Editing Partner characters
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== Behaviour In Combat == | == Behaviour In Combat == | ||
All Partner Characters have a 30% reduction to the damages they do (which can be mitigated by [[Abilities#Partnership|Partnership]]). Both Story Characters and Friend Characters have 5 times their normal HP, while Other Characters have 4 times their normal HP. During a mission, each partner character will be controlled by the AI, and their behaviours will occur as the AI sees fit. Their behaviours can be affected via '''Quick Orders''' | All Partner Characters have a 30% reduction to the damages they do (which can be mitigated by [[Abilities#Partnership|Partnership]]). Both Story Characters and Friend Characters have 5 times their normal HP, while Other Characters have 4 times their normal HP. During a mission, each partner character will be controlled by the AI, and their behaviours will occur as the AI sees fit. Their behaviours can be affected via '''Quick Orders'''. Β | ||
After a Partner Character is incapacitated, they will revive with full HP at the location they were incapacitated at, within about 5 to 10 seconds. | After a Partner Character is incapacitated, they will revive with full HP at the location they were incapacitated at, within about 5 to 10 seconds. |