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== Other General Goodies == '''[[Abilities#Partnership |Partnership]] (Vanguard Lv6)''' Slots onto the player character, and significantly increases the damage of AI party members. Really helpful for all the reasons you would think. It's recommended to make some room for it most of the time (1 slot is fairly easy to spare). It's ultimately unnecessary for chain-only builds, though. '''[[Abilities#Friendly Defense |Friendly Defense]] (All Types Lv8)''' Slots onto the player character, significantly increases the defense of AI party members. The damage reduction is massive, and stacks with [[Abilities#Damage Resist |Damage Resist]] and [[Abilities#Photon Barrier |Photon Barrier]] for even more insanity. However, 2 slots can be a tight fit on some player builds, and defense is not really necessary in most areas. Run if you've got space, not a big loss if you don't. '''[[Abilities#HP Restore Rate |HP Restore Rate]] (Vanguard Lv3)''' Slots onto the support character, restores 10% of HP every 10 seconds. Since player's other characters have 4 times normal HP, which stacks with HP increment abilities and rebirth bonuses, and that level is kept, HP restore rate can get to some very ridiculous rates. For instance, a lv200 Human Hunter without rebirths would have around 5000 HP as a support character, so 500 HP every 10 seconds. Besides the healing itself, HP restore rate really shines for AI behaviours, since it passively recovers HP in-between waves, and heals by percentage, it massively reduces the amount of time that AIs spends on [[Resta]] spamming, making it one of the biggest factors that puts player-made characters over [[Partner Characters]], even one that is comparatively significantly less leveled. You may recall that even at Lv200, Yut would Resta for around 300 HP per cast. Which is surpassed by just passive healing from this ability. Yeah. Combined with the fact that this ability is very easy to get (Vanguard Lv3), this should be the first thing to shoot for when building a support character. '''[[Abilities#Photon Barrier |Photon Barrier]] (Force Lv7)''' Slots onto the support character, and negates all damage taken that is below 3% of max HP. You may recall that other characters have 4 times normal HP, which means it's 4 times more effective than when the player uses it. For instance, a lv200 Human Hunter without rebirthes would have around 5000 HP as a support character, so it negates any damage below around 150. It allows ignoring damage from traps and obstacles, attack from small mobs, and specific enemy attacks (such as [[Orga Angelus]]'s poison pool attack). Reducing damage to 0 also negates the flinch that comes with getting hit, which allows them to spend more time attacking. Not really necessary when equipped with HP Restore Rate, since HP Restore Rate also helps ignoring chip damage, but HP Restore Rate doesn't prevent flinching, so having both is worthwhile. They compliment each other well, too. '''[[Abilities#Damage Resist |Damage Resist]] (Vanguard Lv2)''' Slots onto the support character, and reduces damage taken by 10%. The reduction isn't much, but it stacks with Photon Barrier and Friendly Defense, and indirectly improves the effectiveness of HP Restore Rate. Not really necessary, but it compliments Photon Barrier and Friendly Defense. '''[[Abilities#Wild Blast |Wild Blast]] (All Types Lv5)''' Slots onto the support character, and hastens the charge rate of Blast Gauge. Especially useful on a support character that wishes to use [[Blast Types|Blasts]] often, such as Beasts or Deumans with their transformation blasts that can deal massive damage. The AI is not half bad with Blasts, either. While useful, 3 Slots can be tight fit for some setups, especially a Force outfitted with Technic Hi-Speeds and such. [[Abilities#Status Protection |'''Various Resists''']] Stun, Sleep, Shock, and Freeze are as much a pain for AIs as they are for players. It may also be a good idea to protect against Poison, Burn, or Zalure. While these statuses don't really do anything against AIs, it stops the AI from obsessively scrambling to [[Anti]] at the thinniest paper cut, if you allowed them to bring [[Anti]].
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