Editing Infinity missions

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|Since there are 8 special effects between these missions (including duplicates), a random lv1 effect is added to the pool (In this case, '''Enemy HP x1.25'''). Then we eliminate the duplicates: '''Attribute +3%''' and '''Attribute +5%''' is the same effect but different levels, and the lower one, '''Attribute +3%''', is kept. Same applies for '''XP+20%''' and '''XP+50%''', and '''XP+20%''' is kept. There are 7 effects left afterwards: '''Weapon Attribute +''', '''Armor Attribute +''', '''XP+''', '''Drop +''', '''Type Points +''', '''Enemy HPx''' and '''Attribute +.''' 4 of them (7/2+1 = 4) is selected and applied to the result mission. When choosing the effects, the lowest leveled effects are chosen first ('''EXP+, Attribute+,''' and '''Enemy HPx'''). Since there's still room for one effect left, and four effects left int the pool, the highest leveled effects is randomly removed first (In this case, '''Weapon Attribute +, Armor Attribute +,''' and '''Type Points+''' are randomly removed), and '''Drops+''' is left attached.  
|Since there are 8 special effects between these missions (including duplicates), a random lv1 effect is added to the pool (In this case, '''Enemy HP x1.25'''). Then we eliminate the duplicates: '''Attribute +3%''' and '''Attribute +5%''' is the same effect but different levels, and the lower one, '''Attribute +3%''', is kept. Same applies for '''XP+20%''' and '''XP+50%''', and '''XP+20%''' is kept. There are 7 effects left afterwards: '''Weapon Attribute +''', '''Armor Attribute +''', '''XP+''', '''Drop +''', '''Type Points +''', '''Enemy HPx''' and '''Attribute +.''' 4 of them (7/2+1 = 4) is selected and applied to the result mission. When choosing the effects, the lowest leveled effects are chosen first ('''EXP+, Attribute+,''' and '''Enemy HPx'''). Since there's still room for one effect left, and four effects left int the pool, the highest leveled effects is randomly removed first (In this case, '''Weapon Attribute +, Armor Attribute +,''' and '''Type Points+''' are randomly removed), and '''Drops+''' is left attached.  
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* Note that the '''Base Mission''' has a '''Code Level''' of 10, and the '''Plus Mission''' has a '''Code Level''' of 10, which requires 100 and 100 Synthesis points respectively to perform this synthesis.
== Level, Meseta and Type Points ==
== Level, Meseta and Type Points ==
The amount of Meseta and Type Points gained from an Infinity Mission is dependent on the '''Enemy Level''', the '''difficulty of the mission''', and '''the number of enemies defeated'''.
The amount of Meseta and Type Points gained from an Infinity Mission is dependent on the '''Enemy Level''', the '''difficulty of the mission''', and '''the number of enemies defeated'''.
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