Editing How to Infinity Mission, Basically
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Unfortunately, since a large amount of [[Weapons]], especially ones of the highest rarity, are locked behind [[Infinity Missions]], learning how to use it effectively is all but inevitable. So, here we are! | Unfortunately, since a large amount of [[Weapons]], especially ones of the highest rarity, are locked behind [[Infinity Missions]], learning how to use it effectively is all but inevitable. So, here we are! | ||
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For Dropping, obviously '''Drop Rate +''' is an absolute must. Enemies with [[Aura of power]] also has a significantly higher drop rate (like, several times higher), therefore '''Boost Enemy Rate x''' is also a must. | For Dropping, obviously '''Drop Rate +''' is an absolute must. Enemies with [[Aura of power]] also has a significantly higher drop rate (like, several times higher), therefore '''Boost Enemy Rate x''' is also a must. | ||
'''Enemy HPx''', '''Enemy ACCx''', and '''Enemy ATK TECx''' can be good, but the first two Levels all make the enemies more difficult, which makes it more difficult to obtain the adequate Synthesis Points to Synthesis their missions. | '''Enemy HPx''', '''Enemy ACCx''', and '''Enemy ATK TECx''' can be good, but the first two Levels all make the enemies more difficult, which makes it more difficult to obtain the adequate Synthesis Points to Synthesis their missions. However, These effects also don't appear on [[Mission Discs]], which makes them incredibly difficult to obtain without [[Downloadable content]]: the only way to spawn these effects is to obtain it randomly from synthesizing missions with a total of 7 or more different effects. Even after obtaining them, it's a massive pain to actually isolate them individually in order to apply them to missions. | ||
'''Weapon Attribute Rate +, Armor Attribute Rate +''' provides manipulation of the Drops' elements, which is quite useful. Apply when needed. | '''Weapon Attribute Rate +, Armor Attribute Rate +''' provides manipulation of the Drops' elements, which is quite useful. Apply when needed. | ||
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If the result mission does not have all the effects we want, you need to synthesize another pair of 4-effect missions and try again. | If the result mission does not have all the effects we want, you need to synthesize another pair of 4-effect missions and try again. | ||
=== Rare Enemy Rates === | === Rare Enemy Rates === | ||
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=== Specific Monster Ranks === | === Specific Monster Ranks === | ||
== Reducing Effects from an Infinity Mission == | == Reducing Effects from an Infinity Mission == | ||
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#If it's not, synthesize the new result mission with each of the two identical missions. The special effects should be reduced by one each time, while the attributes are kept the same. | #If it's not, synthesize the new result mission with each of the two identical missions. The special effects should be reduced by one each time, while the attributes are kept the same. | ||
#Repeat this process until the special effect you don't want is gone. | #Repeat this process until the special effect you don't want is gone. | ||
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