Editing Infinity missions

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* For '''Weapon: Attribute Rate''' and '''Armor: Attribute Rate''', which has 6 different variations (1 for each attribute), only one variation can be present on an Infinity Mission at a time. During a synthesis with effects ofdifferent attributes, the resulting one is chosen randomly regardless of effect level.  
* For '''Weapon: Attribute Rate''' and '''Armor: Attribute Rate''', which has 6 different variations (1 for each attribute), only one variation can be present on an Infinity Mission at a time. During a synthesis with effects ofdifferent attributes, the resulting one is chosen randomly regardless of effect level.  
*'''Enemy HPx''', '''Enemy ATK TECx''', and '''Enemy ACCx''' cannot be obtained from [[Mission Discs]]; they can only be obtained from other existing Infinity Missions (such as [[Downloadable content]] or Missions shared by other players), or obtained from '''Mission Synthesis''' by synthesizing missions with a total of at least 7 unique Special Effects.
*'''Enemy HPx''', '''Enemy ATK TECx''', and '''Enemy ACCx''' cannot be obtained from [[Mission Discs]]; they can only be obtained from other existing Infinity Missions (such as [[Downloadable content]] or Missions shared by other players), or obtained from '''Mission Synthesis''' by synthesizing missions with a total of at least 7 unique Special Effects.
== Code Level ==
Code level is decided using the following formula:
1 + [Enemy Level Bonus] + [Monster Rank Bonus] + [Number of special effects attached] = Code Level
{| class="wikitable"
|+Enemy Level Bonus
!Level
!+6-10
!+11-15
!+16-20
!+21-25
!+26-30
!+31-35
!+36-40
!+41-43
!44
!45
!46
!47
!48
!49
|-
!Bonus
|1
|2
|3
|4
|5
|6
|7
|8
|9
|10
|11
|12
|13
|14
|}
{| class="wikitable"
|+
Monster Rank Bonus
!Total Monster Rank
of all blocks
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
|-
!Bonus
|1
|2
|3
|4
|5
|6
|7
|8
|9
|10
|}
Example:
{| class="wikitable"
|+
!Enemy Level
!Monster Rank of Blocks
!Special Effects attached
!Code Level
|-
| +49
|Block 1: 1
Block 2: 2
Block 3: 3
|Drops + 30%
Enemy Boost x 3.0
Weapon: Dark +25%
|With an Enemy level of +49, the Enemy Level Bonus is '''14'''. The total Monster Rank is 6, thus the Monster Rank Bonus is 1.
There are three special effects attached. Therefore the Code level is 1+14+1+3 = 18.
|}
Note that Monster Ranks of Blocks are not visible in game. Inferring using the Code Level is the only way of estimating the Monster Ranks of an IM.
A list of common Code Levels:
{| class="wikitable"
!Code Level
!Enemy Level
!Special Effects attached
!Monster Rank of Blocks
!Notes
|-
|1
| +1
|None
|Block 1: 1
Block 2: 1
Block 3: 1
|This is the minimum possible code level on an Infinity Mission.
This is the kind of mission you start with, which you can get for free from [[Planetary Treasury]].
|-
|17
| +49
|Drops + 30%
Enemy Boost x 3.0
|Block 1: 1
Block 2: 1
Block 3: 1
|This is the most common Infinity Mission a player would end up with after some synthesis.
Unfortunately, this mission has incredibly low Monster Ranks, and got 0 levels for its bonus.
Use this as the baseline to determine how much Monster Rank bonus was applied to the Code Level,
and therefore the monster rank distribution of the mission's blocks.
|-
|30
| +49
|Drops + 30%
Enemy Boost x 3.0
Weapon: Dark +25%
Armor: Dark +25%
Attribute: +5%
|Block 1: 5
Block 2: 5
Block 3: 5
|This is the maximum possible code level on an Infinity Mission.
|}The maximum Code Level that can be obtained is 30: Using a Mission with Enemy Level +49, 5 attached special effects, and a monster rank of 5 on all three blocks.
The minimum Code Level that can be obtained is 1: Using a Mission with Enemy Level below +5, no attached special effects, and a total monster rank below 5.


==Planetary Treasure==
==Planetary Treasure==
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