Editing Max Attack ∞ II
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| planet = Clad 6 | | planet = Clad 6 | ||
| type = Tactical Mission | | type = Tactical Mission | ||
| field = | | field = Clad 0<br>Forest<br>Mine<br>Ruins | ||
| party = 1-4 | | party = 1-4 | ||
| clear = Defeat [[Olga Flow]] | | clear = Defeat [[Olga Flow]] | ||
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| iclv = 220 | | iclv = 220 | ||
| unlock = [[DLC]] | | unlock = [[DLC]] | ||
| desc = This strange realm seems to be the power source. Defeat as many foes as possible and cut off the power!<br>The area connecting to Ragol is dangerous, so watch out. Little Wing, go!<br><br>Client: Emilia | | desc = This strange realm seems to be the power source. Defeat as many foes as possible and cut off the power!<br>The area connecting to Ragol is dangerous, so watch out. Little Wing, go!<br><br>Client: Emilia | ||
}} | }} | ||
''' | '''Maximum Attack ∞ II''', commonly shortened to '''MAI2''', is the second of the [[Max Attack ∞]] series, event missions that were previously featured on ''Phantasy Star Portable 2 Infinity''. It features many unique items as clear rewards, and is a good [[missions|mission]] for finding [[Delnadian]]s and [[Baranz]]. | ||
Clear rank in this mission is determined by the amount of player incapacitations, shared amongst the party. [[Scape Doll]]s cannot be used, nor can the party return to [[Clad 6]] at any point during the mission. If defeated, the player will respawn at a point shortly before their current location. | Clear rank in this mission is determined by the amount of player incapacitations, shared amongst the party. [[Scape Doll]]s cannot be used, nor can the party return to [[Clad 6]] at any point during the mission. If defeated, the player will respawn at a point shortly before their current location. | ||
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Depending on the difficulty played, the boss encouter will be slightly different. On {{Adiff}} difficulty, only [[Olga Flow]] will be faced, and on {{Sdiff}} and {{Idiff}} difficulties, [[Olga Flow Final]] will be faced after defeating Olga Flow. The party will also only have 10 minutes to defeat Olga Flow, as the elevator is on a crash course that must be stopped. | Depending on the difficulty played, the boss encouter will be slightly different. On {{Adiff}} difficulty, only [[Olga Flow]] will be faced, and on {{Sdiff}} and {{Idiff}} difficulties, [[Olga Flow Final]] will be faced after defeating Olga Flow. The party will also only have 10 minutes to defeat Olga Flow, as the elevator is on a crash course that must be stopped. | ||
There are two versions of | There are two versions of Maximum Attack ∞ II, the regular version and the [[Gurhal Boost Road]] version. The regular version features {{Adiff}} and {{Idiff}} difficulties, while the Gurhal Boost Road version features {{Sdiff}} and {{Idiff}} difficulties, along with higher rates. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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After clearing the final room before [[Olga Flow]], Clad 0 may be randomly invaded. The screen will flash red and an extra teleporter will be opened. | After clearing the final room before [[Olga Flow]], Clad 0 may be randomly invaded. The screen will flash red and an extra teleporter will be opened. | ||
In | In Maximum Attack ∞ II, Clad 0 features 2 [[Shoot Mother]]s for the party to fight, and 6 clear boxes. The mission is not over at this point, and the party may return to the Ruins to face Olga Flow. | ||
==Rapico== | ==Rapico== | ||
[[Rapico]] may randomly appear in 1 of 4 locations in the mission. If interacted with, Rapico will grant the player 1 [[R. Lucky Feather]] for use in the [[Rapico's Outlet]] [[trade missions|trade mission]]. | [[Rapico]] may randomly appear in 1 of 4 locations in the mission. If interacted with, Rapico will grant the player 1 [[R. Lucky Feather]] for use in the [[Rapico's Outlet]] [[trade missions|trade mission]]. | ||
* Sector 1: In the second room, Rapico will appear if a message capsule in the south of the room is interacted with. | |||
* Sector 2: In the first room, Rapico may appear next to the warp in the south passage. | |||
* Sector 2: In the first room, the north wall is a fake wall, and Rapico will be behind it. | |||
* Bonus Sector: Rapico may be hidden behind grass in the south-east. | |||
==Creature data== | ==Creature data== | ||
{{MissionCreatureHead}} | {{MissionCreatureHead}} | ||
{{MissionCreatureRow|Booma|{{Ice}}| -| -|120|175|220| -|Bonus}} | {{MissionCreatureRow|Booma|{{Ice}}| -| -|120|175|220| -|Bonus}} | ||
{{MissionCreatureRow|Chaos Bringer|{{Dark}}| -| -|120|175|220|{{Handgun1}}|2 | {{MissionCreatureRow|Chaos Bringer|{{Dark}}| -| -|120|175|220|{{Handgun1}}|2}} | ||
{{MissionCreatureRow|Galdeen|{{Dark}}| -| -|120|175|220| -|2}} | {{MissionCreatureRow|Galdeen|{{Dark}}| -| -|120|175|220| -|2}} | ||
{{MissionCreatureRow|Garanz|{{Lightning}}| -| -|120|175|220|{{Handgun1}}|1 | {{MissionCreatureRow|Garanz|{{Lightning}}| -| -|120|175|220|{{Handgun1}}|1}} | ||
{{MissionCreatureRow|Indi Belra|{{Dark}}| -| -|120|175|220|{{Saber1}}|2 | {{MissionCreatureRow|Indi Belra|{{Dark}}| -| -|120|175|220|{{Saber1}}|2}} | ||
{{MissionCreatureRow| | {{MissionCreatureRow|Shoot Mother|{{Light}}| -| -|120|175|220|{{Handgun1}}|Clad 0}} | ||
{{MissionCreatureRow|Sinow Beat|{{Earth}}| -| -|120|175|220|{{Handgun1}}|1}} | {{MissionCreatureRow|Sinow Beat|{{Earth}}| -| -|120|175|220|{{Handgun1}}|1}} | ||
{{MissionRareCreatures}} | {{MissionRareCreatures}} | ||
{{MissionCreatureRow|Baranz|{{Lightning}}| -| -|120|175|220|{{Saber1}} {{Handgun1}}|Bonus<ref>Several Baranz are guaranteed in the bonus sector</ref> | {{MissionCreatureRow|Baranz|{{Lightning}}| -| -|120|175|220|{{Saber1}} {{Handgun1}}|Bonus<ref>Several Baranz are guaranteed in the bonus sector</ref>}} | ||
{{MissionCreatureRow|Delnadian|{{Dark}}| -| -|120|175|220|{{Handgun1}}|Bonus<ref>Several Delnadian are guaranteed in the bonus sector</ref> | {{MissionCreatureRow|Delnadian|{{Dark}}| -| -|120|175|220|{{Handgun1}}|Bonus<ref>Several Delnadian are guaranteed in the bonus sector</ref>}} | ||
{{MissionBossCreatures}} | {{MissionBossCreatures}} | ||
{{MissionCreatureRow|Olga Flow|{{Dark}}| -| -|124|179|224| -|Final | {{MissionCreatureRow|Olga Flow|{{Dark}}| -| -|124|179|224| -|Final}} | ||
{{MissionCreatureRow|Olga Flow Final| | {{MissionCreatureRow|Olga Flow Final|All| -| -|124|179|224| -|Final}} | ||
|} | |} | ||
<references/> | <references/> | ||
==Clear data== | ==Clear data== | ||
===Regular version=== | ===Regular version=== | ||
{{MissionRewardHead}} | {{MissionRewardHead}} | ||
{{MissionRewardRow|s|0-4 incapacitations| | {{MissionRewardRow|s|0-4 incapacitations| -| -|675| -|1350| -| -|63200| -|126400}} | ||
{{MissionRewardRow|a|5-? incapacitations|?| -|?| -| -|?| -|? | {{MissionRewardRow|a|5-? incapacitations| -| -|?| -|?| -| -|?| -|?}} | ||
{{MissionRewardRow|b|?-? incapacitations|?| -|?| -| -|?| -|? | {{MissionRewardRow|b|?-? incapacitations| -| -|?| -|?| -| -|?| -|?}} | ||
{{MissionRewardRow|c|?+ incapacitations| | {{MissionRewardRow|c|?+ incapacitations| -| -|?| -|?| -| -|?| -|?}} | ||
|} | |} | ||
==== | ====S-Rank item rewards==== | ||
{{MissionItemHead}} | {{MissionItemHead}} | ||
{{ | {{MissionItemRowI|diff=i|diffspan=8|Extend Fragment|1|1/1}} | ||
{{MissionItemRowI|Hunters Ticket|2|1/1}} | |||
{{ | {{MissionItemRowI|Photon Booster|1|?}} | ||
{{ | {{MissionItemRowI|Photon Code|1|?}} | ||
{{ | {{MissionItemRowI|Cursed Dark Flow|1|?}} | ||
{{ | {{MissionItemRowI|Dark Meteor Shot|1|?}} | ||
{{ | {{MissionItemRowI|Flowen's Shield|1|?}} | ||
{{ | {{MissionItemRowI|S-Gold Blades|1|?}} | ||
{{ | {{MissionItemRowA|diff=a|diffspan=6|Extend Fragment|1|1/1}} | ||
{{ | {{MissionItemRowA|Hunters Ticket|1|1/1}} | ||
{{MissionItemRowA|Photon Booster|1|?}} | |||
{{ | {{MissionItemRowA|Photon Code|1|?}} | ||
{{ | {{MissionItemRowA|Flowen's Shield|1|?}} | ||
{{ | {{MissionItemRowA|S-Gold Blades|1|?}} | ||
{{ | |||
{{ | |||
|} | |} | ||
===Gurhal Boost Road=== | ===Gurhal Boost Road=== | ||
{{MissionRewardHead}} | {{MissionRewardHead}} | ||
{{MissionRewardRow|s|0-4 incapacitations | {{MissionRewardRow|s|0-4 incapacitations| -| -| -|1350|?| -| -| -|?|?}} | ||
{{MissionRewardRow|a|5-? incapacitations | {{MissionRewardRow|a|5-? incapacitations| -| -| -|?|?| -| -| -|?|?}} | ||
{{MissionRewardRow|b|?-? incapacitations | {{MissionRewardRow|b|?-? incapacitations| -| -| -|?|?| -| -| -|?|?}} | ||
{{MissionRewardRow|c|?+ incapacitations | {{MissionRewardRow|c|?+ incapacitations| -| -| -|?|?| -| -| -|?|?}} | ||
|} | |} | ||
==== | ====S-Rank item rewards==== | ||
{{MissionItemHead}} | {{MissionItemHead}} | ||
{{ | {{MissionItemRowI|diff=i|diffspan=8|Extend Fragment|1|1/1}} | ||
{{MissionItemRowI|Hunters Ticket|3|1/1}} | |||
{{ | {{MissionItemRowI|Photon Booster|1|?}} | ||
{{ | {{MissionItemRowI|Photon Code|1|?}} | ||
{{ | {{MissionItemRowI|Cursed Dark Flow|1|?}} | ||
{{ | {{MissionItemRowI|Dark Meteor Shot|1|?}} | ||
{{ | {{MissionItemRowI|Flowen's Shield|1|?}} | ||
{{ | {{MissionItemRowI|S-Gold Blades|1|?}} | ||
{{ | {{MissionItemRowS|diff=s|diffspan=6|Extend Fragment|1|1/1}} | ||
{{ | {{MissionItemRowS|Hunters Ticket|2|1/1}} | ||
{{MissionItemRowS|Photon Booster|1|?}} | |||
{{ | {{MissionItemRowS|Photon Code|1|?}} | ||
{{ | {{MissionItemRowS|Flowen's Shield|1|?}} | ||
{{ | {{MissionItemRowS|S-Gold Blades|1|?}} | ||
{{ | |||
{{ | |||
|} | |} | ||
{{Tactical Missions}} | {{Tactical Missions}} |