How to Hunter Basically: Difference between revisions

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== General Game flow ==
== General Game flow ==
''A balanced warrior adept at close combat with high ATK and DEF. Skilled in the use of melee weapons. Good for beginners.''
A Hunter is a melee specialist. With a high ATK, hunters is best fit for melee weapons. With a high HP and DEF, they are also comfortable as a front-liner. Although, with their reliance on melee weapons, this also means that Hunters spend a lot more time running around than other Types. Speaking of melee weapons, melee weapons fall into a few different categories: a two-handed weapon with a big ATK and wide swing; a pair of twin weapons with a low ATK, but high hit count and fast attacking speed; and a one-handed weapon with decent ATK and decent attacking speed. Each weapon in the same category has similar functions, but has subtle differences which affects their overall performance. With this redundancy in mind, rather than pushing for weapons with simply big on paper numbers, a Hunter would work better with weapons they are more comfortable with using.
Typically, a Hunter palette consists of a chainbreaker weapon, a chaining weapon, a gun for utilities, and a TECHNIC weapon with various support technics.


== General Tips ==
== General Tips ==

Revision as of 07:04, 26 November 2021

Hi, this is AAAAAAAAAAAAA, and I'm here to talk about how to play Hunter, basically.

Sample Palette, according to Curtz

General Game flow

A balanced warrior adept at close combat with high ATK and DEF. Skilled in the use of melee weapons. Good for beginners.

A Hunter is a melee specialist. With a high ATK, hunters is best fit for melee weapons. With a high HP and DEF, they are also comfortable as a front-liner. Although, with their reliance on melee weapons, this also means that Hunters spend a lot more time running around than other Types. Speaking of melee weapons, melee weapons fall into a few different categories: a two-handed weapon with a big ATK and wide swing; a pair of twin weapons with a low ATK, but high hit count and fast attacking speed; and a one-handed weapon with decent ATK and decent attacking speed. Each weapon in the same category has similar functions, but has subtle differences which affects their overall performance. With this redundancy in mind, rather than pushing for weapons with simply big on paper numbers, a Hunter would work better with weapons they are more comfortable with using.

Typically, a Hunter palette consists of a chainbreaker weapon, a chaining weapon, a gun for utilities, and a TECHNIC weapon with various support technics.

General Tips

Weapons Introduction

Other Considerations

Type Abilities

Race Differences

Notable Weapons

Where to go from here

Other notes