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| * For '''Weapon: Attribute Rate''' and '''Armor: Attribute Rate''', which has 6 different variations (1 for each attribute), only one variation can be present on an Infinity Mission at a time. During a synthesis with effects ofdifferent attributes, the resulting one is chosen randomly regardless of effect level. | | * For '''Weapon: Attribute Rate''' and '''Armor: Attribute Rate''', which has 6 different variations (1 for each attribute), only one variation can be present on an Infinity Mission at a time. During a synthesis with effects ofdifferent attributes, the resulting one is chosen randomly regardless of effect level. |
| *'''Enemy HPx''', '''Enemy ATK TECx''', and '''Enemy ACCx''' cannot be obtained from [[Mission Discs]]; they can only be obtained from other existing Infinity Missions (such as [[Downloadable content]] or Missions shared by other players), or obtained from '''Mission Synthesis''' by synthesizing missions with a total of at least 7 unique Special Effects. | | *'''Enemy HPx''', '''Enemy ATK TECx''', and '''Enemy ACCx''' cannot be obtained from [[Mission Discs]]; they can only be obtained from other existing Infinity Missions (such as [[Downloadable content]] or Missions shared by other players), or obtained from '''Mission Synthesis''' by synthesizing missions with a total of at least 7 unique Special Effects. |
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| == Code Level ==
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| Code level is decided using the following formula:
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|
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| 1 + [Enemy Level Bonus] + [Monster Rank Bonus] + [Number of special effects attached] = Code Level
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| {| class="wikitable"
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| |+Enemy Level Bonus
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| !Level
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| !+6-10
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| !+11-15
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| !+16-20
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| !+21-25
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| !+26-30
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| !+31-35
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| !+36-40
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| !+41-43
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| !44
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| !45
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| !46
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| !47
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| !48
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| !49
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| |-
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| !Bonus
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| |1
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| |2
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| |3
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| |4
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| |5
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| |6
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| |7
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| |8
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| |9
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| |10
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| |11
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| |12
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| |13
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| |14
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| |}
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| {| class="wikitable"
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| |+
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| Monster Rank Bonus
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| !Total Monster Rank
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| of all blocks
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| !6
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| !7
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| !8
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| !9
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| !10
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| !11
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| !12
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| !13
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| !14
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| !15
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| |-
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| !Bonus
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| |1
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| |2
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| |3
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| |4
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| |5
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| |6
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| |7
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| |8
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| |9
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| |10
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| |}
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| Example:
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| {| class="wikitable"
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| |+
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| !Enemy Level
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| !Monster Rank of Blocks
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| !Special Effects attached
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| !Code Level
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| |-
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| | +49
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| |Block 1: 1
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| Block 2: 2
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| Block 3: 3
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| |Drops + 30%
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| Enemy Boost x 3.0
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| Weapon: Dark +25%
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| |With an Enemy level of +49, the Enemy Level Bonus is '''14'''. The total Monster Rank is 6, thus the Monster Rank Bonus is 1.
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| There are three special effects attached. Therefore the Code level is 1+14+1+3 = 18.
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| |}
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| Note that Monster Ranks of Blocks are not visible in game. Inferring using the Code Level is the only way of estimating the Monster Ranks of an IM.
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|
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| A list of common Code Levels:
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| {| class="wikitable"
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| !Code Level
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| !Enemy Level
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| !Special Effects attached
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| !Monster Rank of Blocks
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| !Notes
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| |-
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| |1
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| | +1
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| |None
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| |Block 1: 1
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| Block 2: 1
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| Block 3: 1
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| |This is the minimum possible code level on an Infinity Mission.
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| This is the kind of mission you start with, which you can get for free from [[Planetary Treasury]].
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| |-
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| |17
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| | +49
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| |Drops + 30%
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| Enemy Boost x 3.0
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| |Block 1: 1
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| Block 2: 1
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| Block 3: 1
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| |This is the most common Infinity Mission a player would end up with after some synthesis.
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| Unfortunately, this mission has incredibly low Monster Ranks, and got 0 levels for its bonus.
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| Use this as the baseline to determine how much Monster Rank bonus was applied to the Code Level,
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| and therefore the monster rank distribution of the mission's blocks.
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| |-
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| |30
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| | +49
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| |Drops + 30%
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| Enemy Boost x 3.0
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|
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| Weapon: Dark +25%
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|
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| Armor: Dark +25%
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|
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| Attribute: +5%
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| |Block 1: 5
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| Block 2: 5
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| Block 3: 5
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| |This is the maximum possible code level on an Infinity Mission.
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| |}The maximum Code Level that can be obtained is 30: Using a Mission with Enemy Level +49, 5 attached special effects, and a monster rank of 5 on all three blocks.
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|
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| The minimum Code Level that can be obtained is 1: Using a Mission with Enemy Level below +5, no attached special effects, and a total monster rank below 5.
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| ==Planetary Treasure== | | ==Planetary Treasure== |