Editing Infinity missions

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# If there are two special effects with the same type (i.e. 2 '''Drop Rate +'''s): If they are different levels, only the lower one is kept. If they are the same level, the two has a chance of being combined, and getting their levels increased.
# If there are two special effects with the same type (i.e. 2 '''Drop Rate +'''s): If they are different levels, only the lower one is kept. If they are the same level, the two has a chance of being combined, and getting their levels increased.
# After all eliminations from '''Potential Effects''' pool is done, a number of special effects is chosen from the pool and applied to the new mission. The number of effects chosen is equal to the size of the left over '''Potential Effects''' pool, divided by 2, and then increased by 1. This number also maxes out at 5.
# After all eliminations from '''Potential Effects''' pool is done, a number of special effects is chosen from the pool and applied to the new mission. The number of effects chosen is equal to the size of the left over '''Potential Effects''' pool, divided by 2, and then increased by 1. This number also maxes out at 5.
# The effects chosen prioritizes the lowest level special effects; If there are still room for special effects left after choosing all present lowest level special effects, effects are randomly removed from the pool (the highest level special effects are removed first) until the room fits the effects left.
# The effects chosen prioritizes the lowest level special effects; if there are still room for potential effects left after choosing the lowest leveled effects, the highest leveled effects are removed first.  
Unfortunately, if neither of the missions have any effects, no effects will be present on the result mission.
Unfortunately, if neither of the missions have any effects, no effects will be present on the result mission.


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