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== Sample Builds (Full Power) == ''Wow, somebody actually decided to get their bot character to Level 200, fully rebirthed, and Type Level 50 everywhere? In that case, you've come to the right place!'' ====Races & Types==== Before builds, let's talk about the benefits from different [[Races]]. [[Races#Newman |Newman]]: Highest TEC score, thus highest damage from TECHNICs and [[Blast Types#Mirage Blasts |Mirage Blasts]]. The Mirage Blast [[Blast Types#Canna |Canna]] adds 12 to 13 chains to all enemies in the room when used, is vastly useful for chaining purposes and for cleaning out rooms with Blast Rechargers. [[Races#Human |Human]]: Highest DEF scores (which doesn't mean much). Has access to Mirage Blast [[Blast Types#Canna |Canna]] like newmans, but also has access to [[Blast Types#Kun'ne |Kun'ne]], which provides a general attack speed boost. It helps immensely with melee chaining, but doesn't help much with TECHNIC chaining. [[Races#Cast |Cast]]: Has the lowest TEC score, thus lowest damage from TECHNICs. Has access to a few notable [[Blast Types#SUV Weapons |SUV Weapons]]: [[Exusia Fluge]]: heals full room, revives anybody dead (potentially includes the player), and is the only source of Tier 5 buffs in the game; [[Eternal Cataract]]: deals 6 hits to all enemies in the room, and almost always freezes all of them; [[Rafal Burst]]: deals 10 hits to all enemies in front of character for respectable damage. [[Races#Beast |Beast]]: Has the highest HP, thus gets the highest effects out of the type abilities previously mentioned. ACC issues are negated since TECHNICs does not check for accuracy. [[Blast Types#Nanoblast |Nanoblast]] doesn't chain well, but can do a shitton of damage (Nanoblast damage is lower while on Force, though). This allows for using [[Partner Characters#Quick Order |Blast Charge]] to hold nanoblast, and throw them at difficult enemies or bosses via [[Partner Characters#Quick Order |Blast Release]]. Nanoblast is invinicible too, so they just thrash and trash with reckless abandon. Note that specific Nanoblasts may enter Berserk, which will damage the player once used. [[Races#Deumans |Deumans]]: Has the second highest TEC. Having the lowest defensive capabilities does make them a bit more painful compared to other races, but the combination of various defensive type abilities and 4 times normal HP is so strong that they aren't much worse in that aspect. [[Blast Types#Infinite Blast|Infinite Blast]] does a stupid amount of damage, especially on [[Types#Hunter|Hunter]] or [[Types#Force|Force]]. Unlike [[Blast Types#Nanoblast |Nanoblasts]], though, Deumans during Blast are prone to flinching, which may lower their damage output on particular bosses who likes doing a lot of attacks or step on things. <div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">Baseline (Abilities + Resta)</div> <div class="mw-collapsible-content"> {| class="wikitable" |+Palette !Weapon !Photon Arts !Abilities |- |Rod |[[Zalure]], [[Resta]], [[Deband]], [[Shifta]] |[[Abilities#HP Restore Rate |HP Restore Rate]], [[Abilities#HP Restore Rate |Photon Barrier]], [[Abilities#HP Restore Rate |Damage Resist]] (6 Slots) |} The [[Rods]] set up hasn't changed, but the [[Rods]] itself has: [[Caduceus]] (Lv90): Traded for from [[Secret Society]] after clearing Episode 1 Hard Mode, the Caduceus is the highest level Rod with inherent Empower Healing, and the Rod with the highest Empower Healing multiplier. [[Divine Amaterasu]] (Lv160): Can be extended for Empower Healing, and becomes the Best Healing Rod once done so. Also, absolutely consider using [[Abilities#Wild Blast |Wild Blast]] for Blasts you may want to happen more frequently. (Especially things like [[Exusia Fluge]].) </div></div> <div class="toccolours mw-collapsible mw-collapsed" > <div style="font-weight:bold;line-height:1.6;">Chain Build (R-Mag + Wand)</div> <div class="mw-collapsible-content"> {| class="wikitable" !Weapon !Photon Arts !Abilities |- |R-Mag + Wand |[[Sazonde]] / [[Sabarta]] / [[Nagrants]] (Square), [[Jellen]] / [[Zalure]] / [[Resta]] (Triangle) |[[Abilities#Lightning Hi-speed |Lightning]]/[[Abilities#Ice Hi-speed |Ice]]/[[Abilities#Light Hi-speed |Light Hi-Speed]], [[Abilities#Technic Hi-speed + |Technic Hi-speed +]], [[Abilities#Lightning Advance |Lightning]]/[[Abilities#Ice Advance |Ice]]/[[Abilities#Light Advance |Light Advance]] |} Force Lv50 with Lv30 TECHNICs, of course. <u>How to pick TECHNICs:</u> Same as above (Chain Build 3 (R-Mag + Wand)). <u>Notable [[R-Mags]]:</u> [[Elenor]] (Lv150): 3 shots per 2.5 seconds and Piercing gives Elenor the best chain rates out of all R-mags, and especially useful on groups of mobs. Drain healing is negligible. [[Clad 6 Shag]] (Lv160): 3 shots per 2.5 seconds just like Elenor, but trades Piercing for more damage. Significantly worse than groups, but better on single targets. Also has Stun. [[Eye of Rykros]] (Lv150): 2 shots per 2 seconds is a worse rate than the other two, but it has Incap. The Incap rate is incredibly low, though. [[Opa Opa]] (Lv80): 3 shots per 2.2 seconds is a faster rate than the others, but a low level means an Extend is required for the R-Mag to keep up with higher leveled enemies. Also the highest level R-Mag to have access to Zalure special effect (If Ice), and the Taunt special effect (If Ground), which can provide additional utility depending on build. For example, if the player decides to remove [[Zalure]] for [[Resta]] to avoid using [[Rods]]. Note that Zalure applied this way is worse than Zalure applied from [[Zalure|the TECHNIC]]. [[Dark Falz Dust]] (Lv160): 1 shot per 1 seconds is a worse rate than the others, but it deals the highest damage out of all R-Mags. Reflect damage is negligible. <u>Notable [[Wands]]:</u> [[Divine Uzume]] (Lv160): Highest damage-dealing Wand, between its 2nd highest TEC score (only 4 points behind the highest) and 120% Photon Arts damage. While it starts with Empower Fire, it can be extended to Empower Lightning or Light, which covers [[Sazonde]] and [[Nagrants]]. It also has a set bonus with [[Kamui-sena|Kamui-senba]], which provides +50 to all stats (+2 to STA). [[Divine Tsukuyomi]] (Lv160): Wand with the highest TEC score. Also has inherent Empower Light for [[Nagrants]]. Can also be extended for Empower Ice to cover [[Sabarta]]. [[Motav Prophecy]] (Lv110): 2nd or 3rd highest damage-dealing Wand, with a high TEC score, 120% Photon Arts damage, and has inherent Empower Ice, for [[Sabarta]]. <u>How to pick abilities:</u> Pick Hi-speeds and Advances according to the offensive TECHNIC of choice. [[Abilities#Technic Hi-speed + |Technic Hi-speed +]] is slower than regular hi-speed, in exchange for covering more TECHNICs. It's a consideration for Forces normally, but not worthwhile for bots as they usually do not bring more than three schools of TECHNICs. Feel free to bring [[Abilities#Assist Hi-Speed|Assist Hi-Speed]] or [[Abilities#Follow Hi-Speed|Follow Hi-Speed]] to hasten Buffs or [[Resta]] respectively. [[Abilities#Wand Strike|Wand Strike]], [[Abilities#R-Mag Advance|R-Mag Advance]], [[Abilities#R-Mag Strike|R-Mag Strike]]: R-Mag damage is fairly poor as is anyway, so improving its damage is not really worthwhile. Improving damage on the Wand can be good, but Wand Strike does not provide significant enough benefits. [[Abilities#Elemental Hit|Elemental Hit]]: Improves the proc rate of special effects. Always a consideration when it comes to builds. However, neither [[Nagrants]] nor [[Sabarta]] applies any special effects, and [[Sazonde]]'s Shock applies shockingly little (and is pretty redundant anyway, given what the TECHNIC itself does). Generally useless for these builds. Various HP Boosts: Recall that these are 4 times as effective, and they stack with each other! Not necessarily better than Resists dependent on Area. </div></div> ====Janky [[Status effects]] Builds==== <div class="toccolours mw-collapsible mw-collapsed" > <div style="font-weight:bold;line-height:1.6;">Frost Shot</div> <div class="mw-collapsible-content"> {| class="wikitable" !Weapon !Photon Arts !Abilities |- |[[Frost Shot]] |[[Long-Range Shoot]] |[[Abilities#Elemental Hit |Elemental Hit]], [[Abilities#Freeze Resist |Freeze Resist]], [[Abilities#Rifle Advance |Rifle Advance]], [[Abilities#Full Charge Shot|Full Charge Shot]] |} '''<u>[[Frost Shot]] provides a 50% chance to inflict Freeze,</u>''' which is improved to 70% by the power of [[Abilities#Elemental Hit|Elemental Hit]]. Freeze not only stops the enemy from moving, but also cancels their current action, which can quite helpful if the player is a [[Hunter]] or [[Vanguard]] in close-range situations. Note the [[Abilities#Freeze Resist |Freeze Resist]]: this is used to bypass the [[Frost Shot]]'s side effect. The [[Freeze Resist]] module does not work, as Partner Characters do not retain non-blast module effects. The actual effectiveness of this setup is middling. Even at 70%, it has troubles freezing bigger or boosted enemies, and the fact that AI does not have the highest fire rate does not help either. Freeze Lv1 only last for a few seconds, and breaks upon 3 hits, so its value is not so much stunning the enemy for openings, but in providing small windows for the player to use [[Consumables]] or heal up. It's pretty funny to see huge ice blocks, though. And it can be really funny with a full team of [[Frost Shot]] users. [[Abilities#Freeze Strike|Freeze Strike]] is also difficult to utilize, since it only applies to a maximum of 3 hits before the Freeze expires. Don't forget to use [[Partner Characters#Quick Orders|Follow Shift]] to prevent Charge Shots during mobs, since Charge Shots do not inflict status effects. </div></div> <div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">Charm Strike</div> <div class="mw-collapsible-content"> {| class="wikitable" !Weapon !Photon Arts !Abilities |- |[[Poron Poron]] |[[Long-Range Shoot]] |[[Abilities#Elemental Hit |Elemental Hit]], [[Abilities#Longbow Advance |Longbow Advance]], [[Abilities#Charm Strike |Charm Strike]], [[Abilities#Full Charge Shot|Full Charge Shot]] |} '''<u>[[Poron Poron]] provides a 60% chance to inflict Charm</u>''', which is improved to 84% by the power of [[Abilities#Elemental Hit|Elemental Hit]]. Charm forces the inflicted mobs to attack the AI, which can be helpful at times, especially if the player is weak defensively. [[Abilities#Charm Strike |Charm Strike]] increases damage dealt to Charmed enemies by 30%, which is a MASSIVE boost. The player can equip [[Abilities#Charm Strike |Charm Strike]] to reap the benefits as well. Similar to the above build, the effectiveness is middling, since even at 84%, it has troubles charming bigger or boosted enemies. The AI not having a high fire rate does not help either. Once inflicted, however, Charm Lv4 lasts for a fair amount of time (16 seconds), and can provide a big damage boost with [[Abilities#Charm Strike |Charm Strike]]. Don't forget to use [[Partner Characters#Quick Orders|Follow Shift]] to prevent Charge Shots during mobs, since Charge Shots do not inflict status effects. It may also be worthwhile to extend the [[Poron Poron]], and change its special effect from Charm to Sleep. Applying Sleep at 60% or 84% rate can potentially be very useful, and argubly even better than Charm. </div></div> <div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">Charm Strike 2</div> <div class="mw-collapsible-content"> {| class="wikitable" !Weapon !Photon Arts !Abilities |- |[[Zooming Scissor]] |N/A |[[Abilities#Elemental Hit |Elemental Hit]], [[Abilities#Longbow Advance |Spear Advance]], [[Abilities#Charm Strike |Charm Strike]] |} '''<u>Alternative Charm Build #1.</u>''' [[Zooming Scissor]] has Charm Lv3 and a very high charm rate (50%, 70% with Elemental Hit). While it has a lower rate and effect level than the [[Poron Poron]], it's still a very respectable rate, and [[Spears]] are a far better weapon in the hands of an AI compared to [[Longbows]]. If you are more dedicated to inflicting Charm, it may be worth equipping a [[Photon Arts]] to maximize your chances, since [[Photon Arts]] apply [[Status effects]] and deals multiple hits. Ultimately [[Spears]] are not amazing for chaining, though. It may also be worthwhile to extend the [[Zooming Scissor]], and change its special effect from Charm to Sleep. Applying Sleep at 50% or 70% rate can potentially be very useful, and argubly even better than Charm. </div></div> <div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">Charm Strike 3</div> <div class="mw-collapsible-content"> {| class="wikitable" !Weapon !Photon Arts !Abilities |- |[[Opa Opa|Opa Opa (Ground)]] + [[Innocent Mari]] / [[Amore Rose]] |N/A |[[Abilities#Elemental Hit |Elemental Hit]], [[Abilities#Saber Advance|Saber]]/[[Abilities#Whip Advance|Whip Advance]], [[Abilities#Charm Strike |Charm Strike]] |} '''<u>Alternative Charm build #2.</u>''' Performs a bit better compared to the other three builds, as [[Opa Opa]] + right-hand is a decent chaining tool as is. However, the rates are lower, so it's less likely for Charm to occur. The [[Amore Rose]] has a 30% Charm rate, and has multi-lock to hit more enemies with. However, since it starts at A-rank, it requires an Extend to be viable at higher levels. As a [[Whips|Whip]], it provides category bonus of TEC, which somewhat improves the damage from the [[Opa Opa]]. Both damage and chaining speed from the whip itself is quite poor, though. The [[Innocent Mari]] is the better weapon, with higher stats, and provides +100 ATK if the user is a different gender from another member in the party. As a Saber, it also swings faster than a Whip does. However, both its Charm Level (Lv2) and Charm rate (20%) are lower, which makes it worse for Charm Dedication. Note that the [[Innocent Mari]] does not make a set with the [[Loveheart Line]], even though the [[Bloody Mari]] does. </div></div> <div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">Burn Strike</div> <div class="mw-collapsible-content"> {| class="wikitable" !Weapon !Photon Arts !Abilities |- |[[R-Mags]] + [[Gigadrill]] |N/A |[[Abilities#Elemental Hit |Elemental Hit]], [[Abilities#Claw Strike|Claw Strike]], [[Abilities#Burn Strike|Burn Strike]] |} '''<u>[[Gigadrill]] has a 50% chance to inflict Burn!</u>''' Burn adds additionally passive damage, which can be quite good for large enemies with a big HP pool. The reason I didn't specify any [[R-Mags]] is because there isn't great [[R-Mags]] that have access to Burn. [[Landale Shag]] is actually quite decent, but its value lies in free launching for free hits rather than its Burn aliment or its chain speed. Or you can extend one of the A-rank GRM [[R-Mags]] with Fire element, which is not really great, soooooooo yeah. Just equip whatever is generally more effective instead. </div></div> <div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">Incap</div> <div class="mw-collapsible-content"> {| class="wikitable" !Weapon !Photon Arts !Abilities |- |[[Magana Slayer]] |N/A |[[Abilities#Elemental Hit |Elemental Hit]], [[Abilities#Sword Strike|Sword Strike]] |} '''<u>[[Magana Slayer]]'s got 20% Incap rate</u>''', the highest Incap rate in the game! Isn't that awesome! Since Incap doesn't have provide any indicator for when it procs or not, I have no idea whether it's actually affected by Elemental Hit or how often it procs. But since [[Magana Slayer]] is A-rank, an Extend is required to make it catch up to later ranks. </div></div> ====Damage Build==== ''Axe (with [[Anga Grudda]]) go BRRRRRRRRRRRRRRRR.''
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