Editing How to Infinity Mission, Basically
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This trait of IMs is a double edged sword. On one hand, we can't RNG abuse two material missions to produce the mission we want. Instead, we have to produce a large number of missions, which takes far more effort than otherwise. On the other hand, we can use it to produce multiple copies of the same mission, which is very useful for special effect purposes. | This trait of IMs is a double edged sword. On one hand, we can't RNG abuse two material missions to produce the mission we want. Instead, we have to produce a large number of missions, which takes far more effort than otherwise. On the other hand, we can use it to produce multiple copies of the same mission, which is very useful for special effect purposes. | ||
Anyway, if you ever wind up with a mission you don't want, [[How to Infinity Mission, Basically#Break in the case of RNG screw|Break in the case of RNG screw]]. | |||
=== Special Effects === | === Special Effects === | ||
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Synthesis Points severely prolongs the Synthesis process, and makes <u>each mention of '''Mission Synthesis''' in the following steps represent anywhere between 1 to 4 Infinity-Difficulty run of '''each''' of the two component missions</u>. However, there isn't anything worth mentioning beyond ''"Just do the highest difficulty you can"''. There's no other way to earn points faster, and the '''Code Level''' is largely outside of player control, due to many of its contributing factors being RNG-based. Which means that we can't really manipulate the '''Synthesis Points''' requirements either. | Synthesis Points severely prolongs the Synthesis process, and makes <u>each mention of '''Mission Synthesis''' in the following steps represent anywhere between 1 to 4 Infinity-Difficulty run of '''each''' of the two component missions</u>. However, there isn't anything worth mentioning beyond ''"Just do the highest difficulty you can"''. There's no other way to earn points faster, and the '''Code Level''' is largely outside of player control, due to many of its contributing factors being RNG-based. Which means that we can't really manipulate the '''Synthesis Points''' requirements either. | ||
Also, since the missions we need to synthesize is dependent on the results we get, it's not recommended to run a mission a dozen times for a large amount of synthesis points for synthesizing-en-masse: it's very possible that the mission winds up becoming useless and the points are wasted. | Also, since the missions we need to synthesize is dependent on the results we get, it's not recommended to run a mission a dozen times for a large amount of synthesis points for synthesizing-en-masse: it's very possible that the mission winds up becoming useless and the points are wasted. |