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4 missions with 2 special effects each (all the effects are different).
4 missions with 2 special effects each (all the effects are different).
* You can get 4 effects on a mission using only 3 2-effect missions as well, but it's more difficult to perform RNG-wise.


2 missions with 3 special effects each (all the effects are different, and 4 out of these 6 effects we want on our final mission).
2 missions with 3 special effects each (all the effects are different, and 4 out of these 6 effects we want on our final mission).
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=== Putting 5 Special Effects on a Mission ===
=== Putting 5 Special Effects on a Mission ===
To put 5 special effects onto a mission, we need a total of 8 different effects on the two material missions. In other words, we need two missions with 4 special effects.
Follow the [[How to Infinity Mission, Basically#Putting 4 Special Effects on a Mission|Putting 4 Special Effects on a Mission]] section twice, and obtain 2 missions with 4 special effects.
At this point you should have the following missions:
4 missions with 2 special effects each (the effects are all different).
4 missions with 3 special effects each (by mix-matching the 4 2-effect missions).
2 missions with 4 special effects each (the effects are all different).
Synthesize the two missions with 4 special effects with each other: this gives us a chance of having a mission with all 5 effects we want.
Note that, because we are working with 8 effects, an lv1 special effect will be added to the effect pool, which can mess up our final result. In other words, more chances for RNG to fuck you over! Thanks SEGA!
Also, ABSOLUTELY no duplicates are allowed: if there's an extra duplicate effect (i.e. a mission with 5 effects + a mission with 4 effects), there will be TWO lv1 special effects added to the effect pool, which drastically affects our RNG. If there's one duplicate effects within the 4 effects, we will not be able to attach a 5th effect onto the mission.
If the result mission does not have all the effects we want, you need to synthesize another pair of 4-effect missions and try again.


=== '''Putting 5 Rank 3 Special Effects on a Mission''' ===
=== '''Putting 5 Rank 3 Special Effects on a Mission''' ===
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=== Rare Enemy Rates ===
=== Rare Enemy Rates ===
There's literally no way to delibrately improve this, as the stat is invisible in-game and effectively untestable.
There's literally no way to delibrately improve this.


=== Specific Monster Ranks ===
=== Specific Monster Ranks ===
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