Editing How to Hunter Basically

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*Also note the PA% and PP% on the weapon you intend to use: definitely don't use a weapon that uses way more PP than you can handle, and try not to [[Photon Arts]] using a weapon with a low PA multiplier.
*Also note the PA% and PP% on the weapon you intend to use: definitely don't use a weapon that uses way more PP than you can handle, and try not to [[Photon Arts]] using a weapon with a low PA multiplier.
*Due to often being in proximity of enemies, Hunters are more prone to taking attacks compared to other [[Types]]. Therefore, '''Guarding''' is a vital asset in any Hunter's toolbox.
*Due to often being in proximity of enemies, Hunters are more prone to taking attacks compared to other [[Types]]. Therefore, '''Guarding''' is a vital asset in any Hunter's toolbox.
**'''Guard''' reduces damage by 70% (90% for [[Shields]]), which is a hefty damage reduction, but it can come with a steep PP cost: guarding costs PP on damage reduction, the player's PP does not recover while guarding, and guard does not work once the player is out of PP. As such, it's a bad idea to be holding it all the time, and instead   
**'''Guard''' reduces damage to 70% (90% for [[Shields]]), which is a hefty damage reduction, but it can come with a steep PP cost: guarding costs PP on damage reduction, the player's PP does not recover while guarding, and guard does not work once the player is out of PP. As such, it's a bad idea to be holding it all the time, and instead   
**A '''Perfect Guard, a guard performed by guarding at exactly when you get hit,''' reduces damage to 0 without consuming any PP, making it immensely useful. However, using it can be a bit difficult, as the player need to read the enemies' attacks in-between their own attacks, and Guard have a different valid input window dependent on the weapon used.
**A '''Perfect Guard, a guard performed by guarding at exactly when you get hit,''' reduces damage to 0 without consuming any PP, making it immensely useful. However, using it can be a bit difficult, as the player need to read the enemies' attacks in-between their own attacks, and Guard have a different valid input window dependent on the weapon used.
***Triggering a '''Perfect Guard''' using [[Shields]] will trigger '''Shield Arts,''' which deals a lot of damage to enemies nearby and adds 1 chain count to all enemies hit. This can be very useful if the player can use it consistently.  
***Triggering a '''Perfect Guard''' using [[Shields]] will trigger '''Shield Arts,''' which deals a lot of damage to enemies nearby and adds 1 chain count to all enemies hit. This can be very useful if the player can use it consistently.  
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