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====Races & Types==== Before builds, let's talk about the benefits from different [[Races]]. [[Races#Newman |Newman]]: Highest TEC score, thus highest damage from TECHNICs and [[Blast Types#Mirage Blasts |Mirage Blasts]]. The Mirage Blast [[Blast Types#Canna |Canna]] adds 12 to 13 chains to all enemies in the room when used, is vastly useful for chaining purposes and for cleaning out rooms with Blast Rechargers. [[Races#Human |Human]]: Highest DEF scores (which doesn't mean much). Has access to Mirage Blast [[Blast Types#Canna |Canna]] like newmans, but also has access to [[Blast Types#Kun'ne |Kun'ne]], which provides a general attack speed boost. It helps immensely with melee chaining, but doesn't help much with TECHNIC chaining. [[Races#Cast |Cast]]: Has the lowest TEC score, thus lowest damage from TECHNICs. Has access to a few notable [[Blast Types#SUV Weapons |SUV Weapons]]: [[Exusia Fluge]]: heals full room, revives anybody dead (potentially includes the player), and is the only source of Tier 5 buffs in the game; [[Eternal Cataract]]: deals 6 hits to all enemies in the room, and almost always freezes all of them; [[Rafal Burst]]: deals 10 hits to all enemies in front of character for respectable damage. [[Races#Beast |Beast]]: Has the highest HP, thus gets the highest effects out of the type abilities previously mentioned. ACC issues are negated since TECHNICs does not check for accuracy. [[Blast Types#Nanoblast |Nanoblast]] doesn't chain well, but can do a shitton of damage (Nanoblast damage is lower while on Force, though). This allows for using [[Partner Characters#Quick Order |Blast Charge]] to hold nanoblast, and throw them at difficult enemies or bosses via [[Partner Characters#Quick Order |Blast Release]]. Nanoblast is invinicible too, so they just thrash and trash with reckless abandon. Note that specific Nanoblasts may enter Berserk, which will damage the player once used. [[Races#Deumans |Deumans]]: Has the second highest TEC. Having the lowest defensive capabilities does make them a bit more painful compared to other races, but the combination of various defensive type abilities and 4 times normal HP is so strong that they aren't much worse in that aspect. [[Blast Types#Infinite Blast|Infinite Blast]] does a stupid amount of damage, especially on [[Types#Hunter|Hunter]] or [[Types#Force|Force]]. Unlike [[Blast Types#Nanoblast |Nanoblasts]], though, Deumans during Blast are prone to flinching, which may lower their damage output on particular bosses who likes doing a lot of attacks or step on things. <div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">Baseline (Abilities + Resta)</div> <div class="mw-collapsible-content"> {| class="wikitable" |+Palette !Weapon !Photon Arts !Abilities |- |Rod |[[Zalure]], [[Resta]], [[Deband]], [[Shifta]] |[[Abilities#HP Restore Rate |HP Restore Rate]], [[Abilities#HP Restore Rate |Photon Barrier]], [[Abilities#HP Restore Rate |Damage Resist]] (6 Slots) |} The [[Rods]] set up hasn't changed, but the [[Rods]] itself has: [[Caduceus]] (Lv90): Traded for from [[Secret Society]] after clearing Episode 1 Hard Mode, the Caduceus is the highest level Rod with inherent Empower Healing, and the Rod with the highest Empower Healing multiplier. [[Divine Amaterasu]] (Lv160): Can be extended for Empower Healing, and becomes the Best Healing Rod once done so. Also, absolutely consider using [[Abilities#Wild Blast |Wild Blast]] for Blasts you may want to happen more frequently. (Especially things like [[Exusia Fluge]].) </div></div> <div class="toccolours mw-collapsible mw-collapsed" > <div style="font-weight:bold;line-height:1.6;">Chain Build (R-Mag + Wand)</div> <div class="mw-collapsible-content"> {| class="wikitable" !Weapon !Photon Arts !Abilities |- |R-Mag + Wand |[[Sazonde]] / [[Sabarta]] / [[Nagrants]] (Square), [[Jellen]] / [[Zalure]] / [[Resta]] (Triangle) |[[Abilities#Lightning Hi-speed |Lightning]]/[[Abilities#Ice Hi-speed |Ice]]/[[Abilities#Light Hi-speed |Light Hi-Speed]], [[Abilities#Technic Hi-speed + |Technic Hi-speed +]], [[Abilities#Lightning Advance |Lightning]]/[[Abilities#Ice Advance |Ice]]/[[Abilities#Light Advance |Light Advance]] |} Force Lv50 with Lv30 TECHNICs, of course. <u>How to pick TECHNICs:</u> Same as above (Chain Build 3 (R-Mag + Wand)). <u>Notable [[R-Mags]]:</u> [[Elenor]] (Lv150): 3 shots per 2.5 seconds and Piercing gives Elenor the best chain rates out of all R-mags, and especially useful on groups of mobs. Drain healing is negligible. [[Clad 6 Shag]] (Lv160): 3 shots per 2.5 seconds just like Elenor, but trades Piercing for more damage. Significantly worse than groups, but better on single targets. Also has Stun. [[Eye of Rykros]] (Lv150): 2 shots per 2 seconds is a worse rate than the other two, but it has Incap. The Incap rate is incredibly low, though. [[Opa Opa]] (Lv80): 3 shots per 2.2 seconds is a faster rate than the others, but a low level means an Extend is required for the R-Mag to keep up with higher leveled enemies. Also the highest level R-Mag to have access to Zalure special effect (If Ice), and the Taunt special effect (If Ground), which can provide additional utility depending on build. For example, if the player decides to remove [[Zalure]] for [[Resta]] to avoid using [[Rods]]. Note that Zalure applied this way is worse than Zalure applied from [[Zalure|the TECHNIC]]. [[Dark Falz Dust]] (Lv160): 1 shot per 1 seconds is a worse rate than the others, but it deals the highest damage out of all R-Mags. Reflect damage is negligible. <u>Notable [[Wands]]:</u> [[Divine Uzume]] (Lv160): Highest damage-dealing Wand, between its 2nd highest TEC score (only 4 points behind the highest) and 120% Photon Arts damage. While it starts with Empower Fire, it can be extended to Empower Lightning or Light, which covers [[Sazonde]] and [[Nagrants]]. It also has a set bonus with [[Kamui-sena|Kamui-senba]], which provides +50 to all stats (+2 to STA). [[Divine Tsukuyomi]] (Lv160): Wand with the highest TEC score. Also has inherent Empower Light for [[Nagrants]]. Can also be extended for Empower Ice to cover [[Sabarta]]. [[Motav Prophecy]] (Lv110): 2nd or 3rd highest damage-dealing Wand, with a high TEC score, 120% Photon Arts damage, and has inherent Empower Ice, for [[Sabarta]]. <u>How to pick abilities:</u> Pick Hi-speeds and Advances according to the offensive TECHNIC of choice. [[Abilities#Technic Hi-speed + |Technic Hi-speed +]] is slower than regular hi-speed, in exchange for covering more TECHNICs. It's a consideration for Forces normally, but not worthwhile for bots as they usually do not bring more than three schools of TECHNICs. Feel free to bring [[Abilities#Assist Hi-Speed|Assist Hi-Speed]] or [[Abilities#Follow Hi-Speed|Follow Hi-Speed]] to hasten Buffs or [[Resta]] respectively. [[Abilities#Wand Strike|Wand Strike]], [[Abilities#R-Mag Advance|R-Mag Advance]], [[Abilities#R-Mag Strike|R-Mag Strike]]: R-Mag damage is fairly poor as is anyway, so improving its damage is not really worthwhile. Improving damage on the Wand can be good, but Wand Strike does not provide significant enough benefits. [[Abilities#Elemental Hit|Elemental Hit]]: Improves the proc rate of special effects. Always a consideration when it comes to builds. However, neither [[Nagrants]] nor [[Sabarta]] applies any special effects, and [[Sazonde]]'s Shock applies shockingly little (and is pretty redundant anyway, given what the TECHNIC itself does). Generally useless for these builds. Various HP Boosts: Recall that these are 4 times as effective, and they stack with each other! Not necessarily better than Resists dependent on Area. </div></div>
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