Editing Status effects
From PSP2i Wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
==Special Effects== | ==Special Effects== | ||
===Burn=== | |||
===[[File: | [[File:BurnSE.png|thumb]] | ||
Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0. | Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 33: | Line 33: | ||
|} | |} | ||
=== | ===Freeze=== | ||
[[File:FreezeSE.png|thumb | [[File:FreezeSE.png|thumb]] | ||
The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action. | The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 53: | Line 53: | ||
===Shock=== | ===Shock=== | ||
[[File:ShockSE.png|thumb | [[File:ShockSE.png|thumb]] | ||
The afflicted cannot attack or guard. They can still dodge, use items, and move. | The afflicted cannot attack or guard. They can still dodge, use items, and move. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 71: | Line 71: | ||
|} | |} | ||
=== | === Confuse=== | ||
[[File:ConfuseSE.png|thumb]] | [[File:ConfuseSE.png|thumb]] | ||
For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike. | For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike. | ||
Line 90: | Line 90: | ||
|} | |} | ||
=== | ===Infect=== | ||
[[File:InfectSE.png|thumb]] | [[File:InfectSE.png|thumb]] | ||
Lowers the STA, which makes it easier to be afflicted with other [[Status Effects]]. | Lowers the STA, which makes it easier to be afflicted with other [[Status Effects]]. | ||
Line 135: | Line 135: | ||
|} | |} | ||
=== | ===Stun=== | ||
[[File:StunSE.png|thumb | [[File:StunSE.png|thumb]] | ||
The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved. | The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 154: | Line 154: | ||
|} | |} | ||
=== | ===Sleep=== | ||
[[File:SleepSE.png|thumb]] | [[File:SleepSE.png|thumb]] | ||
The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved. | The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved. | ||
Line 174: | Line 174: | ||
===Taunt=== | ===Taunt=== | ||
[[File:TauntSE.png|thumb | [[File:TauntSE.png|thumb]]The afflicted will only target the player that inflicted the status, until the status expires. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Taunt | !Taunt | ||
Line 215: | Line 215: | ||
|180s | |180s | ||
|} | |} | ||
When this special effect is applied using a [[Shifta]] TECHNIC, the duration is instead ''120s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]''. The boost % is also increased by [Player's TEC/200] | When this special effect is applied using a [[Shifta]] TECHNIC, the duration is instead ''120s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]''. The boost % is also increased by [Player's TEC/200]. | ||
===Deband=== | ===Deband=== | ||
Line 296: | Line 296: | ||
|} | |} | ||
When this special effect is applied using a [[Zalure]] TECHNIC, the duration is instead ''20s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]''. The reduction % is also increased by [Player's TEC/500]. | When this special effect is applied using a [[Zalure]] TECHNIC, the duration is instead ''20s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]''. The reduction % is also increased by [Player's TEC/500]. | ||
==Weapon Abilities== | ==Weapon Abilities== | ||
These are special effects on weapons that do not inflict a visible status aliment. | These are special effects on weapons that do not inflict a visible status aliment. | ||
Line 333: | Line 332: | ||
|5% | |5% | ||
|} | |} | ||
=== | ===Incap=== | ||
Has a fixed percentage chance to instantly kill an enemy. The incap percentage differs from weapon to weapon, and is not affected by its special effect level. | Has a fixed percentage chance to instantly kill an enemy. The incap percentage differs from weapon to weapon, and is not affected by its special effect level. | ||
{| class="wikitable" | {| class="wikitable" |