Editing Rifles

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{{Infobox Weapon
[[File:Rifle.png|thumb|160px|GRM's basic Rifle.]]
|jp = ライフル
 
|romaji = Rifle
|image = Rifle.png
|type = Ranged
|attack = (ATK/4)+ACC
|defense = DEF
|hand = Two
|category = DEF
|range = Long
|speed = Slow
|locks = 1
|hits = 1
|ppc = 7
|fps = Yes
|strafe = No
|hu = 2
|ra = 1
|fo = 2
|va = 2
}}
[[File:rifle.gif|link=]] '''Rifles''' are a two-handed ranged [[weapons|weapon]] with high ATK, ACC, and the longest range of all weapons in the game. They fire at a medium speed, and do not allow strafe shooting, but they are a popular choice of weapon for all [[types]] to be able to reach far away [[creatures]] that they would not be able to attack otherwise.
[[File:rifle.gif|link=]] '''Rifles''' are a two-handed ranged [[weapons|weapon]] with high ATK, ACC, and the longest range of all weapons in the game. They fire at a medium speed, and do not allow strafe shooting, but they are a popular choice of weapon for all [[types]] to be able to reach far away [[creatures]] that they would not be able to attack otherwise.


Their charge shots are very strong, being able to hit many enemies and/or locks for high damage, making them ideal for killing bosses with many locks in close proximity.
Their charge shots are very strong, being able to hit many enemies and/or locks for high damage, making them ideal for killing bosses with many locks in close proximity.


Rifles are available from the beginning of the game, with all [[Ranger|Rangers]] starting with one, and easily accessible from the [[Weapon Shop]].
Rifles are available from the beginning of the game, with all [[Ranger|Rangers]] starting with one, and easily accessible from the [[Shop: Weapons]].
 
==Weapon parameters==
 
{| class="wikitable" style="text-align:center;"
!Type
!Eff. Attack
!Enemy Defense
!Hand
!Locks
!Hits
!PP Cost
!Range
!FPS
!Strafe
!Category Bonus
|-
|Ranged
|(ATK/4)+ACC
|DEF
|Two
|1
|1
|7
|Long
|Yes
|No
|DEF+(★×5)
|}
===Type proficiency===
{{TypeProficiency|rifle|2|0|2|2}}


==Charge Shot==
==Charge Shot==
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Any values in parantheses () refer to modifiers from the Full Charge Shot [[ability]].
Any values in parantheses () refer to modifiers from the Full Charge Shot [[ability]].
===Charge Shot I===
===Charge Shot 1===


A shot is fired directly at the target, and explodes on impact. The bullet only hits 1 target, but the explosion hits up to 3 (including the original target) for a total of 2 hits.
A shot is fired directly at the target, and explodes on impact. The bullet only hits 1 target, but the explosion hits up to 3 (including the original target) for a total of 2 hits.
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|Ranged
|Ranged
|}
|}
===Charge Shot II===
===Charge Shot 2===


A volley of shots is fired towards the sky, and then rains down on the target. The target is determined at time of shot release, and does not track any enemy movement afterwards.
A volley of shots is fired towards the sky, and then rains down on the target. The target is determined at time of shot release, and does not track any enemy movement afterwards.
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==Photon Arts==
==Photon Arts==
Bullets only affect normal {{Square}} attacks, '''charge shots are only affected by the range modifier of bullets'''.
: ''Main article'': [[Photon Arts/Rifle]]
{{RiflePAs}}


==Special patterns==
==Special patterns==
Certain weapons have their special decided by their attribute rather than a fixed special. There are three different patterns that is based on the weapon itself.
Certain ranged weapons have their special decided by their attribute rather than a fixed special. There are three different patterns that is based on the weapon itself.


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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|Charm
|Charm
|Confuse
|Confuse
|HP affects pwr
|Rage
|}
|}


==List of rifles==
==List of Rifles==
{{Gallery|Rifles/Gallery|This page displays all rifles with how they look, without other information.}}
{{Legend|#b19cd9|- Download Item}}
{{WeaponTableLegend}}
 
<tabber>
<tabber>
Regular Data=
Regular Data=
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
{{RWeaponTableHead}}
{{RWeaponTableHead}}
{{RWeaponTableRow|r=1|rspan=2|Rifle|GRM|C|1|73|153|22|100|100|Sleep LV2|Any||DEF+5|20%}}
{{RWeaponTableRow|r=1|rspan=2|Rifle|GRM|C|1|73|153|22|100|100|Sleep LV2|Any||DEF+5|20%}}
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{{RWeaponTableRow|Assassic|Kubara|C|50|519|599|140|90|110|Pattern 1 LV2|Any||DEF+45|16%}}
{{RWeaponTableRow|Assassic|Kubara|C|50|519|599|140|90|110|Pattern 1 LV2|Any||DEF+45|16%}}
{{RWeaponTableRow|Haktsurahoc|Kubara|C|50|487|567|132|90|110|Pattern 1 LV2|Any||DEF+45|16%}}
{{RWeaponTableRow|Haktsurahoc|Kubara|C|50|487|567|132|90|110|Pattern 1 LV2|Any||DEF+45|16%}}
{{RWeaponTableRowPass|Maverick Rifle|Kubara|C|10|132|212|41|100|100|Shock Lv2|Lightning||DEF+15|16%}}
{{RWeaponTableRow|Maverick Rifle|Kubara|C|50|132|212|41|100|100|Shock Lv2|Lightning||DEF+15|16%}}
{{RWeaponTableRow|Missouri M25SE|Kubara|C|10|138|218|42|100|90|Burn LV2|Any||DEF+15|10%}}
{{RWeaponTableRow|Missouri M25SE|Kubara|C|10|138|218|42|100|90|Burn LV2|Any||DEF+15|10%}}
{{RWeaponTableRowDLC|Niconico Shooter|Kubara|C|1|200|280|70|90|90|Confuse LV3|Lightning||MND+30|35%}}
{{RWeaponTableRowDLC|Niconico Shooter|Kubara|C|1|200|280|70|90|90|Confuse LV3|Lightning||MND+30|35%}}
|-
{{RWeaponTableHead}}
{{RWeaponTableRow|r=4|rspan=5|Shooter|GRM|B|15|191|281|51|100|100|Pattern 1 LV2|Any||DEF+20|16%}}
{{RWeaponTableRow|r=4|rspan=5|Shooter|GRM|B|15|191|281|51|100|100|Pattern 1 LV2|Any||DEF+20|16%}}
{{RWeaponTableRow|Saiyuhoh|Yohmei|B|15|199|289|48|90|90|Pattern 1 LV2|Any||DEF+20|16%}}
{{RWeaponTableRow|Saiyuhoh|Yohmei|B|15|199|289|48|90|90|Pattern 1 LV2|Any||DEF+20|16%}}
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{{RWeaponTableRow|r=5|rspan=6|Vullseye|GRM|B|20|242|332|66|100|100|Pattern 1 LV2|Any||DEF+25|16%}}
{{RWeaponTableRow|r=5|rspan=6|Vullseye|GRM|B|20|242|332|66|100|100|Pattern 1 LV2|Any||DEF+25|16%}}
{{RWeaponTableRow|Burzaihoh|Yohmei|B|20|252|342|63|90|90|Pattern 1 LV2|Any||DEF+25|16%}}
{{RWeaponTableRow|Burzaihoh|Yohmei|B|20|252|342|63|90|90|Pattern 1 LV2|Any||DEF+25|16%}}
{{RWeaponTableRowRare|Black Meteora|Tenora|B|20|257|347|88|100|100|Pattern 1 LV2|Any||DEF+25|16%}}
{{RWeaponTableRow|Black Meteora|Tenora|B|20|257|347|88|100|100|Pattern 1 LV2|Any||DEF+25|16%}}
{{RWeaponTableRow|Rattlesnac|Kubara|B|80|708|798|201|90|110|Pattern 1 LV2|Any||DEF+55|16%}}
{{RWeaponTableRow|Rattlesnac|Kubara|B|80|708|798|201|90|110|Pattern 1 LV2|Any||DEF+55|16%}}
{{RWeaponTableRowDLC|Fire Arm|GRM|B|20|300|390|100|100|100|Burn LV2|Fire||DEF+25|10%}}
{{RWeaponTableRowDLC|Fire Arm|GRM|B|20|300|390|100|100|100|Burn LV2|Fire||DEF+25|10%}}
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{{RWeaponTableRow|r=6|rspan=8|Falcon|GRM|B|30|293|383|86|100|100|Pattern 1 LV2|Any||DEF+30|16%}}
{{RWeaponTableRow|r=6|rspan=8|Falcon|GRM|B|30|293|383|86|100|100|Pattern 1 LV2|Any||DEF+30|16%}}
{{RWeaponTableRow|Falgohoh|Yohmei|B|30|305|395|82|90|90|Pattern 1 LV2|Any||DEF+30|16%}}
{{RWeaponTableRow|Falgohoh|Yohmei|B|30|305|395|82|90|90|Pattern 1 LV2|Any||DEF+30|16%}}
{{RWeaponTableRow|Killer Elic|Kubara|B|90|764|854|227|90|110| -|Neutral||DEF+60|16%}}
{{RWeaponTableRow|Killer Elic|Kubara|B|90|764|854|227|90|110|None|Neutral||DEF+60|16%}}
{{RWeaponTableRow|Metford|Kubara|B|30|321|411|90|100|100|Drain LV2|Any||DEF+30|50%}}
{{RWeaponTableRow|Metford|Kubara|B|30|321|411|90|100|100|Drain LV2|Any||DEF+30|50%}}
{{RWeaponTableRowPass|Miku's Leek Rifle|Kubara|B|20|404|494|121|100|100|Confuse LV3|Any||DEF+30|20%}}
{{RWeaponTableRow|Miku's Leek Rifle|Kubara|B|20|404|494|121|100|100|Confuse LV3|Any||DEF+30|20%}}
{{RWeaponTableRowDLC|Gallian|Kubara|B|20|320|410|121|80|80| -|Ground||DEF+30|10%}}
{{RWeaponTableRowDLC|Gallian|Kubara|B|20|320|410|121|80|80|None|Ground||DEF+30|10%}}
{{RWeaponTableRowDLC|Conductive Rifle|Kubara|B|20|400|490|120|100|90|Shock LV3|Light|Has longer range than other rifles|EVA+50|10%}}
{{RWeaponTableRowDLC|Conductive Rifle|Kubara|B|20|400|490|120|100|90|Shock LV3|Light|Has longer range than other rifles|EVA+50|10%}}
{{RWeaponTableRowDLC|LZ-Vispine|Kubara|B|20|400|490|165|110|120|Stun LV3|Light|Has longer range than other rifles|LCK+25|5%}}
{{RWeaponTableRowDLC|LZ-Vispine|Kubara|B|20|400|490|165|110|120|Stun LV3|Light|Has longer range than other rifles|LCK+25|5%}}
|-
{{RWeaponTableHead}}
{{RWeaponTableRow|r=7|rspan=4|Assassin|GRM|A|40|396|486|117|100|100|Infection LV2|Any||DEF+35|20%}}
{{RWeaponTableRow|r=7|rspan=4|Assassin|GRM|A|40|396|486|117|100|100|Infection LV2|Any||DEF+35|20%}}
{{RWeaponTableRow|Haktsurahoh|Yohmei|A|40|412|502|110|90|90|Pattern 1 LV2|Any||DEF+35|16%}}
{{RWeaponTableRow|Haktsurahoh|Yohmei|A|40|412|502|110|90|90|Pattern 1 LV2|Any||DEF+35|16%}}
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{{RWeaponTableRow|r=9|rspan=3|Phantom|GRM|A|60|542|632|169|100|100|Pattern 1 LV2|Any|Set Effect with [[Phantom Line]]|DEF+45|16%}}
{{RWeaponTableRow|r=9|rspan=3|Phantom|GRM|A|60|542|632|169|100|100|Pattern 1 LV2|Any|Set Effect with [[Phantom Line]]|DEF+45|16%}}
{{RWeaponTableRow|Kiujibahoh|Yohmei|A|60|564|654|159|90|90|Pattern 1 LV2|Any||DEF+45|16%}}
{{RWeaponTableRow|Kiujibahoh|Yohmei|A|60|564|654|159|90|90|Pattern 1 LV2|Any||DEF+45|16%}}
{{RWeaponTableRowRare|Frost Shot|Kubara|A|60|568|658|209|90|130|Freeze LV1|Ice|May freeze the user during an attack and has shorter range than other rifles|DEF+45|50%}}
{{RWeaponTableRow|Frost Shot|Kubara|A|60|568|658|209|90|130|Freeze LV1|Ice|May freeze the user during an attack and has shorter range than other rifles|DEF+45|50%}}
|-
{{RWeaponTableHead}}
{{RWeaponTableRow|r=10|rspan=5|Blackbull|GRM|S|70|677|777|210|100|100|Rage LV2|Any||DEF+50|20%}}
{{RWeaponTableRow|r=10|rspan=5|Blackbull|GRM|S|70|677|777|210|100|100|Rage LV2|Any||DEF+50|20%}}
{{RWeaponTableRow|Mizurakihoh|Yohmei|S|70|706|806|198|90|90|Pattern 1 LV2|Any||DEF+50|16%}}
{{RWeaponTableRow|Mizurakihoh|Yohmei|S|70|706|806|198|90|90|Pattern 1 LV2|Any||DEF+50|16%}}
{{RWeaponTableRowRare|Bringer Rifle|Kubara|S|70|630|730|243|120|120|Rage LV2|Any||DEF+50|100%}}
{{RWeaponTableRow|Bringer Rifle|Kubara|S|70|630|730|243|120|120|Rage LV2|Any||DEF+50|100%}}
{{RWeaponTableRow|Missouri RX4|Kubara|S|70|681|781|253|100|90|Burn LV2|Any||DEF+50, EVA+30|10%}}
{{RWeaponTableRow|Missouri RX4|Kubara|S|70|681|781|253|100|90|Burn LV2|Any||DEF+50, EVA+30|10%}}
{{RWeaponTableRow|Edge Blazer|Kubara|S|70|682|782|250|110|100|Poison LV2|Any||DEF+50|10%}}
{{RWeaponTableRow|Edge Blazer|Kubara|S|70|682|782|250|110|100|Poison LV2|Any||DEF+50|10%}}
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{{RWeaponTableRow|r=12|rspan=2|Killer Elite|GRM|S|90|797|897|273|100|100|Incapacitate LV2|Any||DEF+60|8%}}
{{RWeaponTableRow|r=12|rspan=2|Killer Elite|GRM|S|90|797|897|273|100|100|Incapacitate LV2|Any||DEF+60|8%}}
{{RWeaponTableRow|Yasminkov 3000|Kubara|S|90|681|781|255|100|100|Pattern 1 LV2|Any|Set Effect with [[Aramid Suit]]|DEF+60|16%}}
{{RWeaponTableRow|Yasminkov 3000|Kubara|S|90|681|781|255|100|100|Pattern 1 LV2|Any|Set Effect with [[Aramid Suit]]|DEF+60|16%}}
|-
{{RWeaponTableHead}}
{{RWeaponTableRow|r=13|rspan=3|Infinite Corundum|GRM|S|100|853|953|303|100|100|Stun LV2|Any||DEF+65|20%}}
{{RWeaponTableRow|r=13|rspan=3|Infinite Corundum|GRM|S|100|853|953|303|100|100|Stun LV2|Any||DEF+65|20%}}
{{RWeaponTableRow|Skull Sorcerer|Kubara|S|110|793|893|317|100|100|Incapacitate LV2|Any|Set Effect with [[Mitama-senba]]|DEF+65|8%}}
{{RWeaponTableRow|Skull Sorcerer|Kubara|S|110|793|893|317|100|100|Incapacitate LV2|Any|Set Effect with [[Mitama-senba]]|DEF+65|8%}}
{{RWeaponTableRow|Meteor Rouge|Kubara|S|110|860|960|316|100|100|Burn LV2|Any||DEF+65, EVA+10<br>MND+30|10%}}
{{RWeaponTableRow|Meteor Rouge|Kubara|S|110|860|960|316|100|100|Burn LV2|Any||DEF+65, EVA+10<br>MND+30|10%}}
{{RWeaponTableRowRare|r=14|rspan=2|Rebellion|Kubara|S|130|772|872|297|100|100|Rage LV2|Any||DEF+70|100%}}
{{RWeaponTableRow|r=14|rspan=2|Rebellion|Kubara|S|130|772|872|297|100|100|Rage LV2|Any||DEF+70|100%}}
{{RWeaponTableRow|Commando Blazer|Kubara|S|130|844|944|318|110|100|Poison LV2|Any||DEF+70|14%}}
{{RWeaponTableRow|Commando Blazer|Kubara|S|130|844|944|318|110|100|Poison LV2|Any||DEF+70|14%}}
{{RWeaponTableRow|r=15|rspan=4|Black Rebellion|Kubara|S|130|811|911|315|100|100|Rage LV2|Any||DEF+75|100%}}
{{RWeaponTableRow|r=15|rspan=4|Black Rebellion|Kubara|S|130|811|911|315|100|100|Rage LV2|Any||DEF+75|100%}}
{{RWeaponTableRow|Edel Fusil|Kubara|S|150|926|1026|339|100|100| -|Any||DEF+75|20%}}
{{RWeaponTableRow|Edel Fusil|Kubara|S|150|926|1026|339|100|100|None|Any||DEF+75|20%}}
{{RWeaponTableRow|Cluster Sword Rifle|Kubara|S|150|940|1040|365|110|100|↓ATK,TEC LV2|Any||DEF+75|10%}}
{{RWeaponTableRow|Cluster Sword Rifle|Kubara|S|150|940|1040|365|110|100|↓ATK,TEC LV2|Any||DEF+75|10%}}
{{RWeaponTableRow|Anti-Android Rifle|Kubara|S|150|1020|1120|359|100|80|Incapacitate LV3|Any|Has longer range than other rifles|DEF+75|4%}}
{{RWeaponTableRow|Anti-Android Rifle|Kubara|S|150|1020|1120|359|100|80|Incapacitate LV3|Any|Has longer range than other rifles|DEF+75|4%}}
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Extend Data=
Extend Data=
Special in parentheses () indicates the base weapon's special that cannot be obtained through Extend. For these specials, '''No Change''' must be chosen when using an Extend Code.  
Special in parentheses () indicates the base weapon's special that cannot be obtained through Extend. For these specials, '''No Change''' must be chosen when using an Extend Code.  
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
{{ERWeaponTableHead}}
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=10|rspan=13|Rifle|GRM|S|80|753|316|100|100|Sleep LV2|Any||DEF+5|20%|burn=2|freeze=2|sleep=(2)}}
{{ERWeaponTableRow|r=10|rspan=13|Rifle|GRM|S|80|753|316|100|100|Sleep LV2|Any||DEF+5|20%|burn=2|freeze=2|sleep=(2)}}
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{{ERWeaponTableRow|Assassic|Kubara|S|80|927|187|90|110|Pattern 1 LV2|Any||DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Assassic|Kubara|S|80|927|187|90|110|Pattern 1 LV2|Any||DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Haktsurahoc|Kubara|S|80|890|199|90|110|Pattern 1 LV2|Any||DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Haktsurahoc|Kubara|S|80|890|199|90|110|Pattern 1 LV2|Any||DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRowPass|Maverick Rifle|Kubara|S|80|795|302|100|100|Shock Lv2|Lightning||DEF+15|16%|other=(Shock LV2)}}
{{ERWeaponTableRow|Maverick Rifle|Kubara|S|80|795|302|100|100|Shock Lv2|Lightning||DEF+15|16%|other=(Shock LV2)}}
{{ERWeaponTableRow|Missouri M25SE|Kubara|S|80|718|217|100|90|Burn LV2|Any||DEF+15|10%|burn=2|sleep=2}}
{{ERWeaponTableRow|Missouri M25SE|Kubara|S|80|718|217|100|90|Burn LV2|Any||DEF+15|10%|burn=2|sleep=2}}
{{ERWeaponTableRowDLC|Niconico Shooter|Kubara|S|80|680|220|90|90|Confuse LV3|Lightning||MND+30|35%|confuse=3}}
{{ERWeaponTableRowDLC|Niconico Shooter|Kubara|S|80|680|220|90|90|Confuse LV3|Lightning||MND+30|35%|confuse=3}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=10|rspan=19|Shooter|GRM|S|80|827|277|100|100|Pattern 1 LV2|Any||DEF+20|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|r=10|rspan=19|Shooter|GRM|S|80|827|277|100|100|Pattern 1 LV2|Any||DEF+20|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Saiyuhoh|Yohmei|S|80|858|295|90|90|Pattern 1 LV2|Any||DEF+20|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Saiyuhoh|Yohmei|S|80|858|295|90|90|Pattern 1 LV2|Any||DEF+20|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
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{{ERWeaponTableRow|Vullseye|GRM|S|80|841|266|100|100|Pattern 1 LV2|Any||DEF+25|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Vullseye|GRM|S|80|841|266|100|100|Pattern 1 LV2|Any||DEF+25|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Burzaihoh|Yohmei|S|80|877|280|90|90|Pattern 1 LV2|Any||DEF+25|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Burzaihoh|Yohmei|S|80|877|280|90|90|Pattern 1 LV2|Any||DEF+25|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRowRare|Black Meteora|Tenora|S|80|838|313|100|100|Pattern 1 LV2|Any||DEF+25|16%|stun=2|confuse=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Black Meteora|Tenora|S|80|838|313|100|100|Pattern 1 LV2|Any||DEF+25|16%|stun=2|confuse=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Rattlesnac|Kubara|S|90|972|271|90|110|Pattern 1 LV2|Any||DEF+55|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Rattlesnac|Kubara|S|90|972|271|90|110|Pattern 1 LV2|Any||DEF+55|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRowDLC|Fire Arm|GRM|S|80|890|310|100|100|Burn LV2|Fire||DEF+25|10%|burn=2|freeze=2|stun=2|confuse=2}}
{{ERWeaponTableRowDLC|Fire Arm|GRM|S|80|890|310|100|100|Burn LV2|Fire||DEF+25|10%|burn=2|freeze=2|stun=2|confuse=2}}
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{{ERWeaponTableRow|Falcon|GRM|S|80|856|256|100|100|Pattern 1 LV2|Any||DEF+30|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Falcon|GRM|S|80|856|256|100|100|Pattern 1 LV2|Any||DEF+30|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Falgohoh|Yohmei|S|80|896|270|90|90|Pattern 1 LV2|Any||DEF+30|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Falgohoh|Yohmei|S|80|896|270|90|90|Pattern 1 LV2|Any||DEF+30|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Killer Elic|Kubara|S|100|989|276|90|110| -|Neutral||DEF+60|16%|burn=2|freeze=2}}
{{ERWeaponTableRow|Killer Elic|Kubara|S|100|989|276|90|110|None|Neutral||DEF+60|16%|burn=2|freeze=2}}
{{ERWeaponTableRow|Metford|Kubara|S|80|711|215|100|100|Drain LV2|Any||DEF+30|50%|drain=2}}
{{ERWeaponTableRow|Metford|Kubara|S|80|711|215|100|100|Drain LV2|Any||DEF+30|50%|drain=2}}
{{ERWeaponTableRowPass|Miku's Leek Rifle|Kubara|S|80|880|246|100|100|Confuse LV3|Any||DEF+30|20%|confuse=(3)}}
{{ERWeaponTableRow|Miku's Leek Rifle|Kubara|S|80|880|246|100|100|Confuse LV3|Any||DEF+30|20%|confuse=(3)}}
{{ERWeaponTableRowDLC|Gallian|Kubara|S|80|900|265|80|80| -|Ground||DEF+30|10%|burn=2}}
{{ERWeaponTableRowDLC|Gallian|Kubara|S|80|900|265|80|80|None|Ground||DEF+30|10%|burn=2}}
{{ERWeaponTableRowDLC|Conductive Rifle|Kubara|S|80|790|220|100|90|Shock LV3|Light|Has longer range than other rifles|EVA+50|10%|burn=3|stun=3|sleep=3|drain=3|other=(Shock LV3)}}
{{ERWeaponTableRowDLC|Conductive Rifle|Kubara|S|80|790|220|100|90|Shock LV3|Light|Has longer range than other rifles|EVA+50|10%|burn=3|stun=3|sleep=3|drain=3|other=(Shock LV3)}}
{{ERWeaponTableRowDLC|LZ-Vispine|Kubara|S|80|790|270|110|120|Stun LV3|Light|Has longer range than other rifles|LCK+25|5%|freeze=2|stun=3|incap=3}}
{{ERWeaponTableRowDLC|LZ-Vispine|Kubara|S|80|790|270|110|120|Stun LV3|Light|Has longer range than other rifles|LCK+25|5%|freeze=2|stun=3|incap=3}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=10|rspan=12|Assassin|GRM|S|80|872|245|100|100|Infection LV2|Any||DEF+35|20%|burn=2|freeze=2|infect=(2)}}
{{ERWeaponTableRow|r=10|rspan=12|Assassin|GRM|S|80|872|245|100|100|Infection LV2|Any||DEF+35|20%|burn=2|freeze=2|infect=(2)}}
{{ERWeaponTableRow|Haktsurahoh|Yohmei|S|80|921|243|90|90|Pattern 1 LV2|Any||DEF+35|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Haktsurahoh|Yohmei|S|80|921|243|90|90|Pattern 1 LV2|Any||DEF+35|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
Line 237: Line 259:
{{ERWeaponTableRow|Phantom|GRM|S|80|903|222|100|100|Pattern 1 LV2|Any|Set Effect with [[Phantom Line]]|DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Phantom|GRM|S|80|903|222|100|100|Pattern 1 LV2|Any|Set Effect with [[Phantom Line]]|DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Kiujibahoh|Yohmei|S|80|965|210|90|90|Pattern 1 LV2|Any||DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Kiujibahoh|Yohmei|S|80|965|210|90|90|Pattern 1 LV2|Any||DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRowRare|Frost Shot|Kubara|S|80|903|271|90|130|Freeze LV1|Ice|May freeze the user during an attack and has shorter range than other rifles|DEF+45|50%|freeze=(1)}}
{{ERWeaponTableRow|Frost Shot|Kubara|S|80|903|271|90|130|Freeze LV1|Ice|May freeze the user during an attack and has shorter range than other rifles|DEF+45|50%|freeze=(1)}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=10|rspan=5|Blackbull|GRM|S|80|929|289|100|100|Rage LV2|Any||DEF+50|20%|burn=2|freeze=2|other=(Rage LV2)}}
{{ERWeaponTableRow|r=10|rspan=5|Blackbull|GRM|S|80|929|289|100|100|Rage LV2|Any||DEF+50|20%|burn=2|freeze=2|other=(Rage LV2)}}
{{ERWeaponTableRow|Mizurakihoh|Yohmei|S|80|1004|235|90|90|Pattern 1 LV2|Any||DEF+50|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Mizurakihoh|Yohmei|S|80|1004|235|90|90|Pattern 1 LV2|Any||DEF+50|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRowRare|Bringer Rifle|Kubara|S|80|842|325|120|120|Rage LV2|Any||DEF+50|100%|drain=2|other=(Rage LV2)}}
{{ERWeaponTableRow|Bringer Rifle|Kubara|S|80|842|325|120|120|Rage LV2|Any||DEF+50|100%|drain=2|other=(Rage LV2)}}
{{ERWeaponTableRow|Missouri RX4|Kubara|S|80|831|278|100|90|Burn LV2|Any||DEF+50, EVA+30|10%|burn=2|sleep=2}}
{{ERWeaponTableRow|Missouri RX4|Kubara|S|80|831|278|100|90|Burn LV2|Any||DEF+50, EVA+30|10%|burn=2|sleep=2}}
{{ERWeaponTableRow|Edge Blazer|Kubara|S|80|832|275|110|100|Poison LV2|Any||DEF+50|10%|sleep=2|infect=2|other=(Poison LV2)}}
{{ERWeaponTableRow|Edge Blazer|Kubara|S|80|832|275|110|100|Poison LV2|Any||DEF+50|10%|sleep=2|infect=2|other=(Poison LV2)}}
Line 248: Line 272:
{{ERWeaponTableRow|r=12|rspan=2|Killer Elite|GRM|S|100|962|328|100|100|Incapacitate LV2|Any||DEF+60|8%|burn=2|freeze=2|other=(Incapacitate LV2)}}
{{ERWeaponTableRow|r=12|rspan=2|Killer Elite|GRM|S|100|962|328|100|100|Incapacitate LV2|Any||DEF+60|8%|burn=2|freeze=2|other=(Incapacitate LV2)}}
{{ERWeaponTableRow|Yasminkov 3000|Kubara|S|100|1027|318|100|100|Pattern 1 LV2|Any|Set Effect with [[Aramid Suit]]|DEF+60|16%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2|drain=2}}
{{ERWeaponTableRow|Yasminkov 3000|Kubara|S|100|1027|318|100|100|Pattern 1 LV2|Any|Set Effect with [[Aramid Suit]]|DEF+60|16%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2|drain=2}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=13|rspan=3|Infinite Corundum|GRM|S|110|997|341|100|100|Stun LV2|Any||DEF+65|20%|burn=2|freeze=2|stun=(2)}}
{{ERWeaponTableRow|r=13|rspan=3|Infinite Corundum|GRM|S|110|997|341|100|100|Stun LV2|Any||DEF+65|20%|burn=2|freeze=2|stun=(2)}}
{{ERWeaponTableRow|Skull Sorcerer|Kubara|S|120|952|379|100|100|Incapacitate LV2|Any|Set Effect with [[Mitama-senba]]|DEF+65|8%|freeze=2|incap=(2)}}
{{ERWeaponTableRow|Skull Sorcerer|Kubara|S|120|952|379|100|100|Incapacitate LV2|Any|Set Effect with [[Mitama-senba]]|DEF+65|8%|freeze=2|incap=(2)}}
{{ERWeaponTableRow|Meteor Rouge|Kubara|S|120|1010|341|100|100|Burn LV2|Any||DEF+65, EVA+10<br>MND+30|10%|burn=(2)|freeze=2}}
{{ERWeaponTableRow|Meteor Rouge|Kubara|S|120|1010|341|100|100|Burn LV2|Any||DEF+65, EVA+10<br>MND+30|10%|burn=(2)|freeze=2}}
{{ERWeaponTableRowRare|r=14|rspan=2|Rebellion|Kubara|S|140|1103|351|100|100|Rage LV2|Any||DEF+70|100%|other=(Rage LV2)}}
{{ERWeaponTableRow|r=14|rspan=2|Rebellion|Kubara|S|140|1103|351|100|100|Rage LV2|Any||DEF+70|100%|other=(Rage LV2)}}
{{ERWeaponTableRow|Commando Blazer|Kubara|S|140|994|343|110|100|Poison LV2|Any||DEF+70|14%|confuse=2|sleep=2|other=(Poison LV2)}}
{{ERWeaponTableRow|Commando Blazer|Kubara|S|140|994|343|110|100|Poison LV2|Any||DEF+70|14%|confuse=2|sleep=2|other=(Poison LV2)}}
{{ERWeaponTableRow|r=15|rspan=4|Black Rebellion|Kubara|S|140|1123|360|100|100|Rage LV2|Any||DEF+75|100%|other=(Rage LV2)}}
{{ERWeaponTableRow|r=15|rspan=4|Black Rebellion|Kubara|S|140|1123|360|100|100|Rage LV2|Any||DEF+75|100%|other=(Rage LV2)}}
{{ERWeaponTableRow|Edel Fusil|Kubara|S|150|1049|371|100|100| -|Any||DEF+75|20%|burn=4|freeze=4|stun=4|confuse=4|sleep=4|infect=4|drain=4}}
{{ERWeaponTableRow|Edel Fusil|Kubara|S|150|1049|371|100|100|None|Any||DEF+75|20%|burn=4|freeze=4|stun=4|confuse=4|sleep=4|infect=4|drain=4}}
{{ERWeaponTableRow|Cluster Sword Rifle|Kubara|S|150|1090|390|110|100|↓ATK,TEC LV2|Any||DEF+75|10%|burn=2|freeze=2|stun=2|confuse=2|other=(↓ATK,TEC LV2)}}
{{ERWeaponTableRow|Cluster Sword Rifle|Kubara|S|150|1090|390|110|100|↓ATK,TEC LV2|Any||DEF+75|10%|burn=2|freeze=2|stun=2|confuse=2|other=(↓ATK,TEC LV2)}}
{{ERWeaponTableRow|Anti-Android Rifle|Kubara|S|150|1170|384|100|80|Incapacitate LV3|Any|Has longer range than other rifles|DEF+75|4%|freeze=3|stun=3|sleep=3|incap=(3)}}
{{ERWeaponTableRow|Anti-Android Rifle|Kubara|S|150|1170|384|100|80|Incapacitate LV3|Any|Has longer range than other rifles|DEF+75|4%|freeze=3|stun=3|sleep=3|incap=(3)}}
Line 263: Line 289:
Extend ∞ Data=
Extend ∞ Data=
Special in parentheses () indicates the base weapon's special that cannot be obtained through Extend ∞. For these specials, '''No Change''' must be chosen when using an Extend Code ∞.
Special in parentheses () indicates the base weapon's special that cannot be obtained through Extend ∞. For these specials, '''No Change''' must be chosen when using an Extend Code ∞.
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
{{ERWeaponTableHead}}
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=15|rspan=13|Rifle|GRM|S|120|953|316|100|100|Sleep LV2|Any||DEF+5|20%|burn=2|freeze=2|sleep=(2)}}
{{ERWeaponTableRow|r=15|rspan=13|Rifle|GRM|S|120|953|316|100|100|Sleep LV2|Any||DEF+5|20%|burn=2|freeze=2|sleep=(2)}}
Line 275: Line 301:
{{ERWeaponTableRow|Assassic|Kubara|S|120|1167|287|90|110|Pattern 1 LV2|Any||DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Assassic|Kubara|S|120|1167|287|90|110|Pattern 1 LV2|Any||DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Haktsurahoc|Kubara|S|120|1130|299|90|110|Pattern 1 LV2|Any||DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Haktsurahoc|Kubara|S|120|1130|299|90|110|Pattern 1 LV2|Any||DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRowPass|Maverick Rifle|Kubara|S|120|945|352|100|100|Shock Lv2|Lightning||DEF+15|16%|other=(Shock LV2)}}
{{ERWeaponTableRow|Maverick Rifle|Kubara|S|120|945|352|100|100|Shock Lv2|Lightning||DEF+15|16%|other=(Shock LV2)}}
{{ERWeaponTableRow|Missouri M25SE|Kubara|S|120|1018|292|100|90|Burn LV2|Any||DEF+15|10%|burn=2|sleep=2}}
{{ERWeaponTableRow|Missouri M25SE|Kubara|S|120|1018|292|100|90|Burn LV2|Any||DEF+15|10%|burn=2|sleep=2}}
{{ERWeaponTableRowDLC|Niconico Shooter|Kubara|S|120|980|320|90|90|Confuse LV3|Lightning||MND+30|35%|confuse=3}}
{{ERWeaponTableRowDLC|Niconico Shooter|Kubara|S|120|980|320|90|90|Confuse LV3|Lightning||MND+30|35%|confuse=3}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=15|rspan=19|Shooter|GRM|S|120|997|307|100|100|Pattern 1 LV2|Any||DEF+20|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|r=15|rspan=19|Shooter|GRM|S|120|997|307|100|100|Pattern 1 LV2|Any||DEF+20|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Saiyuhoh|Yohmei|S|120|1128|325|90|90|Pattern 1 LV2|Any||DEF+20|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Saiyuhoh|Yohmei|S|120|1128|325|90|90|Pattern 1 LV2|Any||DEF+20|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
Line 285: Line 313:
{{ERWeaponTableRow|Vullseye|GRM|S|120|1001|306|100|100|Pattern 1 LV2|Any||DEF+25|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Vullseye|GRM|S|120|1001|306|100|100|Pattern 1 LV2|Any||DEF+25|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Burzaihoh|Yohmei|S|120|1137|320|90|90|Pattern 1 LV2|Any||DEF+25|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Burzaihoh|Yohmei|S|120|1137|320|90|90|Pattern 1 LV2|Any||DEF+25|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRowRare|Black Meteora|Tenora|S|120|1038|363|100|100|Pattern 1 LV2|Any||DEF+25|16%|stun=2|confuse=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Black Meteora|Tenora|S|120|1038|363|100|100|Pattern 1 LV2|Any||DEF+25|16%|stun=2|confuse=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Rattlesnac|Kubara|S|120|1192|296|90|110|Pattern 1 LV2|Any||DEF+55|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Rattlesnac|Kubara|S|120|1192|296|90|110|Pattern 1 LV2|Any||DEF+55|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRowDLC|Fire Arm|GRM|S|120|990|360|100|100|Burn LV2|Fire||DEF+25|10%|burn=2|freeze=2|stun=2|confuse=2}}
{{ERWeaponTableRowDLC|Fire Arm|GRM|S|120|990|360|100|100|Burn LV2|Fire||DEF+25|10%|burn=2|freeze=2|stun=2|confuse=2}}
Line 291: Line 319:
{{ERWeaponTableRow|Falcon|GRM|S|120|1006|306|100|100|Pattern 1 LV2|Any||DEF+30|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Falcon|GRM|S|120|1006|306|100|100|Pattern 1 LV2|Any||DEF+30|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Falgohoh|Yohmei|S|120|1146|320|90|90|Pattern 1 LV2|Any||DEF+30|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Falgohoh|Yohmei|S|120|1146|320|90|90|Pattern 1 LV2|Any||DEF+30|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Killer Elic|Kubara|S|120|1199|301|90|110| -|Neutral||DEF+60|16%|burn=2|freeze=2}}
{{ERWeaponTableRow|Killer Elic|Kubara|S|120|1199|301|90|110|None|Neutral||DEF+60|16%|burn=2|freeze=2}}
{{ERWeaponTableRow|Metford|Kubara|S|120|1011|315|100|100|Drain LV2|Any||DEF+30|50%|drain=2}}
{{ERWeaponTableRow|Metford|Kubara|S|120|1011|315|100|100|Drain LV2|Any||DEF+30|50%|drain=2}}
{{ERWeaponTableRowPass|Miku's Leek Rifle|Kubara|S|120|1030|296|100|100|Confuse LV3|Any||DEF+30|20%|confuse=(3)}}
{{ERWeaponTableRow|Miku's Leek Rifle|Kubara|S|120|1030|296|100|100|Confuse LV3|Any||DEF+30|20%|confuse=(3)}}
{{ERWeaponTableRowDLC|Gallian|Kubara|S|120|1000|315|80|80| -|Ground||DEF+30|10%|burn=2}}
{{ERWeaponTableRowDLC|Gallian|Kubara|S|120|1000|315|80|80|None|Ground||DEF+30|10%|burn=2}}
{{ERWeaponTableRowDLC|Conductive Rifle|Kubara|S|120|990|320|100|90|Shock LV3|Light|Has longer range than other rifles|EVA+50|10%|burn=3|stun=3|sleep=3|drain=3|other=(Shock LV3)}}
{{ERWeaponTableRowDLC|Conductive Rifle|Kubara|S|120|990|320|100|90|Shock LV3|Light|Has longer range than other rifles|EVA+50|10%|burn=3|stun=3|sleep=3|drain=3|other=(Shock LV3)}}
{{ERWeaponTableRowDLC|LZ-Vispine|Kubara|S|120|1090|350|110|120|Stun LV3|Light|Has longer range than other rifles|LCK+25|5%|freeze=2|stun=3|incap=3}}
{{ERWeaponTableRowDLC|LZ-Vispine|Kubara|S|120|1090|350|110|120|Stun LV3|Light|Has longer range than other rifles|LCK+25|5%|freeze=2|stun=3|incap=3}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=15|rspan=12|Assassin|GRM|S|120|1012|305|100|100|Infection LV2|Any||DEF+35|20%|burn=2|freeze=2|infect=(2)}}
{{ERWeaponTableRow|r=15|rspan=12|Assassin|GRM|S|120|1012|305|100|100|Infection LV2|Any||DEF+35|20%|burn=2|freeze=2|infect=(2)}}
{{ERWeaponTableRow|Haktsurahoh|Yohmei|S|120|1161|303|90|90|Pattern 1 LV2|Any||DEF+35|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Haktsurahoh|Yohmei|S|120|1161|303|90|90|Pattern 1 LV2|Any||DEF+35|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
Line 308: Line 338:
{{ERWeaponTableRow|Phantom|GRM|S|120|1023|302|100|100|Pattern 1 LV2|Any|Set Effect with [[Phantom Line]]|DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Phantom|GRM|S|120|1023|302|100|100|Pattern 1 LV2|Any|Set Effect with [[Phantom Line]]|DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Kiujibahoh|Yohmei|S|120|1185|290|90|90|Pattern 1 LV2|Any||DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Kiujibahoh|Yohmei|S|120|1185|290|90|90|Pattern 1 LV2|Any||DEF+45|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRowRare|Frost Shot|Kubara|S|120|1003|321|90|130|Freeze LV1|Ice|May freeze the user during an attack and has shorter range than other rifles|DEF+45|50%|freeze=(1)}}
{{ERWeaponTableRow|Frost Shot|Kubara|S|120|1003|321|90|130|Freeze LV1|Ice|May freeze the user during an attack and has shorter range than other rifles|DEF+45|50%|freeze=(1)}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=15|rspan=10|Blackbull|GRM|S|120|1039|319|100|100|Rage LV2|Any||DEF+50|20%|burn=2|freeze=2|other=(Rage LV2)}}
{{ERWeaponTableRow|r=15|rspan=10|Blackbull|GRM|S|120|1039|319|100|100|Rage LV2|Any||DEF+50|20%|burn=2|freeze=2|other=(Rage LV2)}}
{{ERWeaponTableRow|Mizurakihoh|Yohmei|S|120|1214|335|90|90|Pattern 1 LV2|Any||DEF+50|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Mizurakihoh|Yohmei|S|120|1214|335|90|90|Pattern 1 LV2|Any||DEF+50|16%|burn=2|freeze=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRowRare|Bringer Rifle|Kubara|S|120|942|375|120|120|Rage LV2|Any||DEF+50|100%|drain=2|other=(Rage LV2)}}
{{ERWeaponTableRow|Bringer Rifle|Kubara|S|120|942|375|120|120|Rage LV2|Any||DEF+50|100%|drain=2|other=(Rage LV2)}}
{{ERWeaponTableRow|Missouri RX4|Kubara|S|120|1081|303|100|90|Burn LV2|Any||DEF+50, EVA+30|10%|burn=2|sleep=2}}
{{ERWeaponTableRow|Missouri RX4|Kubara|S|120|1081|303|100|90|Burn LV2|Any||DEF+50, EVA+30|10%|burn=2|sleep=2}}
{{ERWeaponTableRow|Edge Blazer|Kubara|S|120|1082|300|110|100|Poison LV2|Any||DEF+50|10%|sleep=2|infect=2|other=(Poison LV2)}}
{{ERWeaponTableRow|Edge Blazer|Kubara|S|120|1082|300|110|100|Poison LV2|Any||DEF+50|10%|sleep=2|infect=2|other=(Poison LV2)}}
Line 319: Line 351:
{{ERWeaponTableRow|Killer Elite|GRM|S|120|1052|338|100|100|Incapacitate LV2|Any||DEF+60|8%|burn=2|freeze=2|other=(Incapacitate LV2)}}
{{ERWeaponTableRow|Killer Elite|GRM|S|120|1052|338|100|100|Incapacitate LV2|Any||DEF+60|8%|burn=2|freeze=2|other=(Incapacitate LV2)}}
{{ERWeaponTableRow|Yasminkov 3000|Kubara|S|120|1127|368|100|100|Pattern 1 LV2|Any|Set Effect with [[Aramid Suit]]|DEF+60|16%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2|drain=2}}
{{ERWeaponTableRow|Yasminkov 3000|Kubara|S|120|1127|368|100|100|Pattern 1 LV2|Any|Set Effect with [[Aramid Suit]]|DEF+60|16%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2|drain=2}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=15|rspan=9|Infinite Corundum|GRM|S|120|1097|351|100|100|Stun LV2|Any||DEF+65|20%|burn=2|freeze=2|stun=(2)}}
{{ERWeaponTableRow|r=15|rspan=9|Infinite Corundum|GRM|S|120|1097|351|100|100|Stun LV2|Any||DEF+65|20%|burn=2|freeze=2|stun=(2)}}
{{ERWeaponTableRow|Skull Sorcerer|Kubara|S|130|1152|429|100|100|Incapacitate LV2|Any|Set Effect with [[Mitama-senba]]|DEF+65|8%|freeze=2|incap=(2)}}
{{ERWeaponTableRow|Skull Sorcerer|Kubara|S|130|1152|429|100|100|Incapacitate LV2|Any|Set Effect with [[Mitama-senba]]|DEF+65|8%|freeze=2|incap=(2)}}
{{ERWeaponTableRow|Meteor Rouge|Kubara|S|130|1210|366|100|100|Burn LV2|Any||DEF+65, EVA+10<br>MND+30|10%|burn=(2)|freeze=2}}
{{ERWeaponTableRow|Meteor Rouge|Kubara|S|130|1210|366|100|100|Burn LV2|Any||DEF+65, EVA+10<br>MND+30|10%|burn=(2)|freeze=2}}
{{ERWeaponTableRowRare|Rebellion|Kubara|S|150|1203|401|100|100|Rage LV2|Any||DEF+70|100%|other=(Rage LV2)}}
{{ERWeaponTableRow|Rebellion|Kubara|S|150|1203|401|100|100|Rage LV2|Any||DEF+70|100%|other=(Rage LV2)}}
{{ERWeaponTableRow|Commando Blazer|Kubara|S|150|1194|368|110|100|Poison LV2|Any||DEF+70|14%|confuse=2|sleep=2|other=(Poison LV2)}}
{{ERWeaponTableRow|Commando Blazer|Kubara|S|150|1194|368|110|100|Poison LV2|Any||DEF+70|14%|confuse=2|sleep=2|other=(Poison LV2)}}
{{ERWeaponTableRow|Black Rebellion|Kubara|S|150|1223|410|100|100|Rage LV2|Any||DEF+75|100%|other=(Rage LV2)}}
{{ERWeaponTableRow|Black Rebellion|Kubara|S|150|1223|410|100|100|Rage LV2|Any||DEF+75|100%|other=(Rage LV2)}}
{{ERWeaponTableRow|Edel Fusil|Kubara|S|160|1249|471|100|100| -|Any||DEF+75|20%|burn=4|freeze=4|stun=4|confuse=4|sleep=4|infect=4|drain=4}}
{{ERWeaponTableRow|Edel Fusil|Kubara|S|160|1249|471|100|100|None|Any||DEF+75|20%|burn=4|freeze=4|stun=4|confuse=4|sleep=4|infect=4|drain=4}}
{{ERWeaponTableRow|Cluster Sword Rifle|Kubara|S|160|1215|415|110|100|↓ATK,TEC LV2|Any||DEF+75|10%|burn=2|freeze=2|stun=2|confuse=2|other=(↓ATK,TEC LV2)}}
{{ERWeaponTableRow|Cluster Sword Rifle|Kubara|S|160|1215|415|110|100|↓ATK,TEC LV2|Any||DEF+75|10%|burn=2|freeze=2|stun=2|confuse=2|other=(↓ATK,TEC LV2)}}
{{ERWeaponTableRow|Anti-Android Rifle|Kubara|S|160|1220|409|100|80|Incapacitate LV3|Any|Has longer range than other rifles|DEF+75|4%|freeze=3|stun=3|sleep=3|incap=(3)}}
{{ERWeaponTableRow|Anti-Android Rifle|Kubara|S|160|1220|409|100|80|Incapacitate LV3|Any|Has longer range than other rifles|DEF+75|4%|freeze=3|stun=3|sleep=3|incap=(3)}}
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