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==Special Effects== {| class="wikitable" |+ !Name !Lv1 !Lv2 !Lv3 !Effect |- |Weapon: Attribute Rate |25% |50% |80% |When a weapon is dropped, there's a (denoted %) chance for it to be (denoted Attribute). |- |Armor: Attribute Rate |25% |50% |80% |When a shield-weave is dropped, there's a (denoted %) chance for it to be (denoted Attribute). |- |Drop Rate | +10% | +20% | +30% |Increases the drop rate of items. |- |Attribute % | +3% | +4% | +5% |When a weapon or shield-weave is dropped, its Attribute % is increased. |- |EXP Rate | +20% | +35% | +50% |Increases the EXP gained from the enemies in the mission (boss included). |- |Meseta | +20% | +35% | +50% |Increases the Meseta gained from Clearing the mission. |- |Type Points | +20% | +35% | +50% |Increases the type points gained from Clearing the mission. |- |Enemy HP |x1.25 |x1.1 |x0.8 |Changes the HP of the enemies in the mission (boss included). |- |Enemy ATK TEC |x1.25 |x1.1 |x0.8 |Changes the ATK/TEC of the enemies in the mission (boss included). |- |Enemy ACC |x1.25 |x1.1 |x0.8 |Changes the ACC of the enemies in the mission (boss included). |- |Boost Enemy Rate |x1.5 |x2 |x3 |Changes the chance that a Boosted enemy will spawn. |} * For '''Weapon: Attribute Rate''' and '''Armor: Attribute Rate''', which has 6 different variations (1 for each attribute), only one variation can be present on an Infinity Mission at a time. During a synthesis with effects ofdifferent attributes, the resulting one is chosen randomly regardless of effect level. *'''Enemy HPx''', '''Enemy ATK TECx''', and '''Enemy ACCx''' cannot be obtained from [[Mission Discs]]; they can only be obtained from other existing Infinity Missions (such as [[Downloadable content]] or Missions shared by other players), or obtained from '''Mission Synthesis''' by synthesizing missions with a total of at least 7 unique Special Effects.
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