Editing How to Hunter Basically

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Its other primary function is to heal the player while they are not under any danger from enemies, such as moving between rooms and different waves. Of course, this function is entirely replacable by a couple [[Resta]] casts, sooooo....  
Its other primary function is to heal the player while they are not under any danger from enemies, such as moving between rooms and different waves. Of course, this function is entirely replacable by a couple [[Resta]] casts, sooooo....  
=== Damage Resist ===
Obtained from Vanguard Lv2, reduces all damage taken by 10%. Good on paper, but the size of the reduction isn't enough to be relevant. For example, if you took 600 damage, the damage will be reduced by just 60 (or in another sense, you effectively healed 60 HP after taking 600 damage), which is....extremely low, to say the least. And on smaller damage amounts, the reduction will be too low to even be noticable. 2 Slots is a tough fit as well.


=== HP/PP Absorb===
=== HP/PP Absorb===
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===Soaking Guard===
===Soaking Guard===
Obtained at Type level 10, increases '''Guard''' damage reduction by 10%. Most notably applies to [[Shields]], which now prevents 100% damage. A good ability if you like to '''Guard''' often or use Shields a lot. Not really good early game as damage numbers are low, and better late game where damage is so high that even reduced damage can still be significant.
Obtained at Type level 10, increases '''Guard''' damage reduction by 10%. Most notably applies to [[Shields]], which now prevents 100% damage. A good ability if you like to '''Guard''' often or use Shields a lot.


===Wild Blast===
===Wild Blast===
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