Editing Electric Deathmatch

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**If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
**If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
**If the player is defeated by a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
**If the player is defeated by a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
* There are 4 barriers on the map. The barriers cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from either side. Melee attacks such as[[Spears]] and [[Swords]] can attack through the barrier. [[Sabers]] can pass the barrier, but do not have a long enough reach to reach an player on the other side (unless using a [[Photon Arts | Photon Art]]).
[[File:BattleMissionBarrier.png|thumb|Attacks can pass through the Blue barrier but not the Red Barrier.]]
[[File:BattleMissionBarrier.png|thumb|Attacks can pass through the Blue barrier but not the Red Barrier.]]
* There are 4 barriers on the map. The barriers cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from either side. Melee attacks such as [[Spears]] and [[Swords]] can attack through the barrier. [[Sabers]] can pass the barrier, but do not have a long enough reach to reach an player on the other side (unless using a [[Photon Arts | Photon Art]]).


== Time Events ==
== Time Events ==
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