Editing How to Force Basically

From PSP2i Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 89: Line 89:
As such, Technics are the centerpiece of a Force strategy. Choosing the right Technics is more important than using the right weapons, even.
As such, Technics are the centerpiece of a Force strategy. Choosing the right Technics is more important than using the right weapons, even.


<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"><div style="font-weight:bold;line-height:1.6;">Too Long; Didn't Read</div>
=== '''tl;dr:''' ===
<div class="mw-collapsible-content">
Chainers: Sazonde, Sabarta, Foverse, Nagrants
Chainers: Sazonde, Sabarta, Foverse, Nagrants


Line 99: Line 98:
Strafe Casting targets: various projectile Technics, Nagrants, Sazonde  
Strafe Casting targets: various projectile Technics, Nagrants, Sazonde  


pick bunch of these techs, and slap as many accompanying hi-speeds and advances as you can fit.
</div></div>




Line 188: Line 185:


===Attribute Based Type Abilities===
===Attribute Based Type Abilities===
Forces gain 16 [[Abilities]] related to Attributes: Hi-speed and Advances for offensive Technics of each Attribute, [[Resta]], and Support Technics. Hi-speed shortens the casting time of Technics of the designated attribute, while Advance provides a sizable damage boost to all offensive Technics of the designated attribute. Bringing every attribute ability is not realistic, since we don't have the room to fit all the abilities. '''Instead, we want to focus on a few Technic schools, so we have more room to stack damage bonuses and hi-speeds.'''
Forces gain 16 [[Abilities]] related to Attributes: Hi-speed and Advances for offensive Technics of each Attribute, [[Resta]], and Support Technics. Hi-speed shortens the casting time of Technics of the designated attribute, while Advance provides a sizable damage boost to all offensive Technics of the designated attribute. Bringing every attribute ability is not realistic, since we don't have the room to fit all the abilities. '''Instead, we want to focus on a few Technic schools, so we have more room to stack bonses and damage.'''


===Attribute Bonus===
===Attribute Bonus===
Line 261: Line 258:
Anyway, let's first look over the effects of each technic category and see how they work out.
Anyway, let's first look over the effects of each technic category and see how they work out.


<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"><div style="font-weight:bold;line-height:1.6;">Projectiles</div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Projectiles</div>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Projectile Technics, in general, throws a thing straight for a very small PP use on press. However, there's a lot of distinct differences between each Technic, which results in them having different uses.
Projectile Technics, in general, throws a thing straight for a very small PP use on press. However, there's a lot of distinct differences between each Technic, which results in them having different uses.
Please note that all contributions to PSP2i Wiki are considered to be released under the CC BY-NC-SA 3.0 (see PSP2i:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)