Editing How to Hunter Basically

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====<u>Claw</u>====
====<u>Claw</u>====
[[Claws]] is the high damage one out of the single-hands. Claws have inherently big ATK, and a category bonus to ATK, allowing it to push the largest damage values out of all single-handed weapons. Its range is similar to [[Sabers]], but it's a little bit slower and has a different timing.
[[Claws]] is the high damage one out of the single-hands. Claws have inherently big ATK, and a category bonus to ATK, allowing it to push the largest damage values out of all single-handed weapons. Its range is similar to [[Sabers]], but it's a little bit slower and has a different timing.
Notably, the best in slot Claw (post-extend) is buyable from the shop, making it a much lower investment option relative to other single hand options.


====<u>Whips</u>====
====<u>Whips</u>====
[[Whips]] is one of the few weapons with inherent 5 lock. Combined with its relatively long range, allows Whips to perform well against groups of enemies from a distance. Notably, their [[Photon arts]] tends to have great multipliers, they can dish out more damage than their ATK would suggest.
[[Whips]] is one of the few weapons with inherent 5 lock. Combined with its relatively long range, allows Whips to perform well against groups of enemies from a distance. However, Whips have very low ATK, low attack speed, and low chain count (1 hit -> 1 hit -> 1 hit). This means they are very poor against single targets, and they are inferior to other group options at close range ([[Double Sabers]] or even [[Swords]], for example), making their usefulness somewhat questionable. Many Whips also has a high [[Status Effects]] level and a relatively high Status Effects infliction rate. This aspect of whips is hindered due to its slow attack speed, each swing being only 1 hit, and that the rates are still not high enough to apply reliably.
 
However, Whips's  {{Square}}s don't have the same leverage: with a low attack speed, and low chain count (1 hit -> 1 hit -> 1 hit). This means they are very poor against single targets, and they are inferior to other group options at close range ([[Double Sabers]] or even [[Swords]], for example), making their usefulness somewhat questionable. Many Whips also has a high [[Status Effects]] level and a relatively high Status Effects infliction rate. This aspect of whips is hindered due to its slow attack speed, each swing being only 1 hit, and that the rates are still not high enough to apply reliably.


Whips also have a category bonus to TEC...which affects [[Tech-Mags]], [[Cards]], [[R-Mags]], and nothing else. Yeahhhhhhhhh. Recall that Cards and R-Mags' effective ATK is calculated by (TEC + ACC)/2, meaning that the boost is effectively halved. Meanwhile, the Tech-Mags' TEC score is so low you shouldn't be using it for damage anyway, so a TEC boost to it is moot.
Whips also have a category bonus to TEC...which affects [[Tech-Mags]], [[Cards]], [[R-Mags]], and nothing else. Yeahhhhhhhhh. Recall that Cards and R-Mags' effective ATK is calculated by (TEC + ACC)/2, meaning that the boost is effectively halved. Meanwhile, the Tech-Mags' TEC score is so low you shouldn't be using it for damage anyway, so a TEC boost to it is moot.
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=== Shields ===
=== Shields ===
[[Shields]] are equipped to the left-hand, and provides the ability to '''Guard'''. '''Guard''' using Shields are significantly stronger than Guarding using other weapons: Shields receive 20% less damage than other weapons (90% instead of 70%). Since this property applies to all shields, even the Lv1 C rank basic shield you can find in the shop, this makes shields an incredibly low investment yet powerful option.
[[Shields]] are equipped to the left-hand, and provides the ability to '''Guard'''. '''Guard''' using Shields are significantly stronger than Guarding using other weapons: Shields receive 20% less damage than other weapons (90% instead of 70%), and when Shields trigger a '''Perfect Guard''', it triggers '''Shield Arts''': an attack which hits all enemies to the front of the player. '''Shield Arts''' adds 1 chain (which is quite good since you are weaving it in-between combos), and usually deals very high damage, as Shields generally have very high stats. It's also possible to enhance '''Shield Arts''' via abilities such as [[Abilities#Perfect Block Plus|Perfect Block Plus]]. If you enjoy '''Guarding''' and parrying, Shields are a must have and totally great fun.
 
When Shields trigger a '''Perfect Guard''', it triggers '''Shield Arts''': an attack which hits all enemies to the front of the player. '''Shield Arts''' adds 1 chain (which is quite good since you are weaving it in-between combos), and usually deals very high damage (as long as your shield is on level), as Shields generally have very high stats. It's also possible to enhance '''Shield Arts''' via abilities such as [[Abilities#Perfect Block Plus|Perfect Block Plus]]. If you enjoy '''Guarding''' and parrying, Shields are a must have and totally great fun.


Although, generally, the consideration for Shields is less how good Shields are, but rather, "what are you going to use on the right hand"? Would that be better fitted with a different left-hand weapon, or a two-handed weapon instead?
Although, generally, the consideration for Shields is less how good Shields are, but rather, "what are you going to use on the right hand"? Would that be better fitted with a different left-hand weapon, or a two-handed weapon instead?


==Other Considerations==
==Other Considerations==
Since Hunters spend a lot of time running around, so it would be nice to have something to do before or while moving, or just poke something from a distance if your party members are already on it.
Since Hunters spend a lot of time running around, so it would be nice to have something to do before or while moving.


===Ranged Weapons===
===Ranged Weapons===
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