Editing Electric Deathmatch

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''"Defeat as many opponents as you can within this small ring enclosed with security fences!"''[[File:ElectricDeathmatchMap.png|thumb|Electric Deathmatch's Map]]
[[File:ElectricDeathmatchMap.jpg|thumb|ElectricDeathmatch's Map]]


==Rules==
==Rules==


* Battle Royale
* Team Match
* Time Limit: 3:00
* Time Limit: 3:00
* All Characters start at Lv1.
* All Characters start at Lv1.
* The map is surrounded by fences, which cannot be passed through either by walking or Evading.
*When a player is defeated, they will respawn after 3 seconds.
** These fences does not make the player flinch, but deals a lot of damage to the player very quickly.
* When a player is defeated, they will respawn after 3 seconds.
**If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
**If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
**If the player is defeated by a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
**If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
[[File:BattleMissionBarrier.png|thumb|Attacks can pass through the Blue barrier but not the Red Barrier.]]
* There're 4 barriers on the map. The barrier cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from either side. [[Spears]] and [[Swords]] can attack through the barrier, while [[Sabers]] do not have a long enough reach to reach an player on the other side (unless using a [[Photon Arts]]).
* There are 4 barriers on the map. The barriers cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from either side. Melee attacks such as [[Spears]] and [[Swords]] can attack through the barrier. [[Sabers]] can pass the barrier, but do not have a long enough reach to reach an player on the other side (unless using a [[Photon Arts | Photon Art]]).
*Points gained doubles at 1:00 left.


== Time Events ==
[[File:BattleMissionBase.jpg|thumb|The Base]]
{| class="wikitable"
|+
!Time Left
!Event
|-
|1:00
|Points gained is doubled.
|}


==Points==
==Points==
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