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[[File:Curtz Vanguard Palette.png|thumb|Curtz's Vanguard Palette. Don't use it.|300x300px]]
[[File:Curtz Vanguard Palette.png|thumb|Curtz's Vanguard Palette. Don't use it.]]


== Overview ==
== Overview ==
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Don't worry about the lighter weapons part: the true spirit of Vanguards, is to do whatever the hell you want! With decent offensive stats both sides, and the ability to use any Photon Arts at a barely acceptable level, Vanguards are a walking talking Gurhal's Greatest Hits album.
Don't worry about the lighter weapons part: the true spirit of Vanguards, is to do whatever the hell you want! With decent offensive stats both sides, and the ability to use any Photon Arts at a barely acceptable level, Vanguards are a walking talking Gurhal's Greatest Hits album.
== Sample Palettes ==
[[File:Sample Vanguard Palette 1.png|thumb|200x200px]]
'''<u>Sample Melee Based Palette on the right:</u>'''
* Tech-Mag ({{Square}} Foverse , {{Triangle}} Zalure) + Whip ({{Triangle}} Vivi Dezza)
* Twin Sabers ({{Triangle}} Assault Crush)
* Machine Gun ({{Square}} Meseta Fever {{Triangle}} Charge Shot I) + Wand ({{Square}} Sazonde , {{Triangle}} Zalure)
* Handgun ({{Square}} Long Range Shoot {{Triangle}} Charge Shot I) + Dagger ({{Triangle}} Shisoku Tenkai-zan)
* Rod ({{Square}} Sazonde, {{Triangle}} Resta,  R+{{Square}} Shifta,  R+{{Triangle}} Deband)
* Axe ({{Triangle}} Anga Grudda)
Foverse is positioned next to three melee weapons to allow quick swapping. Machine Gun and Wand are used for quickly accumulating chains from midrange. Machine Guns allows strafing while attacking, which allows Sazonde -> approaching while holding Meseta Fever -> Assault Crush. Handgun is used for ranged damage, and FPS sniping. Dagger is used for faster movement, and provides a boost to the Handgun's damage. Sazonde and Zalure are equipped twice for easier access from anywhere on the palette.
Compared to Hunters, Vanguards are more accurate on their melee weapons, deal more damage on Ranged weapons, and has longer duration on their buffs and debuffs, in exchange for dealing lower damage on melee weapons. Characterized here by the use of Machine Gun and the Handgun Dagger pair, which are not commonly used on Hunter.
[[File:Sample Ranged Based Palette.png|thumb|200x200px]]
'''<u>Sample Ranged Based Palette on the right:</u>'''
* Twin Handguns ({{Square}} Long Range Bullets {{Triangle}} Charge Shot I)
* Shotgun ({{Square}} Barada Longa {{Triangle}} Charge Shot II)
* Crossbow ({{Square}} Yak Longa {{Triangle}} Charge Shot I) + Wand ({{Square}} Foverse , {{Triangle}} Zalure)
* Rod ({{Square}} Sazonde, {{Triangle}} Resta,  R+{{Square}} Shifta,  R+{{Triangle}} Deband)
* Sword ({{Triangle}} Tornado Break)
* Laser Cannon ({{Square}}Save Prism {{Triangle}}Charge Shot II)
Twin handguns and Wand is used for chainbuilding. Shotgun is for single target chainbreaks, while Crossbow (CS1) is used for dealing with groups of mobs. Both of these works very well with Foverse. Laser Cannon (CS2) serves as a last resort to groups of troublesome enemies (stunlock go brrrrr). Sword is also used to deal with groups of mobs, specifically ranged resistant ones. It's also used to deal with large bosses (like [[Dragon]]) with multi-targets, which ranged weapons tend to have some trouble with, hence the use of Tornado Break. It's recommended to keep a Rifle in the inventory: while Twin Handguns and Laser Cannons both have FPS mode, and can be used to snipe weakness or ceiling bombs, they can't deal with flying bosses or tall bosses very well, which rifles are fantastic against.
Compared to Rangers, Vanguard's biggest loss is the 20% less damage on Shotguns (due to having less shots), in exchange, Vanguard's get longer buff and debuff durations, and access to more Traps. Other than that, their performance is fairly similar. As a result, Vanguard can be a good choice for aspiring Rangers, until they get Lv21+ Shotgun Photon Art Discs.
[[File:Sample Technic Based Palette.png|thumb|200x200px]]
'''<u>Sample Technic Based Palette on the right:</u>'''
* Machine Gun ({{Square}} Meseta Fever {{Triangle}} Charge Shot II) + Dagger ( {{Triangle}} Shisoku Tenkai-zan)
* R-Mag + Wand ({{Square}} Nagrants, {{Triangle}} Zalure)
* Rod ({{Square}} Sazonde, {{Triangle}} Nosdiga,  R+{{Square}} Foverse,  R+{{Triangle}} Gidiga)
* Rod ({{Square}} Anti, {{Triangle}} Resta,  R+{{Square}} Shifta,  R+{{Triangle}} Deband)
* Longbow ({{Square}} Attack {{Triangle}}Charge Shot II)
* Laser Cannon ({{Square}}Save Prism {{Triangle}}Charge Shot II)
R-Mag + Nagrants combo is used for super fast chain building via strafe casting abuse. Since strafe casting runs out of pp fairly quickly, a Meseta Fever Machine Gun is used during PP recharge. A Dagger is used to improve the machine gun's damage, and to provide additional movement. The rod is loaded with chainers and chainbreakers: Nosdiga is used for midranged single target breaks, which combos well with Sazonde; Gidiga is used for dealing with groups of mobs: it combos well with Foverse, knocks down all enemies at close range, and deals high damage. A longbow is used for FPS sniping, as well as close up single target breaks. And finally, a Laser Cannon is used to deal with a wide groups of enemies at midrange, which technics don't provide much cover for.
Compared to Forces, Vanguards lose all the tier 3 Technics, the bread and butter of Forces. As a result, Vanguards lose a ton of damage from technics, and has significantly worse buffs and debuffs, in both potency and duration, without anything relevant to show for it. Similar to Rangers, Vanguards can be a good choice to transition through, picking up useful abilities, until they get access to Lv21+ Technic Photon Art Discs.
Of course, the entire setup goes out of whack once the player reaches Vanguard Lv50 and gets [[How to Vanguard Basically#Ignited Arts|Ignite Arts]].


== Pros and Cons of Vanguard ==
== Pros and Cons of Vanguard ==
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'''Lightning Hi-Speed''' (Force Lv13): Makes Sazondes faster.
'''Lightning Hi-Speed''' (Force Lv13): Makes Sazondes faster.
== Sample Palettes ==


== Ignited Arts ==
== Ignited Arts ==
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Ignited Arts costs 7 slots, and increases the level limit of all player Photon Arts from 20 to 25 (with the exception of Zalure, Jellen, Shifta, Deband, Anti and Resta). This may sound like a massive cost for something that seems insignificant, so let's go through what exactly it covers.
Ignited Arts costs 7 slots, and increases the level limit of all player Photon Arts from 20 to 25 (with the exception of Zalure, Jellen, Shifta, Deband, Anti and Resta). This may sound like a massive cost for something that seems insignificant, so let's go through what exactly it covers.


First, 5 more levels constitutes around a 5% increment to all Photon Arts damage. This is a decently sizable boost for Skills and Technics, although not so much Bullets.
First, 5 more levels consistutes around a 5% increment to all Photon Arts damage. This is a decently sizable boost for Skills and Technics, although not so much Bullets.


Second, going from Lv20 to Lv25 moves the PAs up a tier, which gives them additional properties.  
Second, going from Lv20 to Lv25 moves the PAs up a tier, which gives them additional properties.  


For Technics, this means an expansion in size, range, and even hit count in some cases. The most notable of which being [[Foverse]], which upgrades from 2 hits to 3 hits, with a much longer duration, upgrading it from a good chaining tool to one of the best chaining tools in the game.
For Technics, this means an expansion in size, range, and even hit count in some cases. The most notable of which being [[Foverse]], which upgrades from 2 hits to 3 hits, and upgrades it from a good chaining tool to one of the best chaining tools in the game.


For Skills, getting a skill to above Lv25 usually reduces some of their stages' PP use by 10. Some Skills, such as [[Assault Crush]], has both Stage 1 and Stage 2 reduced by 10 PP, which reduces its total PP use by 20. This is a huge help to PP economy, and improves the viability of high PP weapons, which are very common at high levels.
For Skills, getting a skill to above Lv25 usually reduces some of their stages' PP use by 10. Some Skills, such as [[Assault Crush]], has both Stage 1 and Stage 2 reduced by 10 PP, which reduces its total PP use by 20. This is a huge help to PP economy, and improves the viability of high PP weapons, which are very common at high levels.


The most important part of obtaining Lv25 bullets, meanwhile, is an additional bullet to [[Cards]] and [[Shotguns]], which becomes a 50% damage bonus to Cards, and a 25% damage bonus for Shotguns. Shotguns are already one of Vanguard's most powerful chain break tools even at Lv20, and is absolutely nuts at Lv25.
Getting Bullets to Lv25 doesn't mean all that much. Besides the aforementioned damage bonus, it also provides a 5% range bonus for Long-Range bullets (from 125% at Lv20 to 130% at Lv25), as well as a 5% elemental bonus for Elemental bullets (from 20% at Lv20 to 25% at Lv25). Neither of which are that important to be honest.
 
What Lv25 bullets does provide, is an additional bullet to [[Cards]], and more importantly, [[Shotguns]], which becomes a 50% damage bonus to Cards, and a 25% damage bonus for Shotguns. Shotguns are already one of Vanguard's most powerful chain break tools even at Lv20, and is absolutely nuts at Lv25.


'''When put together, an Ignited Arts Vanguard is someone with the potential damage of Hunters and Rangers, while retaining all of the best chaining tools of Forces.'''  
'''When put together, an Ignited Arts Vanguard is someone with the potential damage of Hunters and Rangers, while retaining all of the best chaining tools of Forces.'''  
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The player has a maximum of 12 slots. 7 is allocated for Ignited Arts, and 1 is for Full Charge Shot (if you are using Shotgun), and there's only 4 slots left, which isn't enough room to fit all of the great abilities, such as PP Skill Save (2 slots), PP Tech Save (2 slots), Half Defense (3 slots), Damage Convert PP (2 slots), various technic hi-speeds (1 slots each). Most notably, Deumans' viability with Ignited Arts is severely hindered, as they really want both PP reduction abilities and defensive abilities, which they can't fit with Ignited Arts.
The player has a maximum of 12 slots. 7 is allocated for Ignited Arts, and 1 is for Full Charge Shot (if you are using Shotgun), and there's only 4 slots left, which isn't enough room to fit all of the great abilities, such as PP Skill Save (2 slots), PP Tech Save (2 slots), Half Defense (3 slots), Damage Convert PP (2 slots), various technic hi-speeds (1 slots each). Most notably, Deumans' viability with Ignited Arts is severely hindered, as they really want both PP reduction abilities and defensive abilities, which they can't fit with Ignited Arts.
[[File:Sample Vanguard Palette.png|thumb|200x200px]]
Sample Palette on the right:
* Twin Claws ({{Triangle}} Sougacho Sekka)
* Crossbow ({{Square}} Yak Longa {{Triangle}} Charge Shot I) + Wand ({{Square}} Foverse, {{Triangle}} Zalure)
* Shotgun ({{Square}} Baraga Maga {{Triangle}} Charge Shot II)
* Twin Handguns ({{Square}} Attack {{Triangle}} Charge Shot I)
* Machine Gun ({{Square}} Meseta Fever  {{Triangle}} Charge Shot I) + Wand ({{Square}} Sazonde, {{Triangle}} Zalure)
* Rod ({{Square}} Anti, {{Triangle}} Resta,  R+{{Square}} Shifta,  R+{{Triangle}} Deband)
Foverse combos right into either the melee weapon, Shotgun for single target break, or crossbow for mob control. Twin handguns is used while approaching, for FPS sniping, and, if you are using the [[T. Heaven Punishers]] (I can assume you have that by now, right?), deals with multi target enemies and grouped mobs from a distance. It also plays well with Sazonde. Meseta Fever once again returns for PP management (feel free to drop that if you are newman).
While Vanguards ultimately still has less damage than the other types, since they miss assets like lv21+ Shifta, Hi-speed charge, Burst Shooter, Attack Booster, and just less room on their ability slots, Vanguards are unique in that they can get the most out of every weapon and almost every technic, at the same time. And traps too!


== Other Notes ==
== Other Notes ==


{{Getting Started}}
{{Getting Started}}
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