Editing Partner characters

From PSP2i Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{#seo:|description=Partner Characters are AI-controlled characters that can be invited into the player's party, and undertake missions with the player. They can be used in both Story Mode and Multi Mode.}}
Partner Characters are AI-controlled characters that can be invited into the player's party, and undertake missions with the player. They can be used in both [[Story Mode]] and [[Multi Mode]].
Partner Characters are AI-controlled characters that can be invited into the player's party, and undertake missions with the player. They can be used in both [[Story Mode]] and [[Multi Mode]].
Note that some missions force specific partners (such as [[Story Missions]] and [[Side Stories]]), while some [[Tactical Missions]] only allows a certain amount of Partner Characters, or does not allow any Partner Characters at all. Partner Characters also cannot be taken into [[Battle Missions]] and [[Challenge Missions]].
Note that some missions force specific partners (such as [[Story Missions]] and [[Side Stories]]), while some [[Tactical Missions]] only allows a certain amount of Partner Characters, or does not allow any Partner Characters at all. Partner Characters also cannot be taken into [[Battle Missions]] and [[Challenge Missions]].


Unlike ''Phantasy Star Portable 2'', players can now freely enter and exit [[Trade Missions]], and keep the current party of Partner Characters.
Unlike ''Phantasy Star Portable 2'', players can now freely enter and exit [[Trade Missions]], and keep the current party of Partner Characters.
== Behaviour In Combat ==
All Partner Characters have a 30% reduction to the damages they do (which can be mitigated by [[Abilities#Partnership|Partnership]]). Both Story Characters and Friend Characters have 5 times their normal HP, while Other Characters have 4 times their normal HP. During a mission, each partner character will be controlled by the AI, and their behaviours will occur as the AI sees fit. Their behaviours can be affected via '''Quick Orders''', with Follow forcing the partner characters to not break [[chains]].
After a Partner Character is incapacitated, they will revive with full HP at the location they were incapacitated at, within about 5 to 10 seconds.
When a Partner Character becomes too far away from the Player's location, the Partner Character will automatically teleport to the Player's location. This applies to [[Emilia Percival|Emilia]] in [[Episode 1 Chapter 8 Act 1]] as well, but does not apply to [[Yut Jun Yunkers|Yut]] in [[White Traveller]] or [[Episode 2 Chapter 3 Act 1]], or any NPCs in [[Episode 1 Chapter 7 Act 2]] or [[Episode 2 Chapter 3 Act 2]].


== Quick Orders ==
== Quick Orders ==
There are five Quick Orders, which can be issued by pressing SELECT. Quick Order is applied to all NPCs in the party, and each Quick Order has a different function:
There are five Quick Orders, which can be issued by pressing SELECT. Quick Order is applied to all NPCs in the party, and each Quick Order has a different function:


* '''Free''': The partner characters will do whatever they please. This is the default state upon entering a mission.
* '''Free''': The partner characters will do whatever they please. This is the default state upon entering a mission.e
* '''Melee''': The partner characters will focus on using Melee Attacks.
* '''Melee''': The partner characters will focus on using Melee Attacks.
* '''Ranged''': The partner characters will focus on using Ranged Attacks.
* '''Ranged''': The partner characters will focus on using Ranged Attacks.
Line 56: Line 48:
{{PartnerCharacterRow|Nagisa|NagisaCard|0|Ep2 Chapter 1}}
{{PartnerCharacterRow|Nagisa|NagisaCard|0|Ep2 Chapter 1}}
{{PartnerCharacterRow|Hyuga Ryght|HyugaCard| +3|Ep2 Chapter 2}}
{{PartnerCharacterRow|Hyuga Ryght|HyugaCard| +3|Ep2 Chapter 2}}
{{PartnerCharacterRow|Alfort Tylor|TylorCard| +5|Ep2 Chapter 3}}
{{PartnerCharacterRow|Alfort Tyler|TylerCard| +5|Ep2 Chapter 3}}
{{PartnerCharacterRow|Vasque|VasqueCard| +5|Clear all [[Training Missions]]}}
{{PartnerCharacterRow|Vasque|VasqueCard| +5|Clear all [[Training Missions]]}}
{{PartnerCharacterRow|Kunoh|KunohCard| +5|Ep2 Chapter 4}}
{{PartnerCharacterRow|Kunoh|KunohCard| +5|Ep2 Chapter 4}}
{{PartnerCharacterRow|Fulyen Curtz|CurtzCard| +5|Clear all of Curtz's [[Client Requests]]}}
{{PartnerCharacterRow|Fulyen Curtz|CurtzCard| +5|Clear all of Curtz's [[Client Requests]]}}
{{PartnerCharacterRow|Rico Tyrell|RicoCard| +10|Clear Ep2 Side Story [[Beyond Space and Time]]}}
{{PartnerCharacterRow|Rico Tyrell|RicoCard| +10|Clear Ep2 Side Story [[Beyond Space and Time]]}}
{{PartnerCharacterRow|Heathcliff Flowen|FlowenCard| +20|Clear [[Max Attack II]] on {{Sdiff}} or {{Idiff}} with S-Rank clear}}
{{PartnerCharacterRow|Heathcliff Flowen|FlowenCard| +20|Clear [[Maximum Attack Infinity II]] at Infinity Difficulty and S Evaluation}}
{{PartnerCharacterRow|Rapico|RapicoCard| 0|[[Rapico's Outlet]]}}
{{PartnerCharacterRow|Rapico|RapicoCard| 0|[[Rapico's Outlet]]}}
{{PartnerCharacterRow|Colonel Sanders|SandersCard| 0|[[KFC]]}}
{{PartnerCharacterRow|Colonel Sanders|SandersCard| 0|[[KFC]]}}
|}
|}


== Partner Rewards ==
After clearing a mission with a partner, there's a chance to receive [[Partner Rewards]] from them.
''Read more: [[Partner Rewards]]''
 
After clearing any mission with an S-rank evaluation, there's a chance the partner characters will gift the player with an item. The items given differs from character to character, and includes [[Photon Arts]], [[Weapons]], and [[Trade Items]].


== Your Other Characters ==
== Your Other Characters ==
Line 76: Line 65:
When invited, that character keeps their level, stats, equipped weapons and photon arts, and equipped type abilities. They will also receive 4 times normal HP.  
When invited, that character keeps their level, stats, equipped weapons and photon arts, and equipped type abilities. They will also receive 4 times normal HP.  


They will also be equipped with the shield-weave in the top of their palette, and they cannot swap that shield-weave for other shield-weaves in their inventory. Any modules that isn't a Blast Module does not apply, including Visual Modules and Status Resistance Modules. Some Type Abilities also does not apply, such as the any [[Abilities#Item Auto-use Ability |Item Auto-use abilities]], [[Abilities#Special boost ability|Boost abilities]], or any PP related abilities.
They will also be equipped with the shield-weave in the top of their palette, and they cannot swap that shield-weave for other shield-weaves in their inventory. Any modules that isn't a Blast Module does not apply, including Visual Modules and Status Resistance Modules. Some Type Abilities also does not apply, such as the any [[Abilities#Item Auto-use Ability | Item Auto-use abilities]], [[Abilities#Special boost ability|Boost abilities]], or any PP related abilities.


If the character does not have [[Resta]] linked to any weapons on their palette, they will cast Resta using a [[Wand]] when needed. This [[Wand]] will appear even if the character has an otherwise full palette.
After completing a mission, each Other Character will reward the player with [[Trade Items#Live Tickets | Live Tickets]] dependent on the race of the Other Character.
 
After completing a mission, each Other Character will reward the player with [[Currencies#Live Tickets|Live Tickets]] dependent on the race of the Other Character.


They will not receive any EXP from being in the party.
They will not receive any EXP from being in the party.
Line 87: Line 74:
In ''Phantasy Star Portable 2 Infinity'', it's possible to send Support Character from the Community Tab in the menu during multi-mode to other players in the party. Once received and saved, it becomes possible to bring other player's characters into the party.
In ''Phantasy Star Portable 2 Infinity'', it's possible to send Support Character from the Community Tab in the menu during multi-mode to other players in the party. Once received and saved, it becomes possible to bring other player's characters into the party.


When invited, the Friend Character keeps their type level and type abilities. They will be equipped with the shield-weave at the top of their palette, and only the [[Blast Module]] on that shield-weave is kept. They will also have 5 times normal HP.
When invited, the Friend Character keeps their type level and type abilities. They will be equipped with the shield-weave at the top of their palette, and only the Blast Module on that shield-weave is kept. They will also have 5 times normal HP.


Similar to Your Other Characters, if the character does not have [[Resta]] linked to any weapons on their palette, they will cast Resta using a [[Wand]] when needed. This [[Wand]] will appear even if the character has an otherwise full palette.
After a mission is cleared, the Friend Character has a chance of rewarding the player with [[Trade Items#Extend Fragments | Extend Fragments]] or a Photon Art that character is equipped with. The level of the photon art disc is dependent on the level of the player, and the level of the disc is increased by 5 if the player has a Friend Character of every Race and Gender combination saved.


After a mission is cleared, the Friend Character has a chance of rewarding the player with [[Currencies#Extend Fragments|Extend Fragments]] or a Photon Art that character is equipped with. The level of the photon art disc is dependent on the level of the player, and the level of the disc is increased by 5 if the player has a Friend Character of every Race and Gender combination saved.
The friend character's Level is automatically set to the equivalent of the player character's level. Their stats are scaled downwards or upwards accordingly. If the friend character becomes too low level to use their weapons (including a weapon that's extended from a lower level one), that weapon will be replaced with a generic brand weapon in the same category. Its element and element percentage will be kept (unless the new weapon is elemental locked, such as the [[Crimson]]). These weapons will be upgraded as the player level increases, until the line of generic brand products end (usually at Lv100) or the friend character is high enough level to uses their original weapon.
 
The friend character's Level is automatically set to the equivalent of the player character's level. Their stats are scaled downwards or upwards accordingly. Their stat bonuses from [[Rebirth]] are still applied.
 
If the friend character becomes too low level to use their weapons (including a weapon that's extended from a lower level one), that weapon will be replaced with a generic brand weapon in the same category. Its element and element percentage will be kept (unless the new weapon is elemental locked, such as the [[Crimson]]). These weapons will be upgraded as the player level increases, until the line of generic brand products end (usually at Lv100) or the friend character is high enough level to uses their original weapon.


If an extended weapon is replaced with a lower level one, the new weapon will retain the special effects of the previous weapon (unless the effect is Reflect), but the effect's level will be the same as the special effects level of the new weapon.
If an extended weapon is replaced with a lower level one, the new weapon will retain the special effects of the previous weapon (unless the effect is Reflect), but the effect's level will be the same as the special effects level of the new weapon.


Unsealed weapons are treated as sealed, and their stats and special effect levels will be lowered to match. Except for [[Akatsuki In]], which is a transform condition rather than an unseal.
Unsealed weapons are treated as sealed, and their stats and special effect levels will be lowered to match. Except for [[Akatsuki In]], which is a transform condition rather than an unseal.
If the friend character's level is too low for their [[Shield-weaves]], that [[Shield-weaves]] will also be downgraded. The pattern for how [[Shield-weaves]] are replaced is currently unknown. However, if a [[Shield-weaves|Shield-weave]] is replaced, their [[Blast Modules]] will not be re-linked, regardless of the rank of their blast module, thus leaving them without a [[Blast Types|Blast Technique]]. This applies to Humans, Newmans, Casts, and also applies to Beasts in a similar fashion: if a Beast is too low-level to use their Blast Badge, they will not be able to access that or any [[Blast Types|Blast Technique]].


===Example Cases===
===Example Cases===


'''<u>Case 1:</u>'''
Case 1:


''A Friend Character of Level 1, equipped with an Ice [[Steel Hearts I]], is invited into the party of a Level 70 player:''
A Friend Character of Level 1, equipped with an Ice [[Steel Hearts I]], is invited into the party of a Level 70 player:


Weapons are not scaled upwards, so nothing changes.
Weapons are not scaled upwards, so nothing changes.


'''<u>Case 2:</u>'''
Case 2:


''A Friend Character of Level 120, equipped with an Ice [[Steel Hearts IV]], is invited into the party of a Level 70 player:''
A Friend Character of Level 120, equipped with an Ice [[Steel Hearts IV]], is invited into the party of a Level 70 player:


The Friend Character's [[Steel Hearts IV]] is replaced with a generic brand of the same category with a sufficient level, in this case, the GRM produced [[Huge Cutter]]. The [[Huge Cutter]] retains the same element, element percentage, and equipped Photon Arts as the [[Steel Hearts IV]].
The Friend Character's [[Steel Hearts IV]] is replaced with a generic brand of the same category with a sufficient level, in this case, the GRM produced [[Huge Cutter]]. The [[Huge Cutter]] retains the same element, element percentage, and equipped Photon Arts as the [[Steel Hearts IV]].


'''<u>Case 3:</u>'''
Case 3:


''A Friend Character of Level 130, equipped with an Ice [[Zero Saber]], is invited into the party of a Level 70 player:''
A Friend Character of Level 130, equipped with an Ice [[Zero Saber]], is invited into the party of a Level 70 player:


The Friend Character's [[Zero Saber]] is replaced with a generic brand of the same category with a sufficient level, in this case, the GRM produced [[Crimson]]. Since the Crimson is fire-locked, their saber is now Fire instead of Ice, with the same Photon Arts equipped as before.
The Friend Character's [[Zero Saber]] is replaced with a generic brand of the same category with a sufficient level, in this case, the GRM produced [[Crimson]]. Since the Crimson is fire-locked, their saber is now Fire instead of Ice, with the same Photon Arts equipped as before.


'''<u>Case 4:</u>'''
Case 4:  


''A Friend Character of Level 120, equipped with an unsealed Ice [[Kokuintou Hozuki]], extended to have the special effect Drain Lv5, is invited into the party of a Level 70 player:''
A Friend Character of Level 120, equipped with an unsealed Ice [[Kokuintou Hozuki]], extended to have the special effect Drain Lv5, is invited into the party of a Level 70 player:


The Friend Character's [[Kokuintou Hozuki]] is replaced with a generic brand of the same category with a sufficient level, in this case, the GRM produced [[Huge Cutter]]. The [[Huge Cutter]] retains the same element, element percentage, and equipped Photon Arts as the [[Kokuintou Hozuki]]. Since the [[Kokuintou Hozuki]] has been extended with a Drain effect, the [[Huge Cutter]], which normally does not have any special effects, gains Drain. [[Huge Cutter]]'s special effect level only goes up to Lv1, thus it gains Drain Lv1. Note that the [[Huge Cutter]] normally cannot gain Drain via extending, but Friend Characters does not have such weaknesses.
The Friend Character's [[Kokuintou Hozuki]] is replaced with a generic brand of the same category with a sufficient level, in this case, the GRM produced [[Huge Cutter]]. The [[Huge Cutter]] retains the same element, element percentage, and equipped Photon Arts as the [[Kokuintou Hozuki]]. Since the [[Kokuintou Hozuki]] has been extended with a Drain effect, the [[Huge Cutter]], which normally does not have any special effects, gains Drain. [[Huge Cutter]]'s special effect level only goes up to Lv1, thus it gains Drain Lv1. Note that the [[Huge Cutter]] normally cannot gain Drain via extending, but Friend Characters does not have such weaknesses.


'''<u>Case 5:</u>'''
Case 5:


''A Friend Character of Level 120, equipped with an unsealed Ice [[Kokuintou Hozuki]], extended to have the special effect Drain Lv5, is invited to the party of a Level 90 player:''
A Friend Character of Level 120, equipped with an unsealed Ice [[Kokuintou Hozuki]], extended to have the special effect Drain Lv5, is invited to the party of a Level 90 player:


The [[Kokuintou Hozuki]] is not replaced, as a Level 90 character is able to equip it. However, it loses the effects gained from Unsealing. Its ATK is lowered from 1259 to 969, and its Drain Lv5 is lowered to Drain Lv1, which is what it would have had without unsealing.
The [[Kokuintou Hozuki]] is not replaced, as a Level 90 character is able to equip it. However, it loses the effects gained from Unsealing. Its ATK is lowered from 1259 to 969, and its Drain Lv5 is lowered to Drain Lv1, which is what it would have had without unsealing.
<u>'''Shield-Weaves and Blasts'''</u>
Note that, for cases 2 to 5, if the Friend Character, who is downgraded to Lv70, is originally equipped with a Lv100 [[Shield-weaves|Shield-weave]], that Shield-weave will be downgraded. And if it's equipped with a Blast Module, they will not be able to access that Blast, even if the Blast Module is only B-rank (thus a Lv10 requirement).


{{Navigation}}
{{Navigation}}
Please note that all contributions to PSP2i Wiki are considered to be released under the CC BY-NC-SA 3.0 (see PSP2i:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)