Editing How to Hunter Basically
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=== Full-Charge Shot === | === Full-Charge Shot === | ||
Obtained at Ranger Level 2. If you use guns, and may use {{Triangle}} (which can often be better than running up to the guy and hitting him), you should bring Full-Charge Shot. | Obtained at Ranger Level 2. If you use guns, and may use {{Triangle}} (which can often be better than running up to the guy and hitting him), you should bring Full-Charge Shot. | ||
===Adverse Spirit=== | |||
Adverse Spirit boosts your DEF and MND by 75% if your HP is below 35%. On paper, this sounds overly situational and unnecessary. However, the important part is the synergy Adverse Spirit has in a build: Weapons with [[Status Effects#Rage|Rage]] effect obtains a massive damage boost at low HP, and Adverse Spirit allows hovering at low HP to be significantly safer. Adverse Spirit also stacks with [[Abilities#Damage Resist|Damage Resist]] and [[Abilities#Photon Barrier|Photon Barrier]], which can allow players to coast through entire areas while taking 0 damage from everything. | |||
Note that [[Partner Characters]] will automatically attempt to [[Resta]] the player if the player's HP is low, meaning that the player cannot bring any Partner Characters if they plan on using this build for a mission. Also, since [[Blast Types#Blast Gauge|Blast Gauge]] can be charged by taking damage, charging it may be slower than normal. | |||
==Notable Weapons== | ==Notable Weapons== | ||
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This Sword can't actually be unsealed. Next. | This Sword can't actually be unsealed. Next. | ||
[[Daylight Scar]] | |||
Twin Claws with Rage Lv3 and 120% PA Rate, enough said. | |||
It's one of the weapons with the highest Rage special level, which means it benefits a ton from the [[Adverse Spirit]] build. | |||
[[Double Cannon]], [[Twin Cannon]], [[Lavis Blades]], [[Lavis Cannon]], [[Lavis Dagger]] | |||
Has Rage Lv3 and 130% PA Rate, making it benefit a ton from the Adverse Spirit build. | |||
They are all dark-locked though, so they are less versatile than [[Daylight Scar]]. | |||
[[Sprite Twins]] | [[Sprite Twins]] | ||
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The most powerful Axe in the game, with very good ATK, 120% PA rate, as well as a longer reach than other Axes. Possibly the best chain breaker in the game for Hunters. | The most powerful Axe in the game, with very good ATK, 120% PA rate, as well as a longer reach than other Axes. Possibly the best chain breaker in the game for Hunters. | ||
[[Sangeyasha]] | |||
Comes with Reflect Lv1, making it the most efficient weapon to self-damage for Adverse Spirit + Rage shenanigans. | |||
[[Nanoblast Scythe]] | |||
Rage Lv4, hell yeah! | |||
==Where to go from here== | ==Where to go from here== | ||
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For [[Rebirth]], absolutely prioritize ACC if you are having issues with Accuracy. If you don't, get HP and then DEF if you want more durability, and get ATK if you want more damage. Ultimately you want HP, ATK, ACC, and DEF all stacked up. EVA is useless, TEC is useless, and STA may or may not be worthwhile. MND is dependent on how much you see Technic Attacks, which shows up less often than physical ones and are generally much more telegraphed, thus more avoidable. | For [[Rebirth]], absolutely prioritize ACC if you are having issues with Accuracy. If you don't, get HP and then DEF if you want more durability, and get ATK if you want more damage. Ultimately you want HP, ATK, ACC, and DEF all stacked up. EVA is useless, TEC is useless, and STA may or may not be worthwhile. MND is dependent on how much you see Technic Attacks, which shows up less often than physical ones and are generally much more telegraphed, thus more avoidable. | ||
==Other notes== | ==Other notes== | ||
{{Getting Started}} | {{Getting Started}} |