Editing Photon arts
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[[File:Photon art example.gif|frame|link=|A player using the photon art [[Grand Crusher]] to defeat some [[Polty]]s]]'''Photon arts''' are special | [[File:Photon art example.gif|frame|link=|A player using the photon art [[Grand Crusher]] to defeat some [[Polty]]s]]'''Photon arts''' are special attacks that players can link to [[weapons]] to damage [[creatures]] or support the party in all sorts of various ways. There are three distinct types of photon arts: | ||
* [[Skills]]: Melee photon arts which cause the user to unleash a different attack to the normal {{Square}} combo. | * [[Skills]]: Melee photon arts which cause the user to unleash a different attack to the normal {{Square}} combo. | ||
* [[Bullets]]: Ranged photon arts which imbue regular {{Square}} bullets with special properties. Does not affect [[charge shot]]s. | * [[Bullets]]: Ranged photon arts which imbue regular {{Square}} bullets with special properties. Does not affect [[charge shot]]s. | ||
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All weapons have access to photon arts, except [[R-Mags]] and [[shields]]. | All weapons have access to photon arts, except [[R-Mags]] and [[shields]]. | ||
==Overview== | ==Overview== | ||
Photon arts are learned through photon art discs, which are earned from a variety of sources, such as | Photon arts are learned through photon art discs, which are earned from a variety of sources, such as drops, trade missions and shops. Using a photon art disc will teach the user the named photon art with the level on the disc, ranging from level 1 to 30. There are no limits to the amount of photon arts that can be learned at one time, and any level of photon art can be learned regardless of [[Type]]. | ||
Before photon arts can be used, they must be linked to an appropriate weapon, by selecting the weapon in the inventory and choosing the '''Link Photon Art''' option and choosing a learned photon art from the list. | Before photon arts can be used, they must be linked to an appropriate weapon, by selecting the weapon in the inventory and choosing the '''Link Photon Art''' option and choosing a learned photon art from the list. | ||
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!Ranger | !Ranger | ||
|style="background:#ffbbbb; color:black;"|15 | |style="background:#ffbbbb; color:black;"|15 | ||
|style="background:#bbffbb; color:black;"|30<ref>[[ | |style="background:#bbffbb; color:black;"|30<ref>[[Longbow]] bullets and [[card]] bullets count as Technics, therefore their level cap is 15 on Ranger.</ref> | ||
|style="background:#ffbbbb; color:black;"|15 | |style="background:#ffbbbb; color:black;"|15 | ||
|- | |- | ||
!Force | !Force | ||
|style="background:#ffbbbb; color:black;"|15 | |style="background:#ffbbbb; color:black;"|15 | ||
|style="background:#ffbbbb; color:black;"|15<ref>[[ | |style="background:#ffbbbb; color:black;"|15<ref>[[Longbow]] bullets and [[card]] bullets count as Technics, therefore their level cap is 30 on Force.</ref> | ||
|style="background:#bbffbb; color:black;"|30 | |style="background:#bbffbb; color:black;"|30 | ||
|- | |- | ||
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|} | |} | ||
<references/> | <references/> | ||
==Photon art disc levels== | ==Photon art disc levels== | ||
===Creature drops, Secret Society and partnership ratings=== | ===Creature drops, Secret Society and partnership ratings=== | ||
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: ''Main article: [[Bullets]]'' | : ''Main article: [[Bullets]]'' | ||
Bullets are photon arts which are linked to ranged weapons, granting their regular {{Square}} attacks various different properties. All ranged weapons have the same | Bullets are photon arts which are linked to ranged weapons, granting their regular {{Square}} attacks various different properties. All ranged weapons have the same 5 set of bullet types: | ||
* Power (increases ATK) | * Power (increases ATK) | ||
* Hit (increases ACC) | * Hit (increases ACC) | ||
* Long-Range (increases range) | * Long-Range (increases range) | ||
* Save (decreases PP cost) | * Save (decreases PP cost) | ||
* Special (various effects depending on weapon | * Special (various effects depending on weapon. | ||
'''No modifier from bullets affect [[charge shot]]s, other than range modifiers.''' | '''No modifier from bullets affect [[charge shot]]s, other than range modifiers.''' | ||
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Technics have various properties, with many designed for damage against creatures, while others are designed to support a party, or weaken creatures. Each Technic also has an [[attribute]] element assigned to it, making each Technic only deal a specific type of elemental damage. | Technics have various properties, with many designed for damage against creatures, while others are designed to support a party, or weaken creatures. Each Technic also has an [[attribute]] element assigned to it, making each Technic only deal a specific type of elemental damage. | ||
{{ | {{PhotonArts}} |