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===Examples=== '''Example 1:''' {| class="wikitable" |+ ! !Base Mission !Plus Mission !Result Mission !Explanation |- !Boss |[[Alterzagohg]] |[[Shizuru]] |[[Shizuru]] |Same as the Plus Mission's Boss |- !Enemy Table 1 |[[Stateria]] |[[Stateria]] |[[Stateria]] |Randomly selected from Table 1 of either mission. |- !Enemy Table 2 |[[Humanoid]] |[[Parum]] |[[Parum]] |Since the Table 1 is the same for both missions, randomly selected from Table 2 of either mission. |- !Enemy Level | +46 | +38 | +42 |The average of 46 and 38 (42) |- !Blocks |2 |3 |2 |Randomly selected from the block count of both missions |- !Area |VR Beach |VR Cliffs |VR Beach |Same as the Base Mission's Area |- !Special |None |None |None | |} * Note that the '''Base Mission''' has a '''Code Level''' of 12, and the '''Plus Mission''' has a '''Code Level''' of 13, which requires 120 and 130 Synthesis points respectively to perform this synthesis. '''Example 2:''' {| class="wikitable" ! !Base Mission !Plus Mission !Result Mission !Explanation |- !Boss |[[Giel Zohg]] |[[Mother Brain]] |[[Mother Brain]] |Same as the Plus Mission's Boss |- !Enemy Table 1 |[[Parum]] |[[Machinery]] |[[Parum]] |Randomly selected from Table 1 of either mission. |- !Enemy Table 2 |[[Stateria]] |[[Moatoob]] |[[Machinery]] |Randomly selected from the remaining Table 1 (Machinery) and the Table 2 of either mission (Stateria or Moatoob) |- !Enemy Level | +23 | +46 | +25 |The average of 46 and 23 (29, rounded down), then changed by -4 (randomly chosen between -10 and +10). |- !Blocks |2 |2 |2 |Randomly selected from the block count of both missions |- !Area |VR Beach |VR Beach |VR Beach |Same as the Base Mission's Area |- !Special |Wpn: Dark +25% |Wpn: Earth + 25% |Wpn: Dark + 25% |Since the two effects are conflicted, one of the effects, '''Weapon Earth +''', is randomly removed, and the other, '''Weapon Dark +''' is kept. Because the effects are removed prior to the combine step, the effects are not upgraded despite being the same rank. There are 1 effect left afterwards, '''Weapon Dark +.''' 1 of them (1/2+1 = 1) is randomly chosen and applied to the result mission. |} Note that the '''Base Mission''' has a '''Code Level''' of 6, and the '''Plus Mission''' has a '''Code Level''' of 13, which requires 60 and 130 Synthesis points respectively to perform this synthesis. '''Example 3:''' {| class="wikitable" ! !Base Mission !Plus Mission !Result Mission !Explanation |- !Boss |[[Renvolt Magashi]] |[[De Ragnus]] |[[De Ragnus]] |Same as the Plus Mission's Boss |- !Enemy Table 1 |[[Humanoid]] |[[Parum]] |[[Humanoid]] |Randomly selected from Table 1 of either mission. |- !Enemy Table 2 |[[Machinery]] |[[Machinery]] |[[Machinery]] |Randomly selected from the remaining Table 1 (Parum) and the Table 2 of either mission (Machinery or Machinery) |- !Enemy Level | +5 | +8 | +1 |The average of 5 and 8 (6, rounded down), then changed by between -5 and -10 (randomly chosen between -10 and +10), and then moved back to +1, which is the minimum enemy level for all Infinity Missions. |- !Blocks |3 |3 |3 |Randomly selected from the block count of both missions |- !Area |VR Ruins |VR Ruins |VR Ruins |Same as the Base Mission's Area |- !Special |Wpn: Light +80% Type Pts +50% Attribute +3% XP + 30% |Arm: Fire +80% XP + 50% Drops + 30% Attribute +5% |XP+20% Enemy HP x1.25 Drops +30% Attribute +3% |Since there are 8 special effects between these missions (including duplicates), a random lv1 effect is added to the pool (In this case, '''Enemy HP x1.25'''). Then we eliminate the duplicates: '''Attribute +3%''' and '''Attribute +5%''' is the same effect but different levels, and the lower one, '''Attribute +3%''', is kept. Same applies for '''XP+20%''' and '''XP+50%''', and '''XP+20%''' is kept. There are 7 effects left afterwards: '''Weapon Attribute +''', '''Armor Attribute +''', '''XP+''', '''Drop +''', '''Type Points +''', '''Enemy HPx''' and '''Attribute +.''' 4 of them (7/2+1 = 4) is selected and applied to the result mission. When choosing the effects, the lowest leveled effects are chosen first ('''EXP+, Attribute+,''' and '''Enemy HPx'''). Since there's still room for one effect left, and four effects left int the pool, the highest leveled effects is randomly removed first (In this case, '''Weapon Attribute +, Armor Attribute +,''' and '''Type Points+''' are randomly removed), and '''Drops+''' is left attached. |} * Note that the '''Base Mission''' has a '''Code Level''' of 10, and the '''Plus Mission''' has a '''Code Level''' of 10, which requires 100 and 100 Synthesis points respectively to perform this synthesis.
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