Editing How to Infinity Mission, Basically

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To get 3 special effects on a mission, we need a total of 4 different effects on the two material missions.  
To get 3 special effects on a mission, we need a total of 4 different effects on the two material missions.  


There is one main rule in our way: if there are more than 7 effects between the two missions (including duplicates), a lv1 effect will be added into the pool
We need to avoid having duplicates of effects on the missions: if there are more than 7 effects between the two missions (including duplicates), a lv1 effect will be added into the pool, which will screw up our synthesis.
 
This can massively screw up our synthesis, and must be avoided at all costs. '''As such, we must not have duplicate effects on the missions, and must not have extra effects on the missions (i.e. these missions should have no special effects other than those 4).'''


In other words, our two missions should both have all the correct attributes (to avoid additional synthesis later) and have two special effects each (3 of which we want, all at highest level).
In other words, our two missions should both have all the correct attributes (to avoid additional synthesis later) and have two special effects each (3 of which we want, all at highest level).
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