Editing Partner characters
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When invited, that character keeps their level, stats, equipped weapons and photon arts, and equipped type abilities. They will also receive 4 times normal HP. | When invited, that character keeps their level, stats, equipped weapons and photon arts, and equipped type abilities. They will also receive 4 times normal HP. | ||
They will also be equipped with the shield-weave in the top of their palette, and they cannot swap that shield-weave for other shield-weaves in their inventory. Any modules that isn't a Blast Module does not apply, including Visual Modules and Status Resistance Modules. Some Type Abilities also does not apply, such as the any [[Abilities#Item Auto-use Ability |Item Auto-use abilities]], [[Abilities#Special boost ability|Boost abilities]], or any PP related abilities. | They will also be equipped with the shield-weave in the top of their palette, and they cannot swap that shield-weave for other shield-weaves in their inventory. Any modules that isn't a Blast Module does not apply, including Visual Modules and Status Resistance Modules. Some Type Abilities also does not apply, such as the any [[Abilities#Item Auto-use Ability | Item Auto-use abilities]], [[Abilities#Special boost ability|Boost abilities]], or any PP related abilities. | ||
After completing a mission, each Other Character will reward the player with [[Trade Items#Live Tickets | Live Tickets]] dependent on the race of the Other Character. | |||
After completing a mission, each Other Character will reward the player with [[ | |||
They will not receive any EXP from being in the party. | They will not receive any EXP from being in the party. | ||
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When invited, the Friend Character keeps their type level and type abilities. They will be equipped with the shield-weave at the top of their palette, and only the [[Blast Module]] on that shield-weave is kept. They will also have 5 times normal HP. | When invited, the Friend Character keeps their type level and type abilities. They will be equipped with the shield-weave at the top of their palette, and only the [[Blast Module]] on that shield-weave is kept. They will also have 5 times normal HP. | ||
After a mission is cleared, the Friend Character has a chance of rewarding the player with [[Trade Items#Extend Fragments | Extend Fragments]] or a Photon Art that character is equipped with. The level of the photon art disc is dependent on the level of the player, and the level of the disc is increased by 5 if the player has a Friend Character of every Race and Gender combination saved. | |||
After a mission is cleared, the Friend Character has a chance of rewarding the player with [[ | |||
If the friend character becomes too low level to use their weapons (including a weapon that's extended from a lower level one), that weapon will be replaced with a generic brand weapon in the same category. Its element and element percentage will be kept (unless the new weapon is elemental locked, such as the [[Crimson]]). These weapons will be upgraded as the player level increases, until the line of generic brand products end (usually at Lv100) or the friend character is high enough level to uses their original weapon. | The friend character's Level is automatically set to the equivalent of the player character's level. Their stats are scaled downwards or upwards accordingly. If the friend character becomes too low level to use their weapons (including a weapon that's extended from a lower level one), that weapon will be replaced with a generic brand weapon in the same category. Its element and element percentage will be kept (unless the new weapon is elemental locked, such as the [[Crimson]]). These weapons will be upgraded as the player level increases, until the line of generic brand products end (usually at Lv100) or the friend character is high enough level to uses their original weapon. | ||
If an extended weapon is replaced with a lower level one, the new weapon will retain the special effects of the previous weapon (unless the effect is Reflect), but the effect's level will be the same as the special effects level of the new weapon. | If an extended weapon is replaced with a lower level one, the new weapon will retain the special effects of the previous weapon (unless the effect is Reflect), but the effect's level will be the same as the special effects level of the new weapon. |