Editing Partner characters

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== Behaviour In Combat ==
== Behaviour In Combat ==
All Partner Characters have a 30% reduction to the damages they do (which can be mitigated by [[Abilities#Partnership|Partnership]]). Both Story Characters and Friend Characters have 5 times their normal HP, while Other Characters have 4 times their normal HP. During a mission, each partner character will be controlled by the AI, and their behaviours will occur as the AI sees fit. Their behaviours can be affected via '''Quick Orders''', with Follow forcing the partner characters to not break [[chains]]. Β 
All Partner Characters have a 30% reduction to the damages they do (which can be mitigated by [[Abilities#Partnership|Partnership]]). Both Story Characters and Friend Characters have 5 times their normal HP, while Other Characters have 4 times their normal HP. During a mission, each partner character will be controlled by the AI, and their behaviours will occur as the AI sees fit. Their behaviours can be affected via '''Quick Orders'''. Β 


After a Partner Character is incapacitated, they will revive with full HP at the location they were incapacitated at, within about 5 to 10 seconds.
After a Partner Character is incapacitated, they will revive with full HP at the location they were incapacitated at, within about 5 to 10 seconds.
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