Editing Infinity missions
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# Conflicting Special Effects are removed: '''Weapon: Attribute Rate''' and '''Shield-weave: Attribute Rate''' that has affects different attributes conflict with one another, and one is randomly removed, while the other one is kept. | # Conflicting Special Effects are removed: '''Weapon: Attribute Rate''' and '''Shield-weave: Attribute Rate''' that has affects different attributes conflict with one another, and one is randomly removed, while the other one is kept. | ||
# If there are two special effects with the same type (i.e. 2 '''Drop Rate +'''s): If they are different levels, only the lower one is kept. If they are the same level, the two has a chance of being combined, and getting their levels increased. | # If there are two special effects with the same type (i.e. 2 '''Drop Rate +'''s): If they are different levels, only the lower one is kept. If they are the same level, the two has a chance of being combined, and getting their levels increased. | ||
# After all eliminations from '''Potential Effects''' pool is done, a number of special effects is chosen from the pool and applied to the new mission. The number of effects chosen is equal to the size of the left over '''Potential Effects''' pool, divided by 2, and then increased by 1. This number also maxes out at 5 | # After all eliminations from '''Potential Effects''' pool is done, a number of special effects is randomly chosen from the pool and applied to the new mission. The number of effects chosen is equal to the size of the left over '''Potential Effects''' pool, divided by 2, and then increased by 1. This number also maxes out at 5. | ||
Unfortunately, if neither of the missions have any effects, no effects will be present on the result mission. | Unfortunately, if neither of the missions have any effects, no effects will be present on the result mission. | ||
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Attribute +5% | Attribute +5% | ||
|XP+20% | |XP+20% | ||
Arm: Fire +80% | |||
Drops +30% | Drops +30% | ||
Attribute +3% | Attribute +3% | ||
| | |'''Attribute +3%''' and '''Attribute +5%''' is the same effect but different levels, and the lower one, '''Attribute +3%''', is kept. Same applies for '''XP+20%''' and '''XP+50%''', and '''XP+20%''' is kept. There are 6 effects left afterwards: '''Weapon Attribute +''', '''Armor Attribute +''', '''XP+''', '''Drop +''', '''Type Points +''', and '''Attribute +.''' 4 of them (6/2+1 = 4) is randomly selected and applied to the result mission. | ||
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* For '''Weapon: Attribute Rate''' and '''Armor: Attribute Rate''', which has 6 different variations (1 for each attribute), only one variation can be present on an Infinity Mission at a time | * For '''Weapon: Attribute Rate''' and '''Armor: Attribute Rate''', which has 6 different variations (1 for each attribute), only one variation can be present on an Infinity Mission at a time. | ||
*'''Enemy HPx''', '''Enemy ATK TECx''', and '''Enemy ACCx''' cannot be obtained from [[Mission Discs]]; they can only be obtained from other existing Infinity Missions (such as [[Downloadable content]] or Missions shared by other players), or obtained from '''Mission Synthesis''' by synthesizing missions with a total of at least 7 unique Special Effects. | *'''Enemy HPx''', '''Enemy ATK TECx''', and '''Enemy ACCx''' cannot be obtained from [[Mission Discs]]; they can only be obtained from other existing Infinity Missions (such as [[Downloadable content]] or Missions shared by other players), or obtained from '''Mission Synthesis''' by synthesizing missions with a total of at least 7 unique Special Effects. | ||
==Planetary Treasure== | ==Planetary Treasure== |