Editing How to Infinity Mission, Basically
From PSP2i Wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 240: | Line 240: | ||
===Enemy Level=== | ===Enemy Level=== | ||
After all that, we can finally worry about the '''Bonus Enemy Levels''' on the [[Infinity Missions]]. We want the enemy level to be at +49, as that provides the largest built-in drop rate bonus (200%). | After all that, we can finally worry about the '''Bonus Enemy Levels''' on the [[Infinity Missions]]. We want the enemy level to be at +49, as that provides the largest built-in drop rate bonus (200%). | ||
The process of pumping level is fairly simple: | The process of pumping level is fairly simple: | ||
For our attribute mission, we repeat the last synthesis, and synthesize a mission with the exact same Attributes. Then, we can synthesis the two identical missions into each other. This allows us to increase the level of the mission without changing any other attributes. The enemy level is the average of the enemy levels of the 2 missions, with a randomly chosen modifier between -10 and +10. Meaning that, by synthesizing even just the same mission, we have a chance of the enemy level increasing. Once it does, we synthesis using that one and the higher level of the two old ones. Rinse and repeat until it hits +49. | |||
== Advanced Synthesis == | == Advanced Synthesis == |