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| 4 missions with 2 special effects each (all the effects are different). | | 4 missions with 2 special effects each (all the effects are different). |
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| * You can get 4 effects on a mission using only 3 2-effect missions as well, but it's more difficult to perform RNG-wise.
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| 2 missions with 3 special effects each (all the effects are different, and 4 out of these 6 effects we want on our final mission). | | 2 missions with 3 special effects each (all the effects are different, and 4 out of these 6 effects we want on our final mission). |
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| === Putting 5 Special Effects on a Mission === | | === Putting 5 Special Effects on a Mission === |
| To put 5 special effects onto a mission, we need a total of 8 different effects on the two material missions. In other words, we need two missions with 4 special effects.
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| Follow the [[How to Infinity Mission, Basically#Putting 4 Special Effects on a Mission|Putting 4 Special Effects on a Mission]] section twice, and obtain 2 missions with 4 special effects.
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| At this point you should have the following missions:
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| 4 missions with 2 special effects each (the effects are all different).
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| 4 missions with 3 special effects each (by mix-matching the 4 2-effect missions).
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| 2 missions with 4 special effects each (the effects are all different).
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| Synthesize the two missions with 4 special effects with each other: this gives us a chance of having a mission with all 5 effects we want.
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| Note that, because we are working with 8 effects, an lv1 special effect will be added to the effect pool, which can mess up our final result. In other words, more chances for RNG to fuck you over! Thanks SEGA!
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| Also, ABSOLUTELY no duplicates are allowed: if there's an extra duplicate effect (i.e. a mission with 5 effects + a mission with 4 effects), there will be TWO lv1 special effects added to the effect pool, which drastically affects our RNG. If there's one duplicate effects within the 4 effects, we will not be able to attach a 5th effect onto the mission.
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| If the result mission does not have all the effects we want, you need to synthesize another pair of 4-effect missions and try again.
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| === '''Putting 5 Rank 3 Special Effects on a Mission''' === | | === '''Putting 5 Rank 3 Special Effects on a Mission''' === |
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| === Rare Enemy Rates === | | === Rare Enemy Rates === |
| There's literally no way to delibrately improve this, as the stat is invisible in-game and effectively untestable. | | There's literally no way to delibrately improve this. |
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| === Specific Monster Ranks === | | === Specific Monster Ranks === |