Editing Photon arts
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'''Photon arts''' are special attacks that players can link to [[weapons]] to damage [[creatures]] or support the party in all sorts of various ways. There are three distinct types of photon arts: | |||
* [[Skills]]: Melee photon arts which cause the user to unleash a different attack to the normal {{Square}} combo. | * [[Skills]]: Melee photon arts which cause the user to unleash a different attack to the normal {{Square}} combo. | ||
* [[Bullets]]: Ranged photon arts which imbue regular {{Square}} bullets with special properties. Does not affect [[charge shot]]s. | * [[Bullets]]: Ranged photon arts which imbue regular {{Square}} bullets with special properties. Does not affect [[charge shot]]s. | ||
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All weapons have access to photon arts, except [[R-Mags]] and [[shields]]. | All weapons have access to photon arts, except [[R-Mags]] and [[shields]]. | ||
==Overview== | ==Overview== | ||
Photon arts are learned through photon art discs, which are earned from a variety of sources, such as | Photon arts are learned through photon art discs, which are earned from a variety of sources, such as drops, trade missions and shops. Using a photon art disc will teach the user the named photon art with the level on the disc, ranging from level 1 to 30. There are no limits to the amount of photon arts that can be learned at one time, and any level of photon art can be learned regardless of [[Type]]. | ||
Before photon arts can be used, they must be linked to an appropriate weapon, by selecting the weapon in the inventory and choosing the '''Link Photon Art''' option and choosing a learned photon art from the list. | Before photon arts can be used, they must be linked to an appropriate weapon, by selecting the weapon in the inventory and choosing the '''Link Photon Art''' option and choosing a learned photon art from the list. | ||
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When a photon art levels up into a new tier, it will receive more significant bonuses compared to a singular level increase, ranging from significantly more [[damage]], significantly less PP costs, extra combos, or extra range, among other properties. | When a photon art levels up into a new tier, it will receive more significant bonuses compared to a singular level increase, ranging from significantly more [[damage]], significantly less PP costs, extra combos, or extra range, among other properties. | ||
===Level cap=== | ===Level cap=== | ||
Depending on the [[Type]] being played, photon art levels may be decreased depending on the weapon being used. This does not affect the learned photon art level, and is a temporary decrease while using the appropriate photon art | Depending on the [[Type]] being played, photon art levels may be decreased depending on the weapon being used. This does not affect the learned photon art level, and is a temporary decrease while using the appropriate photon art. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!style="width:25%;"|Type | !style="width:25%;"|Type | ||
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!Ranger | !Ranger | ||
|style="background:#ffbbbb; color:black;"|15 | |style="background:#ffbbbb; color:black;"|15 | ||
|style="background:#bbffbb; color:black;"|30<ref>[[ | |style="background:#bbffbb; color:black;"|30<ref>[[Longbow]] bullets and [[card]] bullets count as Technics, therefore their level cap is 15 on Ranger.</ref> | ||
|style="background:#ffbbbb; color:black;"|15 | |style="background:#ffbbbb; color:black;"|15 | ||
|- | |- | ||
!Force | !Force | ||
|style="background:#ffbbbb; color:black;"|15 | |style="background:#ffbbbb; color:black;"|15 | ||
|style="background:#ffbbbb; color:black;"|15<ref>[[ | |style="background:#ffbbbb; color:black;"|15<ref>[[Longbow]] bullets and [[card]] bullets count as Technics, therefore their level cap is 30 on Force.</ref> | ||
|style="background:#bbffbb; color:black;"|30 | |style="background:#bbffbb; color:black;"|30 | ||
|- | |- | ||
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|} | |} | ||
<references/> | <references/> | ||
==Skills== | ==Skills== | ||
: ''Main article: [[Skills]]'' | : ''Main article: [[Skills]]'' | ||
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Each weapon gets its own set of photon arts, except shields, which have no photon arts. | Each weapon gets its own set of photon arts, except shields, which have no photon arts. | ||
<div style="column-count:3"> | |||
* [[Photon Arts/Swords|Swords]] | |||
* [[Photon Arts/Knuckles|Knuckles]] | |||
* [[Photon Arts/Spears|Spears]] | |||
* [[Photon Arts/Double Sabers|Double Sabers]] | |||
* [[Photon Arts/Axes|Axes]] | |||
* [[Photon Arts/Twin Sabers|Twin Sabers]] | |||
* [[Photon Arts/Twin Daggers|Twin Daggers]] | |||
* [[Photon Arts/Twin Claws|Twin Claws]] | |||
* [[Photon Arts/Sabers|Sabers]] | |||
* [[Photon Arts/Daggers|Daggers]] | |||
* [[Photon Arts/Claws|Claws]] | |||
* [[Photon Arts/Whips|Whips]] | |||
* [[Photon Arts/Slicers|Slicers]] | |||
</div> | |||
==Bullets== | ==Bullets== | ||
: ''Main article: [[Bullets]]'' | : ''Main article: [[Bullets]]'' | ||
Bullets are photon arts which are linked to ranged weapons, granting their regular {{Square}} attacks various different properties. All ranged weapons have the same | Bullets are photon arts which are linked to ranged weapons, granting their regular {{Square}} attacks various different properties. All ranged weapons have the same 5 set of bullet types: | ||
* Power ( | * Power (+PP/+ATK/-ACC) | ||
* Hit ( | * Hit (+PP/+ACC) | ||
* Long-Range | * Long-range (+PP/-ACC/+Range) | ||
* Save ( | * Save (-PP/-ATK/-Range) | ||
* Special (various effects depending on weapon) | * Special (various effects depending on weapon) | ||
'''No modifier from bullets affect | '''No modifier from bullets affect charge shots, other than range modifiers.''' | ||
<div style="column-count:3"> | |||
* [[Photon Arts/Rifles|Rifles]] | |||
* [[Photon Arts/Shotguns|Shotguns]] | |||
* [[Photon Arts/Longbows|Longbows]] | |||
* [[Photon Arts/Grenade Launchers|Grenade Launchers]] | |||
* [[Photon Arts/Laser Cannons|Laser Cannons]] | |||
* [[Photon Arts/Twin Handguns|Twin Handguns]] | |||
* [[Photon Arts/Handguns|Handguns]] | |||
* [[Photon Arts/Crossbows|Crossbows]] | |||
* [[Photon Arts/Cards|Cards]] | |||
* [[Photon Arts/Machine Guns|Machine Guns]] | |||
</div> | |||
==Technics== | ==Technics== | ||
: ''Main article: [[Technics]]'' | : ''Main article: [[Technics]]'' | ||
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Technics have various properties, with many designed for damage against creatures, while others are designed to support a party, or weaken creatures. Each Technic also has an [[attribute]] element assigned to it, making each Technic only deal a specific type of elemental damage. | Technics have various properties, with many designed for damage against creatures, while others are designed to support a party, or weaken creatures. Each Technic also has an [[attribute]] element assigned to it, making each Technic only deal a specific type of elemental damage. | ||
{{ | {{PhotonArts}} |