses]] will spawn at 2:00 left.
!Events
** It's possible for creatures to drop items. These items are individually instanced, and cannot be seen or interacted with by other players.
|-
*Points gained doubles at 1:00 left.
|4:30
|2 Lv10 [[Jarba|Jarbas]] spawn.
|-
|3:00
|4 small Energy Poles spawn. If any [[Jarba]] is left, they will die automatically, and no points will be allocated.
|-
|2:30
|Some containers spawn, which drops recovery items.
|-
|2:00
|4 Lv35 [[Svaltus|Svaltuses]] spawn.
|-
|1:00
|Points gained is doubled.
|}


==Points==
==Points==
Line 49: Line 33:
* Defeat enemy players: + approx. 350 points
* Defeat enemy players: + approx. 350 points
* Lose friendly Energy Pole: -500 points
* Lose friendly Energy Pole: -500 points
* Lose friendly Large Energy Pole: -1000 points
* Lose friendly Energy Pole: -1000 points


[[File:BattleMissionEnergyPole.png|thumb|An Energy Pole and its highlighted capture circle]]
[[File:BattleMissionEnergyPole.png|thumb|An Energy Pole and its highlighted capture circle]]
Line 255: Line 239:


==Other Notes==
==Other Notes==
it's possible for the Lv35 [[Svaltus|Svaltuses]] to drop A-rank weapons, which will be completely unusable, as all types have their type proficiencies capped out at B-rank.{{Navigation}}
 
{{Navigation}}
Please note that all contributions to PSP2i Wiki are considered to be released under the CC BY-NC-SA 3.0 (see PSP2i:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)