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| ===TECHNICS=== | | ===TECHNICS=== |
| ====TECHNIC Weapon==== | | ====TECHNIC Weapon==== |
| Investing into all 3 TECHNIC weapons costs a bit too much, so we gotta pick one and stick to it till we get more type points to waste on inconsequential weapons.
| | =====Rods===== |
| | | =====Wands===== |
| Things to look for on a TECHNIC weapon:
| | =====Tech-Mags===== |
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| * A Hunter isn't gonna be breaking on a TECHNIC anyway, so the TEC score is more-or-less iirelevant.
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| ** In the same vein, the PA multiplier on the weapon is also more-or-less iirelevant.
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| ** Chaining is the primary use of offensive TECHNICs for a Hunter, so make sure the TEC score allows at least 1 damage so it can actually provide chains.
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| ** A support TECHNIC doesn't care about either PA multiplier or TEC score at all.
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| * Since Hunters would prefer to conserve PP for melee [[Photon Arts]], it would be best to find a weapon with low PP consumption to use.
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| * A Hunter doesn't necessarily need all that many TECHNICs, so only use as many TECHNIC slots as you actually need.
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| So quick rundown:
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| * [[Wands]] have 2 slots, and is on the right-hand. With Wands, the most important question is, "What are you going to use on the left-hand with it?". Note that the choices for a low pp consumption wand is limited, but thankfully two of them are [[Downloadable content]] and thus very easily accessible.
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| * [[Tech-Mags]] have 2 slots, and is on the left-hand, which allows it to share palettes with any striking weapons on right-hand. T-mags casts the fastest, and there are many choices for low pp consumption T-mags, some of them even going as low as 60% in particular situations. However, T-mags has the lowest [[Resta]] recovery out of the three weapons, and has a low enough TEC score that offensive TECHNICs may wind up dealing 0 damage.
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| * [[Rods]] has 4 slots, and takes up both-hands. It has the highest [[Resta]] recovery amount, and gives access to the [[Mr. ecoeco Stick]], which is an easily accessible rod with 70% pp consumption. Use if you've got excess weapon slots.
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| ====TECHNICS==== | | ====TECHNICS==== |
| ====Shifta/Deband/Anti/Resta==== | | ====Shifta/Deband/Anti/Resta==== |
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| ====Zalure/Jellen==== | | ====Zalure/Jellen==== |
| [[Zalure]] lowers enemy defense, so effectively free damage boost. Works from medium range too. Not really any reason not to bring one. For Hunters that has accuracy problems, Zalure is quite vital in high level areas, as they lower enemy evasion as well. Note that since Zalure doesn't do any damage, it would work from any weapon regardless of TEC score. | | [[Zalure]] lowers enemy defense, so effectively free damage boost. Works from medium range too. Not really any reason not to bring one. Note that since Zalure doesn't do any damage, it would work from any weapon regardless of TEC score. |
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| [[Jellen]] lowers enemy attack, but lowers it by such a low percentage that it's probably not worthwhile. | | [[Jellen]] lowers enemy attack, but lowers it by such a low percentage that it's probably not worthwhile. |