Editing Status effects

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==Special Effects==
==Special Effects==
===Burn===
[[File:BurnSE.png|thumb|A Pollon inflicted with Burn|107x107px]]
[[File:BurnSE.png|thumb|A Pollon inflicted with Burn|107x107px]]
===[[File:Burn.png]] Burn ===
Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0.
Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0.
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===[[File:Freeze.png]] Freeze===
===Freeze===
[[File:FreezeSE.png|thumb|A Pollon inflicted with Freeze|106x106px]]
[[File:FreezeSE.png|thumb|A Pollon inflicted with Freeze|106x106px]]
The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action.  
The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action.  
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=== [[File:Confuse.png]] Confuse===
=== Confuse===
[[File:ConfuseSE.png|thumb]]
[[File:ConfuseSE.png|thumb]]
For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike.
For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike.
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===[[File:Infection.png]] Infect===
===Infect===
[[File:InfectSE.png|thumb]]
[[File:InfectSE.png|thumb]]
Lowers the STA, which makes it easier to be afflicted with other [[Status Effects]].
Lowers the STA, which makes it easier to be afflicted with other [[Status Effects]].
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===[[File:Stun.png]] Stun===
===Stun===
[[File:StunSE.png|thumb|A Pollon inflicted with Stun|106x106px]]
[[File:StunSE.png|thumb|A Pollon inflicted with Stun|106x106px]]
The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved.
The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved.
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===[[File:Sleep.png]] Sleep===
===Sleep===
[[File:SleepSE.png|thumb]]
[[File:SleepSE.png|thumb]]
The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved.
The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved.
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|5%
|5%
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===[[File:Incapacitation.png|16x16px]] Incap===
===Incap===
Has a fixed percentage chance to instantly kill an enemy. The incap percentage differs from weapon to weapon, and is not affected by its special effect level.
Has a fixed percentage chance to instantly kill an enemy. The incap percentage differs from weapon to weapon, and is not affected by its special effect level.
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