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==== Monster Ranks ==== Each block of an infinity mission have a hidden stat, referred to as '''Monster Rank''', which ranges from 1 to 5'''.''' The enemies spawned during an infinity mission is dependent on the mission's table 1 and 2, as well as the block's monster rank. Each monster rank is associated with 4 patterns, which relates to the enemy tables and the category numbers of the tables: {| class="wikitable" |+ ! rowspan="2" |Monster Rank ! rowspan="2" |Pattern ! colspan="2" |Category |- !Table 1 !Table 2 |- | rowspan="4" |1 |A |1, 1 |1 |- |B |2, 1 |1 |- |C |2, 1 |2 |- |D |2, 2 |2 |- | rowspan="4" |2 |A |3, 1 |1 |- |B |3, 1 |2 |- |C |3, 2 |2 |- |D |4, 1 |1 |- | rowspan="4" |3 |A |3, 1 |3 |- |B |3, 2 |3 |- |C |4, 1 |2 |- |D |4, 2 |2 |- | rowspan="4" |4 |A |4, 2 |3 |- |B |4, 3 |3 |- |C |4, 2 |4 |- |D |4, 3 |4 |- | rowspan="4" |5 |A |5, 2 |4 |- |B |5, 4 |4 |- |C |5, 3 |5 |- |D |5, 5 |5 |} At the start of each block, one of the 4 associated patterns is randomly chosen, which dedicates the categories which enemies can spawn from. Then, three types of enemies are randomly chosen from categories of the chosen number or below, and spawned into the block. Note that, after categories are decided, it's possible for enemies to not be spawned at all from the decided categories: it's possible for no table 2 enemies to spawn at all in a block, despite being chosen during the previous process. Examples: {| class="wikitable" |+ !Block Monster Rank !Table 1 !Table 2 !Spawned Enemies !Process |- |1 |SEED |Humanoids |Galdeen, Jedein, Armed Servant - Obme |A pattern is randomly chosen (in this case, pattern C), which chooses the category 2 of table 1 (SEED), category 2 of table 2 (Humanoids), and category 1 of table 1 (SEED). In other words, the three types of possible enemies are from: category 2 and category 1 of table 1 (SEED) category 2 of table 2 (Humanoids) In this case, it selects Galdeen and Jedein (SEED category 1), Armed Servant - Obme (Humanoid category 2) |} When two missions are synthesized, the monster rank of the each of the new blocks becomes the average monster rank of the two material missions of that block (rounded down automatically). This number can also randomly gain +1 or -1 during a synthesis. If the mission only has 2 blocks, the monster rank for block 3 is recorded in the mission, but will not used.
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