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== Support Character Sample Builds (Simple) == ''Somebody has carried me through [[Gurhal Heroes]] exactly twice, and I'm now at Type Level 6, Level 50-ish, no rebirths, and not a whole lot of gear. What to do?''<div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">Baseline (Abilities + Resta)</div> <div class="mw-collapsible-content"> This should be considered for every character, regardless of build. {| class="wikitable" |+Palette !Weapon !Photon Arts |- |Rod |[[Zalure]], [[Resta]] (Lv10+), [[Deband]], [[Shifta]] |} <u>Abilities:</u> HP Restore Rate, Damage Resist / Wild Blast, HP Boost It only takes Vanguard Lv3 to get HP Restore Rate. You can also put on Damage Resist (Vanguard Lv2), or HP Boost (Initial). Reaching Vanguard Lv5 also unlocks a fifth slot, which allows fitting all three of these abilities. You can also replace Damage Resist and HP boost with Wild Blast (any Type Lv5), dependent on how often you want the character to use [[Blast Types|Blast]]. Since we cannot avoid the party members bringing [[Resta]], we might as well get them the best [[Rods]] we can to maximize the heal amount ([[Wands]] and [[Tech-Mags]] have a much lower TEC score so they are worse). Easily accessible cheap Rods includes: * [[Shijima Akatsuki]] (Lv1), DLC rod, has empower healing, a stupidly over-the-top amount of TEC. * [[Clarita Visas I]] (Lv1), a password item, has empower healing, and accessible from Lv1. Is also very cheap to [[Weapon Upgrading|Upgrade]] using meseta for a huge TEC boost. * [[Clarita Visas II]] (Lv15), received for free from [[Emilia Percival|Emilia]], with a good TEC score and empower healing. * [[Clad Bastone]] (Lv20), a DLC rod, has empower healing, and a respectable TEC score. * [[Clarita Visas III]] (Lv40), received for free from [[Emilia Percival|Emilia]], with a good TEC score and empower healing. Also shout out to the [[Dengeki Master]]: its [[Resta]] heals for at least 650, regardless of TEC score and [[Resta]] Level, which is a very sizable heal early game, even for AIs with 4 times normal HP. However, its requirement of running [[Infinity Grand Prix]] multiple times through is a bit of a big ask for newer players. While we are at it, we can bring some utility TECHNICs as well, such as [[Shifta]], [[Deband]], and [[Zalure]]. All of these TECHNICs are easily accessible from [[Secret Society]], and can be passed between characters via the Shared Storage. Although Vanguard cannot use them at tier 3, it's still convenient to let the AI use them for you. </div></div> <div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">Chain Build 1 (Twin Daggers)</div> <div class="mw-collapsible-content"> {| class="wikitable" |+Palette !Weapon !Photon Arts |- |[[Twin Daggers]] |N/A |- |Rod |[[Zalure]], [[Resta]] (Lv10+), [[Deband]], [[Shifta]] |} ''If you don't have any [[Photon Arts]] linked, you can't break any chains!'' [[Twin Daggers]] are the fastest chaining striking weapon in the game as well, and even faster in the hands of an AI, since they don't have hitlag. However, the AI may hold guard on twin daggers. Picking Melee Shift from [[Partner Characters|Quick Orders]] can help reduce the amount of time they choose to Guard. Easily accessible cheap Twin Daggers: * [[Twin Kunai]] (Lv20), a DLC twin daggers with pretty good ATK and absurdly high ACC, allowing it to deal damage to enemies far above its level. * [[Play Blu Edge]] (Lv20), a password twin daggers with pretty good ATK and ACC. </div></div> <div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">Chain Build 2 (R-Mag + Dagger)</div> <div class="mw-collapsible-content"> {| class="wikitable" |+Palette !Weapon !Photon Arts |- |[[R-Mags|R-Mag]] + [[Daggers|Dagger]] |N/A |- |Rod |[[Zalure]], [[Resta]] (Lv10+), [[Deband]], [[Shifta]] |} [[R-Mags]] attacks automatically without the input from the user. Which means that it bypasses the AI's various issues: lag to actually recognize enemies, time spent running up to things, and they can't Guard while equipped with one. Some good [[R-Mags]] can also provide a large number of chains. Easily accessible decent [[R-Mags]]: GRM lines, such as [[Yactdike]] and [[Galdike]]: Buyable from shop, provides 2~3 successive shots on fire, averages to 1 shot per second. Good for chain building, but they fall off fairly quickly due to low-rank [[R-Mags]] not having a lot of ACC. Easily accessible decent [[Daggers]]: [[Kunai]] (Lv20): a DLC dagger. Similar to its twin dagger counterpart, it has good ATK and absurdly high ACC, and good for use for a good long while. </div></div> <div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">Chain Build 2 Variation (R-Mag + Claw)</div> <div class="mw-collapsible-content"> {| class="wikitable" !Weapon !Photon Arts |- |[[R-Mags]] + [[Ga-Misaki]] ([[Claws|Claw]]) |N/A |- |Rod |[[Zalure]], [[Resta]] (Lv10+), [[Deband]], [[Shifta]] |- ! colspan="2" |'''Shield-weaves''' |- |[[Ga-senba]] | |} [[Ga-Misaki]] and [[Ga-senba]] makes a set bonus, that provides 140 ATK and 60 ACC, on top of the 40ATK from [[Claws]]' category bonus, and the category bonus from [[R-Mags]]. This bonus is quite hefty and can help a lot with damage, and the ACC boost also works nicely with improving R-Mag damage and allows the character to hit enemies across a higher Level gap. Since the damage provided can be quite good, feel free to equip [[Ga-Misaki]] with a Claw Photon Art of your choice for them to provide chain break damage. </div></div> <div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">Chain Build 3 (R-Mag + Wand)</div> <div class="mw-collapsible-content"> {| class="wikitable" !Weapon !Photon Arts |- |[[R-Mags]] + [[Wands]] |[[Sazonde]] / [[Sabarta]] / [[Nagrants]] (Square), [[Jellen]] / [[Zalure]] / [[Resta]] (Triangle) |} ''Turns out some TECHNICs are super OP for chaining. Thanks SEGA!'' Here's some differences between the TECHNICs of choice: <u>Square:</u> [[Sazonde]]: deals 5 hits per cast. Launches the enemies hit, and thus provides the player a lot of safety. However, an enemy being launched can cause hitbox to not connect with the enemies, ridding the player of chains and potentially significant damage. This issue applies for most Striking Weapons, some Ranged weapons, and not at all TECHNICs. Therefore, avoid [[Sazonde]] if playing on [[Hunter]], or to an extent, [[Ranger]] and [[Vanguard]]. Also, the AI isn't keen on triple-casting Sazonde, so its effectiveness isn't as significant as they are on the player. Furthermore, if the player brought three [[Sazonde]] casters, multiple [[Sazonde|Sazondes]] can cause [[Animation Cancel]], which would render many TECHNICs and attacks completely useless. Avoid capping out on [[Sazonde]] AIs as [[Force]]. [[Sabarta]]: deals 5 hits per cast. Only flinches the enemies hit, instead of launching them. More helpful for [[Hunter]], but less useful for [[Force]] and to an extent, [[Vanguard]]. The damage from Sabarta is lower than Sazonde, so it falls off earlier compared to Sazonde. Also, the AI isn't keen on triple-casting Sabarta, so its effectiveness isn't as significant as they are on the player. [[Nagrants]]: deals 3 hits per cast. Also pierces, which makes it quite good against large mobs, and the AI is much more keen on triple-casting Nagrants than the other two. Has a much longer cast time, however. <u>Triangle:</u> [[Jellen]]: Reduces attack of all enemies in range. The attack reduction is somewhere around 5% to 7% if Jellen is below Lv21, which is pretty pitiful, but can still be helpful if you are really concerned for your safety. You can also bring a character with [[Jellen]] in combination with a character with [[Zalure:|Zalure]] to easily hit both effects. (Besides, it's not like two [[Zalure:|Zalures]] stack with each other, so dodging diminishing returns is not a bad idea). [[Zalure:|Zalure]]: Reduces defense and evasion of all enemies in range. The reduction starts from 21%, which is quite massive, and a great help towards player's damage. It's also quintessential when fighting enemies above player level, since it reduces evasion and allows attacks to connect easier. [[Resta]]: Saves the character from bringing [[Rods]], and thus saves the character from spending time swapping weapons, providing more time for attacking and chaining. However, no access to [[Shifta]] / [[Deband]] / [[Zalure]] / [[Jellen]] means more work from other characters and the player. Also note that since [[Wands]] heals for less than [[Rods]], which can result in longer HP recovery period. Can be remedied via [[Abilities#HP Restore Rate |HP Restore Rate]] and other suggested defensive abilities, but may require more investment than otherwise. Cheap easy [[Wands]]: [[Lapis Lazuli's Ordeal]] (Lv20): a DLC wand with a great TEC score, and empowers Light for more damage on [[Nagrants]]. [[School Bag]] (Lv20): a DLC wand with a pretty good TEC score. Has a lower TEC than [[Lapis Lazuli's Ordeal]], but empowers healing, if you want to equip it with [[Resta]]. [[Magic Focus]] (Lv50): Obtained via the title [[Titles|Super Hero]]. Empowers Lightning for [[Sazonde]], and comes with a good lightning %. Also looks quite nice. </div></div> <div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">Did someone say Stunlock (Laser Cannon CS2)</div> <div class="mw-collapsible-content"> {| class="wikitable" !Weapon !Triangle |- |[[Laser Cannons]] |Charge Shot II |} ''HAHAHAHAHAHAHAHAHAHA'' Cheap easy Laser Cannons: [[Laser Pannon]] (Lv15): Drops from [[Pannon]] and [[Bel Pannon]] at any level. [[Clad 6 Cannon|Clad Cannon]] (Lv20): DLC Laser Cannon. [[Plasma Cannon Neo]] (Lv20): DLC Laser Cannon with longer than usual range. [[Satellite V Cannon]] (Lv20): Password item Laser Cannon. </div></div>
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