Editing Photon arts

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[[File:Photon art example.gif|frame|link=|A player using the photon art [[Grand Crusher]] to defeat some [[Polty]]s]]'''Photon arts''' are special [[attacks]] that players can link to [[weapons]] to damage [[creatures]] or support the party in all sorts of various ways, at the cost of PP. There are three distinct types of photon arts:
'''Photon arts''' are special attacks that players can link to [[weapons]] to damage [[creatures]] or support the party in all sorts of various ways. There are three distinct types of photon arts:
* [[Skills]]: Melee photon arts which cause the user to unleash a different attack to the normal {{Square}} combo.
* [[Skills]]: Melee photon arts which cause the user to unleash a different attack to the normal {{Square}} combo.
* [[Bullets]]: Ranged photon arts which imbue regular {{Square}} bullets with special properties. Does not affect [[charge shot]]s.
* [[Bullets]]: Ranged photon arts which imbue regular {{Square}} bullets with special properties. Does not affect [[charge shot]]s.
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All weapons have access to photon arts, except [[R-Mags]] and [[shields]].
All weapons have access to photon arts, except [[R-Mags]] and [[shields]].
==Overview==
==Overview==
Photon arts are learned through photon art discs, which are earned from a variety of sources, such as [[drops]], [[trade missions]] and [[shops]]. Using a photon art disc will teach the user the named photon art with the level on the disc, ranging from level 1 to 30. There are no limits to the amount of photon arts that can be learned at one time, and any level of photon art can be learned regardless of [[Type]].
Photon arts are learned through photon art discs, which are earned from a variety of sources, such as drops, trade missions and shops. Using a photon art disc will teach the user the named photon art with the level on the disc, ranging from level 1 to 30. There are no limits to the amount of photon arts that can be learned at one time, and any level of photon art can be learned regardless of [[Type]].


Before photon arts can be used, they must be linked to an appropriate weapon, by selecting the weapon in the inventory and choosing the '''Link Photon Art''' option and choosing a learned photon art from the list.
Before photon arts can be used, they must be linked to an appropriate weapon, by selecting the weapon in the inventory and choosing the '''Link Photon Art''' option and choosing a learned photon art from the list.
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When a photon art levels up into a new tier, it will receive more significant bonuses compared to a singular level increase, ranging from significantly more [[damage]], significantly less PP costs, extra combos, or extra range, among other properties.  
When a photon art levels up into a new tier, it will receive more significant bonuses compared to a singular level increase, ranging from significantly more [[damage]], significantly less PP costs, extra combos, or extra range, among other properties.  
===Level cap===
===Level cap===
Depending on the [[Type]] being played, photon art levels may be decreased depending on the weapon being used. This does not affect the learned photon art level, and is a temporary decrease while using the appropriate photon art and type combo.
Depending on the [[Type]] being played, photon art levels may be decreased depending on the weapon being used. This does not affect the learned photon art level, and is a temporary decrease while using the appropriate photon art.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!style="width:25%;"|Type
!style="width:25%;"|Type
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!Ranger
!Ranger
|style="background:#ffbbbb; color:black;"|15
|style="background:#ffbbbb; color:black;"|15
|style="background:#bbffbb; color:black;"|30<ref>[[Longbows|Longbow]] bullets and [[card]] bullets count as Technics, therefore their level cap is 15 on Ranger.</ref>
|style="background:#bbffbb; color:black;"|30<ref>[[Longbow]] bullets and [[card]] bullets count as Technics, therefore their level cap is 15 on Ranger.</ref>
|style="background:#ffbbbb; color:black;"|15
|style="background:#ffbbbb; color:black;"|15
|-
|-
!Force
!Force
|style="background:#ffbbbb; color:black;"|15
|style="background:#ffbbbb; color:black;"|15
|style="background:#ffbbbb; color:black;"|15<ref>[[Longbows|Longbow]] bullets and [[card]] bullets count as Technics, therefore their level cap is 30 on Force.</ref>
|style="background:#ffbbbb; color:black;"|15<ref>[[Longbow]] bullets and [[card]] bullets count as Technics, therefore their level cap is 30 on Force.</ref>
|style="background:#bbffbb; color:black;"|30
|style="background:#bbffbb; color:black;"|30
|-
|-
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|}
|}
<references/>
<references/>
==Photon art disc levels==
===Creature drops, Secret Society and partnership ratings===
The level attached to a photon art disc drop depends on the level of the [[creatures|creature]] defeated, or for [[Secret Society]] and [[Partership ratings]], the level of the player is used instead.
{| class="wikitable" style="text-align:center;"
!style="width:10%;|Level
!style="width:10%;|1-9
!style="width:10%;|10-29
!style="width:10%;|30-49
!style="width:10%;|50-74
!style="width:10%;|75-99
!style="width:10%;|100-124
!style="width:10%;|125-149
!style="width:10%;|150-174
!style="width:10%;|175-250
|-
!PA levels
|1-6
|2-9
|5-12
|8-15
|11-18
|14-21
|17-24
|20-27
|23-30
|}
===Weapon Shop===
Photon art discs obtained from the [[Weapon Shop]] depend entirely on the level of the player. Discs from the Weapon Shop can only reach a maximum of 14.
{| class="wikitable" style="text-align:center;"
!style="width:10%;|Level
!style="width:10%;|1-9
!style="width:10%;|10-29
!style="width:10%;|30-49
!style="width:10%;|50-74
!style="width:10%;|75-99
!style="width:10%;|100-124
!style="width:10%;|125-149
!style="width:10%;|150-174
!style="width:10%;|175-250
|-
!PA levels
|1-6
|2-7
|3-8
|4-9
|5-10
|6-11
|7-12
|8-13
|9-14
|}
==Skills==
==Skills==
: ''Main article: [[Skills]]''
: ''Main article: [[Skills]]''
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Each weapon gets its own set of photon arts, except shields, which have no photon arts.
Each weapon gets its own set of photon arts, except shields, which have no photon arts.


<div style="column-count:3">
* [[Photon Arts/Swords|Swords]]
* [[Photon Arts/Knuckles|Knuckles]]
* [[Photon Arts/Spears|Spears]]
* [[Photon Arts/Double Sabers|Double Sabers]]
* [[Photon Arts/Axes|Axes]]
* [[Photon Arts/Twin Sabers|Twin Sabers]]
* [[Photon Arts/Twin Daggers|Twin Daggers]]
* [[Photon Arts/Twin Claws|Twin Claws]]
* [[Photon Arts/Sabers|Sabers]]
* [[Photon Arts/Daggers|Daggers]]
* [[Photon Arts/Claws|Claws]]
* [[Photon Arts/Whips|Whips]]
* [[Photon Arts/Slicers|Slicers]]
</div>
==Bullets==
==Bullets==
: ''Main article: [[Bullets]]''
: ''Main article: [[Bullets]]''


Bullets are photon arts which are linked to ranged weapons, granting their regular {{Square}} attacks various different properties. All ranged weapons have the same five set of bullets, which focus on specific modifiers:
Bullets are photon arts which are linked to ranged weapons, granting their regular {{Square}} attacks various different properties. All ranged weapons have the same 5 set of bullet types:
* Power (increases ATK)
* Power (+PP/+ATK/-ACC)
* Hit (increases ACC)
* Hit (+PP/+ACC)
* Long-Range (increases range)
* Long-range (+PP/-ACC/+Range)
* Save (decreases PP cost)
* Save (-PP/-ATK/-Range)
* Special (various effects depending on weapon)
* Special (various effects depending on weapon)


'''No modifier from bullets affect [[charge shot]]s, other than range modifiers.'''
'''No modifier from bullets affect charge shots, other than range modifiers.'''
 
<div style="column-count:3">
* [[Photon Arts/Rifles|Rifles]]
* [[Photon Arts/Shotguns|Shotguns]]
* [[Photon Arts/Longbows|Longbows]]
* [[Photon Arts/Grenade Launchers|Grenade Launchers]]
* [[Photon Arts/Laser Cannons|Laser Cannons]]
* [[Photon Arts/Twin Handguns|Twin Handguns]]
* [[Photon Arts/Handguns|Handguns]]
* [[Photon Arts/Crossbows|Crossbows]]
* [[Photon Arts/Cards|Cards]]
* [[Photon Arts/Machine Guns|Machine Guns]]
</div>
==Technics==
==Technics==
: ''Main article: [[Technics]]''
: ''Main article: [[Technics]]''
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Technics have various properties, with many designed for damage against creatures, while others are designed to support a party, or weaken creatures. Each Technic also has an [[attribute]] element assigned to it, making each Technic only deal a specific type of elemental damage.
Technics have various properties, with many designed for damage against creatures, while others are designed to support a party, or weaken creatures. Each Technic also has an [[attribute]] element assigned to it, making each Technic only deal a specific type of elemental damage.


{{Photon Arts}}
{{PhotonArts}}
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