Editing Status effects
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==Special Effects== | ==Special Effects== | ||
===Burn=== | |||
[[File:BurnSE.png|thumb|A Pollon inflicted with Burn|107x107px]] | [[File:BurnSE.png|thumb|A Pollon inflicted with Burn|107x107px]] | ||
Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0. | Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0. | ||
{| class="wikitable" | {| class="wikitable" | ||
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=== | ===Freeze=== | ||
[[File:FreezeSE.png|thumb|A Pollon inflicted with Freeze|106x106px]] | [[File:FreezeSE.png|thumb|A Pollon inflicted with Freeze|106x106px]] | ||
The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action. | The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action. | ||
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=== | === Confuse=== | ||
[[File:ConfuseSE.png|thumb]] | [[File:ConfuseSE.png|thumb]] | ||
For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike. | For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike. | ||
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=== | ===Infect=== | ||
[[File:InfectSE.png|thumb]] | [[File:InfectSE.png|thumb]] | ||
Lowers the STA, which makes it easier to be afflicted with other [[Status Effects]]. | Lowers the STA, which makes it easier to be afflicted with other [[Status Effects]]. | ||
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=== | ===Stun=== | ||
[[File:StunSE.png|thumb|A Pollon inflicted with Stun|106x106px]] | [[File:StunSE.png|thumb|A Pollon inflicted with Stun|106x106px]] | ||
The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved. | The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved. | ||
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|} | |} | ||
=== | ===Sleep=== | ||
[[File:SleepSE.png|thumb]] | [[File:SleepSE.png|thumb]] | ||
The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved. | The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved. | ||
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|5% | |5% | ||
|} | |} | ||
=== | ===Incap=== | ||
Has a fixed percentage chance to instantly kill an enemy. The incap percentage differs from weapon to weapon, and is not affected by its special effect level. | Has a fixed percentage chance to instantly kill an enemy. The incap percentage differs from weapon to weapon, and is not affected by its special effect level. | ||
{| class="wikitable" | {| class="wikitable" |