Editing Handguns

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{{Infobox Weapon
==Type Proficiency==
|jp = ハンドガン
{{TypeProficiency|handgun|1|0|0|0}}
|romaji = Handgun
|image = Handgun.png
|type = Ranged
|attack = (ATK/4)+ACC
|defense = DEF
|hand = Left
|category = ACC
|range = Medium
|speed = Fast
|locks = 1
|hits = 1
|ppc = 4
|fps = Yes
|strafe = Yes
|hu = 1.5
|ra = 1
|fo = 1
|va = 1
}}
[[File:handgun1.gif|link=]] '''Handguns''' are left-handed ranged [[weapons]] with a fast attack speed that can be paired with a melee weapon for extra ACC or easier time building [[chain]] from afar. They are very simple, and have a powerful [[Charge Shot]] that functions similarly to [[rifles]].


Handguns also possess a unique charge shot that allows players to heal themselves or other players.
==List of Handguns==
{{Legend|#b19cd9|- Download Item}}


Handguns are available from the beginning of the game, with all [[Rangers]] starting with one, and easily accessible from the [[Weapon Shop]].
==Charge Shot==
Bullet modifiers and weapon PA% and PP% modifiers do not modify the charge shot in any way, except reduced or extra range from bullets.
Any values in parantheses () refer to modifiers from the Full Charge Shot [[ability]].
===Charge Shot I===
A shot is fired directly at the target, and explodes on impact. The bullet only hits 1 target, but the explosion hits up to 3 (including the original target) for a total of 2 hits.
{| class="wikitable" style="text-align:center;"
!Attack Power
!PP Cost
!Charge Time
!Hits
!Locks
!Attack Type
|-
|180% (300%)
|30 (40)
|1.3s (2.5s)
|2
|1-3
|Ranged
|}
===Charge Shot II===
A laser is fired straight ahead of the user, which pierces creatures or other players. If the attack hits a creature, the user will be healed, and if the attack hits another player, the other player will be healed.
This Charge Shot does no damage.
{| class="wikitable" style="text-align:center;"
!PP Cost
!Charge Time
!Attack Type
|-
|20 (30)
|2s (3s)
|Ranged
|}
The amount healed by the shot is dependent on the user's effective ranged attack, and is increased by 40% in the case of a full charge shot. The exact formula is as follows, with the 1.4 multiplication only applying if full charge shot is used:
<math>{\color{White}\bigg(\frac{\frac{ATK}{4}+ACC}{4}\bigg)\times1.4}</math>
==Photon Arts==
Bullets only affect normal {{Square}} attacks, '''charge shots are only affected by the range modifier of bullets'''.
{{HandgunPAs}}
==Special patterns==
Certain weapons have their special decided by their attribute rather than a fixed special. There are three different patterns that is based on the weapon itself.
{| class="wikitable" style="text-align:center;"
!style="width:12.5%"|Pattern
!style="width:12.5%; background:#BBFFBB;"|{{Neutral}}
!style="width:12.5%; background:#FFBBBB;"|{{Fire}}
!style="width:12.5%; background:#BBBBFF;"|{{Ice}}
!style="width:12.5%; background:#FFFFBB;"|{{Lightning}}
!style="width:12.5%; background:#FFA566;"|{{Ground}}
!style="width:12.5%; background:#FFDCA1;"|{{Light}}
!style="width:12.5%; background:#FFBBFF;"|{{Dark}}
|-
!Pattern 1
| -
|Burn
|Freeze
|Shock
|Confuse
|Sleep
|Poison
|-
!Pattern 2
| -
|Burn
|Freeze
|Stun
|Poison
|Sleep
|Infection
|-
!Pattern 3
| -
|↓ATK,TEC
|↓DEF,EVA,MND
|Stun
|Charm
|Confuse
|HP affects pwr
|}
==List of handguns==
{{Gallery|Handguns/Gallery|This page displays all handguns with how they look, without other information.}}
As handguns are a left-handed weapon, any stats listed in the "Other Stats" column will also apply to any right-handed weapon equipped on the same palette slot as the handgun, not including extra locks.
{{WeaponTableLegend}}
<tabber>
<tabber>
Regular Data=
Regular Data=
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
{{RWeaponTableHead}}
{{RWeaponTableHead}}
{{RWeaponTableRow|r=1|rspan=3|Handgun|GRM|C|1|50|90|16|100|100|Pattern 1 LV1|Any||ACC+5|5%}}
{{RWeaponTableRow|r=1|rspan=3|Handgun|GRM|C|1|50|90|16|100|100|Pattern 1 LV1|Any||ACC+5|5%}}
Line 136: Line 21:
{{RWeaponTableRow|Ortotore|Yohmei|C|10|94|134|26|90|90|Pattern 1 LV1|Any||ACC+15|5%}}
{{RWeaponTableRow|Ortotore|Yohmei|C|10|94|134|26|90|90|Pattern 1 LV1|Any||ACC+15|5%}}
{{RWeaponTableRow|B'duki Oga|Tenora|C|10|98|138|24|110|110|Pattern 1 LV1|Any||ACC+15|5%}}
{{RWeaponTableRow|B'duki Oga|Tenora|C|10|98|138|24|110|110|Pattern 1 LV1|Any||ACC+15|5%}}
{{RWeaponTableRowPass|Real Hand Gun G|Kubara|C|10|60|100|60|100|100|Charm LV2|Any||ACC+15|12%}}
{{RWeaponTableRow|Real Hand Gun G|Kubara|C|10|60|100|60|100|100|Charm LV1|Any||ACC+15|12%}}
{{RWeaponTableRowRare|Beamguc|Kubara|C|50|356|396|105|90|110|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|Beamguc|Kubara|C|50|356|396|105|90|110|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|Bimtorec|Kubara|C|50|326|366|114|90|110|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|Bimtorec|Kubara|C|50|326|366|114|90|110|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|B'duki Maganac|Kubara|C|50|321|361|121|90|110|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|B'duki Maganac|Kubara|C|50|321|361|121|90|110|Pattern 1 LV1|Any||ACC+45|5%}}
|-
{{RWeaponTableHead}}
{{RWeaponTableRow|r=4|rspan=4|Lockgun|GRM|B|15|131|171|38|100|100|Pattern 1 LV1|Any||ACC+20|5%}}
{{RWeaponTableRow|r=4|rspan=4|Lockgun|GRM|B|15|131|171|38|100|100|Pattern 1 LV1|Any||ACC+20|5%}}
{{RWeaponTableRow|Louktore|Yohmei|B|15|136|176|36|90|90|Pattern 1 LV1|Any||ACC+20|5%}}
{{RWeaponTableRow|Louktore|Yohmei|B|15|136|176|36|90|90|Pattern 1 LV1|Any||ACC+20|5%}}
Line 151: Line 38:
{{RWeaponTableRow|Rayratore|Yohmei|B|30|210|250|61|90|90|Pattern 1 LV1|Any||ACC+30|5%}}
{{RWeaponTableRow|Rayratore|Yohmei|B|30|210|250|61|90|90|Pattern 1 LV1|Any||ACC+30|5%}}
{{RWeaponTableRow|B'duki Re|Tenora|B|30|218|258|58|110|110|Pattern 1 LV1|Any||ACC+30|5%}}
{{RWeaponTableRow|B'duki Re|Tenora|B|30|218|258|58|110|110|Pattern 1 LV1|Any||ACC+30|5%}}
{{RWeaponTableRow|De Ragnuc|Kubara|B|90|524|564|170|90|110| -|Neutral||ACC+60|5%}}
{{RWeaponTableRow|De Ragnuc|Kubara|B|90|524|564|170|90|110|None|Neutral||ACC+60|5%}}
{{RWeaponTableRow|Real Hand Gun|Kubara|B|30|179|219|82|100|100|Charm LV2|Light||ACC+30|12%}}
{{RWeaponTableRow|Real Hand Gun|Kubara|B|30|179|219|82|100|100|Charm LV2|Light||ACC+30|12%}}
{{RWeaponTableRowDLC|B-84|Kubara|B|20|200|240|70|100|80|Burn LV3|Neutral||ACC+30|4%}}
{{RWeaponTableRowDLC|B-84|Kubara|B|20|200|240|70|100|80|Burn LV3|Neutral||ACC+30|4%}}
{{RWeaponTableRowDLC|Super Railgun|Kubara|B|20|100|140|100|110|200|Shock LV5|Lightning||EVA+25, MND+50<br>LCK-5|10%}}
{{RWeaponTableRowDLC|Super Railgun|Kubara|B|20|100|140|100|110|200|Shock LV5|Lightning||EVA+25, MND+50<br>LCK-5|10%}}
{{RWeaponTableRowDLC|Enfield Revolver|Kubara|B|20|300|340|135|100|80|Freeze LV3|Ice||DEF+30, EVA+20| -}}
{{RWeaponTableRowDLC|Endfield Revolver|Kubara|B|20|300|340|135|100|80|Freeze LV3|Ice||DEF+30, EVA+20| -}}
{{RWeaponTableRowDLC|Cannon Scraper|Kubara|B|20|100|140|150|100|80|Freeze LV2|Dark||ACC+50, STA+10|6%}}
{{RWeaponTableRowDLC|Cannon Scraper|Kubara|B|20|100|140|150|100|80|Freeze LV2|Dark||ACC+50, STA+10|6%}}
|-
{{RWeaponTableHead}}
{{RWeaponTableRow|r=7|rspan=6|Beamgun|GRM|A|40|272|312|87|100|100|Pattern 1 LV1|Any||ACC+35|5%}}
{{RWeaponTableRow|r=7|rspan=6|Beamgun|GRM|A|40|272|312|87|100|100|Pattern 1 LV1|Any||ACC+35|5%}}
{{RWeaponTableRow|Bimtore|Yohmei|A|40|283|323|83|90|90|Pattern 1 LV1|Any||ACC+35|5%}}
{{RWeaponTableRow|Bimtore|Yohmei|A|40|283|323|83|90|90|Pattern 1 LV1|Any||ACC+35|5%}}
Line 164: Line 53:
{{RWeaponTableRow|Missouri H10|Kubara|A|40|411|451|168|100|100|Pattern 1|Any|Has more range than other handguns|ACC+35, LCK+10|5%}}
{{RWeaponTableRow|Missouri H10|Kubara|A|40|411|451|168|100|100|Pattern 1|Any|Has more range than other handguns|ACC+35, LCK+10|5%}}
{{RWeaponTableRow|r=8|rspan=6|Raygun|GRM|A|50|321|361|105|100|100|Pattern 1 LV1|Any||ACC+40|5%}}
{{RWeaponTableRow|r=8|rspan=6|Raygun|GRM|A|50|321|361|105|100|100|Pattern 1 LV1|Any||ACC+40|5%}}
{{RWeaponTableRow|Komatore|Yohmei|A|50|334|374|99|90|90| -|Any||ACC+40|5%}}
{{RWeaponTableRow|Komatore|Yohmei|A|50|334|374|99|90|90|None|Any||ACC+40|5%}}
{{RWeaponTableRow|B'duki Biso|Tenora|A|50|347|387|93|110|110|Pattern 1 LV1|Any||ACC+40|5%}}
{{RWeaponTableRow|B'duki Biso|Tenora|A|50|347|387|93|110|110|Pattern 1 LV1|Any||ACC+40|5%}}
{{RWeaponTableRow|Sand Rappy Gun|Kubara|A|50|313|353|132|100|100|Pattern 1 LV2|Any||ACC+40|6%}}
{{RWeaponTableRow|Sand Rappy Gun|Kubara|A|50|313|353|132|100|100|Pattern 1 LV2|Any||ACC+40|6%}}
Line 172: Line 61:
{{RWeaponTableRow|Bisotore|Yohmei|A|60|387|427|119|90|90|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|Bisotore|Yohmei|A|60|387|427|119|90|90|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|B'duki Boa|Tenora|A|60|403|443|112|110|110|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|B'duki Boa|Tenora|A|60|403|443|112|110|110|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRowRare|Ruby Bullet|Kubara|A|60|390|430|157|100|100|Burn LV2|Any||ACC+45|6%}}
{{RWeaponTableRow|Ruby Bullet|Kubara|A|60|390|430|157|100|100|Burn LV2|Any||ACC+45|6%}}
{{RWeaponTableRow|El Curare|Kubara|A|60|395|435|235|100|100|Pattern 1 LV2|Any||ACC+45|6%}}
{{RWeaponTableRow|El Curare|Kubara|A|60|395|435|235|100|100|Pattern 1 LV2|Any||ACC+45|6%}}
{{RWeaponTableRow|r=10|rspan=2|Viper|GRM|S|70|465|515|157|100|100|Pattern 1 LV2|Any||ACC+50|5%}}
|-
{{RWeaponTableHead}}
{{RWeaponTableRow|r=10|rspan=2|Viper|GRM|S|70|465|515|157|100|100|Burn LV2|Any||ACC+50|5%}}
{{RWeaponTableRow|Tension Blaster|Kubara|S|70|383|433|176|100|100|Charm LV2|Any|Cannot be equipped by casts|ACC+50|25%}}
{{RWeaponTableRow|Tension Blaster|Kubara|S|70|383|433|176|100|100|Charm LV2|Any|Cannot be equipped by casts|ACC+50|25%}}
{{RWeaponTableRow|r=11|rspan=3|Storm|GRM|S|80|507|557|181|100|100|Pattern 1 LV1|Any|Has a set effect with Storm Weave|ACC+55|5%}}
{{RWeaponTableRow|r=11|rspan=3|Storm|GRM|S|80|507|557|181|100|100|Pattern 1 LV1|Any|Has a set effect with Storm Weave|ACC+55|5%}}
{{RWeaponTableRow|Yasminkov 2000H|Kubara|S|80|433|483|174|100|100| -|Any|Has more range than other handguns|ACC+55|6%}}
{{RWeaponTableRow|Yasminkov 2000H|Kubara|S|80|433|483|174|100|100|None|Any|Has more range than other handguns|ACC+55|6%}}
{{RWeaponTableRow|Missouri H44|Kubara|S|80|450|500|186|100|100|Pattern 1 LV2|Any|Has more range than other handguns|ACC+55, LCK+10|5%}}
{{RWeaponTableRow|Missouri H44|Kubara|S|80|450|500|186|100|100|Pattern 1 LV2|Any|Has more range than other handguns|ACC+55, LCK+10|5%}}
{{RWeaponTableRow|r=12|rspan=3|De Ragun|GRM|S|90|547|597|205|100|100|Pattern 1 LV1|Any||ACC+60|5%}}
{{RWeaponTableRow|r=12|rspan=3|De Ragun|GRM|S|90|547|597|205|100|100|Pattern 1 LV1|Any||ACC+60|5%}}
{{RWeaponTableRowRare|Glasher|Kubara|S|90|534|584|206|100|100|HP affects pwr LV2|Any||ACC+60|100%}}
{{RWeaponTableRow|Glasher|Kubara|S|90|534|584|206|100|100|HP affects pwr LV2|Any||ACC+60|100%}}
{{RWeaponTableRow|Pure Heart Gun|Kubara|S|90|484|534|203|100|80|HP affects pwr LV2|Any|Has more range than other handguns|ACC+60, MND+50|10%}}
{{RWeaponTableRow|Pure Heart Gun|Kubara|S|90|484|534|203|100|80|HP affects pwr LV2|Any|Has more range than other handguns|ACC+60, MND+50|10%}}
|-
{{RWeaponTableHead}}
{{RWeaponTableRow|r=13|rspan=2|Serpentes|GRM|S|100|586|636|227|100|100|Stun LV2|Any|Changes appearance when upgraded to (10)|ACC+60|5%}}
{{RWeaponTableRow|r=13|rspan=2|Serpentes|GRM|S|100|586|636|227|100|100|Stun LV2|Any|Changes appearance when upgraded to (10)|ACC+60|5%}}
{{RWeaponTableRow|Peacemaker|Kubara|S|110|636|686|254|100|80|Sleep LV2|Any||ACC+65|5%}}
{{RWeaponTableRow|Peacemaker|Kubara|S|110|636|686|254|100|80|Sleep LV2|Any||ACC+65|5%}}
{{RWeaponTableRow|r=14|rspan=3|Guld|Kubara|S|130|624|674|266|100|70|Reflect damage LV2|Any||ACC+60|15%}}
{{RWeaponTableRow|r=14|rspan=3|Guld|Kubara|S|130|624|674|266|100|70|Reflect LV2|Any||ACC+60|15%}}
{{RWeaponTableRow|Milla|Kubara|S|130|606|656|240|90|100|Drain LV2|Any||ACC+70|100%}}
{{RWeaponTableRow|Milla|Kubara|S|130|606|656|240|90|100|Drain LV2|Any||ACC+70|100%}}
{{RWeaponTableRow|Zero Blaster|Kubara|S|130|520|570|250|100|90|Drain LV4|Any||ACC+70, EVA+30|20%}}
{{RWeaponTableRow|Zero Blaster|Kubara|S|130|520|570|250|100|90|Drain LV4|Any||ACC+70, EVA+30|20%}}
{{RWeaponTableRow|r=15|rspan=3|Heaven Punisher|Kubara|S|150|543|593|248|100|90|Freeze LV2|Any|When the console's clock is on an even hour, this weapon's attacks will become 3 beams that come from the sky, including Charge Shot I. In multiplayer, the clock hour of the host is considered only|ACC+75, TEC+25|20%}}
{{RWeaponTableRow|r=15|rspan=3|Heaven Punisher|Kubara|S|150|543|593|248|100|90|Freeze LV2|Any|When the console's clock is on an even hour, this weapon's attacks will become 3 beams that come from the sky, including Charge Shot I. In multiplayer, the clock hour of the host is considered only|ACC+75, TEC+25|20%}}
{{RWeaponTableRowRare|Ma'dan Mistilteinn|Kubara|S|150|544|594|238|100|100|↓DEF,EVA,MND LV3|Any||ACC+75|6%}}
{{RWeaponTableRow|Ma'dan Mistilteinn|Kubara|S|150|544|594|238|100|100|↓DEF,EVA,MND LV3|Any||ACC+75|6%}}
{{RWeaponTableRow|Ancient Sight|Kubara|S|150|562|612|264|110|100|Shock LV1|Any||DEF+50, ACC+75|12%}}
{{RWeaponTableRow|Ancient Sight|Kubara|S|150|562|612|264|110|100|Shock LV1|Any||DEF+50, ACC+75|12%}}
{{RWeaponTableRow|r=16|rspan=2|Divine Homura|Kubara|S|160|610|660|251|120|130|Burn LV3|Any|Shots will come from the sky instead of the weapon|ACC+80, EVA+25|5%}}
{{RWeaponTableRow|r=16|rspan=2|Divine Homura|Kubara|S|160|610|660|251|120|130|Burn LV3|Any|Shots will come from the sky instead of the weapon|ACC+80, EVA+25|5%}}
{{RWeaponTableRow|Strong Cannon|Kubara|S|160|630|680|280|110|100|HP affects pwr LV3|Any|Has less range than other handguns|ATK+25, ACC+80<br>EVA-30|18%}}
{{RWeaponTableRow|Strong Cannon|Kubara|S|160|630|680|280|110|100|HP affects pwr LV3|Any|Has less range than other handguns|ATK+25, ACC+80<br>EVA-30|18%}}
|}
|}
|-|
|-|
Extend Data=
Extend Data=
Special in parentheses () indicates the base weapon's special that cannot be obtained through Extend. For these specials, '''No Change''' must be chosen when using an Extend Code.
 
{| class="wikitable sortable" style="text-align:center;"
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=10|rspan=16|Handgun|GRM|S|80|502|236|100|100|Pattern 1 LV1|Any||ACC+5|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Pistatore|Yohmei|S|80|523|224|90|90|Pattern 1 LV1|Any||ACC+5|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Had|Tenora|S|80|542|211|110|110|Pattern 1 LV1|Any||ACC+5|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Powergun|GRM|S|80|517|229|100|100|Pattern 1 LV1|Any||ACC+10|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Powertore|Yohmei|S|80|537|218|90|90|Pattern 1 LV1|Any||ACC+10|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Pam|Tenora|S|80|556|206|110|110|Pattern 1 LV1|Any||ACC+10|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Handguc|Kubara|S|80|610|146|90|110|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Pistatorec|Kubara|S|80|538|175|90|110|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Hadoc|Kubara|S|80|547|146|90|110|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Autogun|GRM|S|80|530|222|100|100|Pattern 1 LV1|Any||ACC+15|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Ortotore|Yohmei|S|80|551|211|90|90|Pattern 1 LV1|Any||ACC+15|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Oga|Tenora|S|80|573|199|110|110|Pattern 1 LV1|Any||ACC+15|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRowPass|Real Hand Gun G|Kubara|S|80|521|261|100|100|Charm LV2|Any||ACC+15|12%|other=(Charm LV2)}}
{{ERWeaponTableRowRare|Beamguc|Kubara|S|80|621|140|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bimtorec|Kubara|S|80|649|210|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Maganac|Kubara|S|80|639|221|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|r=10|rspan=17|Lockgun|GRM|S|80|545|208|100|100|Pattern 1 LV1|Any||ACC+20|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Louktore|Yohmei|S|80|566|197|90|90|Pattern 1 LV1|Any||ACC+20|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Roga|Tenora|S|80|588|186|110|110|Pattern 1 LV1|Any||ACC+20|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Vipric|Kubara|S|80|633|182|90|110|Pattern 1 LV1|Any||ACC+50|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Beatgun|GRM|S|80|555|200|100|100|Pattern 1 LV1|Any||ACC+25|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Betatore|Yohmei|S|80|577|189|90|90|Pattern 1 LV1|Any||ACC+25|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Be|Tenora|S|80|599|179|110|110|Pattern 1 LV1|Any||ACC+25|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Stormic|Kubara|S|90|646|203|90|110|Pattern 1 LV1|Any||ACC+55|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Railgun|GRM|S|80|565|193|100|100|Pattern 1 LV1|Any||ACC+30|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Rayratore|Yohmei|S|80|588|182|90|90|Pattern 1 LV1|Any||ACC+30|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Re|Tenora|S|80|610|173|110|110|Pattern 1 LV1|Any||ACC+30|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|De Ragnuc|Kubara|S|100|667|207|90|110| -|Neutral||ACC+60|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Real Hand Gun|Kubara|S|80|507|206|100|100|Charm LV2|Light||ACC+30|12%|other=(Charm LV2)}}
{{ERWeaponTableRowDLC|B-84|Kubara|S|80|490|260|100|80|Burn LV3|Neutral||ACC+30|4%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3}}
{{ERWeaponTableRowDLC|Super Railgun|Kubara|S|80|440|300|100|200|Shock LV5|Lightning||EVA+25, MND+50<br>LCK-5|10%|other=(Shock LV5)}}
{{ERWeaponTableRowDLC|Enfield Revolver|Kubara|S|80|640|255|100|80|Freeze LV3|Ice||DEF+30, EVA+20| -|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3}}
{{ERWeaponTableRowDLC|Cannon Scraper|Kubara|S|80|440|250|100|80|Freeze LV2|Dark||ACC+50, STA+10|6%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3}}
{{ERWeaponTableRow|r=10|rspan=17|Beamgun|GRM|S|80|577|183|100|100|Pattern 1 LV1|Any||ACC+35|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bimtore|Yohmei|S|80|599|174|90|90|Pattern 1 LV1|Any||ACC+35|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Magana|Tenora|S|80|622|164|110|110|Pattern 1 LV1|Any||ACC+35|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Varista|Kubara|S|80|577|206|100|100|Stun LV2|Any||ACC+35|6%|burn=2|freeze=2|stun=(2)|confuse=2|sleep=2|infect=2|drain=2}}
{{ERWeaponTableRow|Egg Blaster|Kubara|S|80|525|200|100|100|Confuse LV2|Neutral||ACC+35|6%|freeze=2|confuse=(2)}}
{{ERWeaponTableRow|Missouri H10|Kubara|S|80|526|218|100|100|Pattern 1|Any|Has more range than other handguns|ACC+35, LCK+10|5%|burn=2|freeze=(2)|stun=2|confuse=2|sleep=2}}
{{ERWeaponTableRow|Raygun|GRM|S|80|587|175|100|100|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Komatore|Yohmei|S|80|610|165|90|90| -|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Biso|Tenora|S|80|633|156|110|110|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Sand Rappy Gun|Kubara|S|80|579|206|100|100|Pattern 1 LV2|Any||ACC+40|6%|freeze=2|confuse=2|sleep=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Queen Berry|Kubara|S|80|620|299|100|100|Pattern 1 LV2|Any||ACC+40|6%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Divine Mikoto|Kubara|S|80|540|270|110|120|Burn LV1|Any|Shots will come from the sky instead of the weapon, and has less range than other handguns|ACC+40, EVA+25|25%|burn=(1)|drain=1}}
{{ERWeaponTableRow|Python|GRM|S|80|598|166|100|100|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bisotore|Yohmei|S|80|621|157|90|90|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Boa|Tenora|S|80|646|149|110|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRowRare|Ruby Bullet|Kubara|S|80|598|194|100|100|Burn LV2|Any||ACC+45|6%|burn=(2)|freeze=2|stun=2|confuse=2|sleep=2|infect=2|drain=2}}
{{ERWeaponTableRow|El Curare|Kubara|S|80|632|290|100|100|Pattern 1 LV2|Any||ACC+45|6%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|r=10|rspan=2|Viper|GRM|S|80|619|216|100|100|Pattern 1 LV2|Any||ACC+50|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Tension Blaster|Kubara|S|80|526|225|100|100|Charm LV2|Any|Cannot be equipped by casts|ACC+50|25%|freeze=2|other=(Charm LV2)}}
{{ERWeaponTableRow|r=11|rspan=3|Storm|GRM|S|90|631|241|100|100|Pattern 1 LV1|Any|Has a set effect with Storm Weave|ACC+55|5%|freeze=1|charm=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Yasminkov 2000H|Kubara|S|90|674|222|100|100| -|Any|Has more range than other handguns|ACC+55|6%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2}}
{{ERWeaponTableRow|Missouri H44|Kubara|S|90|550|236|100|100|Pattern 1 LV2|Any|Has more range than other handguns|ACC+55, LCK+10|5%|burn=2|stun=2|confuse=2|sleep=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|r=12|rspan=3|De Ragun|GRM|S|100|642|246|100|100|Pattern 1 LV1|Any||ACC+60|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRowRare|Glasher|Kubara|S|100|640|257|100|100|HP affects pwr LV2|Any||ACC+60|100%|other=(HP affects pwr LV2)}}
{{ERWeaponTableRow|Pure Heart Gun|Kubara|S|100|634|253|100|80|HP affects pwr LV2|Any|Has more range than other handguns|ACC+60, MND+50|10%|burn=2|freeze=2|confuse=2|sleep=2|other=(HP affects pwr LV2)}}
{{ERWeaponTableRow|r=13|rspan=2|Serpentes|GRM|S|100|666|256|100|100|Stun LV2|Any|Changes appearance when upgraded to (10)|ACC+60|5%|freeze=2|confuse=2|stun=(2)}}
{{ERWeaponTableRow|Peacemaker|Kubara|S|120|701|284|100|80|Sleep LV2|Any||ACC+65|5%|burn=2|freeze=2|stun=2|confuse=2|sleep=(2)|infect=2|drain=2}}
{{ERWeaponTableRow|r=14|rspan=3|Guld|Kubara|S|140|679|280|100|70|Reflect damage LV2|Any||ACC+60|15%|confuse=2|drain=2|other=(Reflect damage LV2)}}
{{ERWeaponTableRow|Milla|Kubara|S|140|689|279|90|100|Drain LV2|Any||ACC+70|100%|drain=(2)}}
{{ERWeaponTableRow|Zero Blaster|Kubara|S|140|670|300|100|90|Drain LV4|Any||ACC+70, EVA+30|20%|sleep=4|infect=4|drain=(4)}}
{{ERWeaponTableRow|r=15|rspan=3|Heaven Punisher|Kubara|S|150|693|298|100|90|Freeze LV2|Any|When the console's clock is on an even hour, this weapon's attacks will become 3 beams that come from the sky, including Charge Shot I. In multiplayer, the clock hour of the host is considered only|ACC+75, TEC+25|20%|freeze=2|sleep=2}}
{{ERWeaponTableRowRare|Ma'dan Mistilteinn|Kubara|S|150|645|278|100|100|↓DEF,EVA,MND LV3|Any||ACC+75|6%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3|other=(↓DEF,EVA,MND LV3)}}
{{ERWeaponTableRow|Ancient Sight|Kubara|S|150|712|314|110|100|Shock LV1|Any||DEF+50, ACC+75|12%|stun=1|sleep=1|other=(Shock LV1)}}
{{ERWeaponTableRow|r=16|rspan=2|Divine Homura|Kubara|S|160|710|301|120|130|Burn LV3|Any|Shots will come from the sky instead of the weapon|ACC+80, EVA+25|5%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3}}
{{ERWeaponTableRow|Strong Cannon|Kubara|S|160|780|330|110|100|HP affects pwr LV3|Any|Has less range than other handguns|ATK+25, ACC+80<br>EVA-30|18%|burn=3|stun=3|confuse=3|other=(HP affects pwr LV3)}}
|}
|-|
Extend ∞ Data=
Special in parentheses () indicates the base weapon's special that cannot be obtained through Extend ∞. For these specials, '''No Change''' must be chosen when using an Extend Code ∞.
{| class="wikitable sortable" style="text-align:center;"
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=15|rspan=16|Handgun|GRM|S|120|602|261|100|100|Pattern 1 LV1|Any||ACC+5|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Pistatore|Yohmei|S|120|673|264|90|90|Pattern 1 LV1|Any||ACC+5|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Had|Tenora|S|120|592|231|110|110|Pattern 1 LV1|Any||ACC+5|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Powergun|GRM|S|120|607|259|100|100|Pattern 1 LV1|Any||ACC+10|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Powertore|Yohmei|S|120|677|263|90|90|Pattern 1 LV1|Any||ACC+10|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Pam|Tenora|S|120|601|231|110|110|Pattern 1 LV1|Any||ACC+10|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Handguc|Kubara|S|120|710|246|90|110|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Pistatorec|Kubara|S|120|638|275|90|110|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Hadoc|Kubara|S|120|647|246|90|110|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Autogun|GRM|S|120|610|257|100|100|Pattern 1 LV1|Any||ACC+15|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Ortotore|Yohmei|S|120|681|261|90|90|Pattern 1 LV1|Any||ACC+15|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Oga|Tenora|S|120|613|229|110|110|Pattern 1 LV1|Any||ACC+15|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRowPass|Real Hand Gun G|Kubara|S|120|596|311|100|100|Charm LV2|Any||ACC+15|12%|other=(Charm LV2)}}
{{ERWeaponTableRowRare|Beamguc|Kubara|S|120|721|240|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bimtorec|Kubara|S|120|749|310|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Maganac|Kubara|S|120|739|321|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|r=15|rspan=17|Lockgun|GRM|S|120|615|258|100|100|Pattern 1 LV1|Any||ACC+20|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Louktore|Yohmei|S|120|686|252|90|90|Pattern 1 LV1|Any||ACC+20|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Roga|Tenora|S|120|623|226|110|110|Pattern 1 LV1|Any||ACC+20|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Vipric|Kubara|S|120|733|282|90|110|Pattern 1 LV1|Any||ACC+50|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Beatgun|GRM|S|120|615|260|100|100|Pattern 1 LV1|Any||ACC+25|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Betatore|Yohmei|S|120|687|249|90|90|Pattern 1 LV1|Any||ACC+25|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Be|Tenora|S|120|629|244|110|110|Pattern 1 LV1|Any||ACC+25|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Stormic|Kubara|S|120|746|303|90|110|Pattern 1 LV1|Any||ACC+55|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Railgun|GRM|S|120|615|263|100|100|Pattern 1 LV1|Any||ACC+30|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Rayratore|Yohmei|S|120|688|247|90|90|Pattern 1 LV1|Any||ACC+30|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Re|Tenora|S|120|635|223|110|110|Pattern 1 LV1|Any||ACC+30|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|De Ragnuc|Kubara|S|120|767|307|90|110| -|Neutral||ACC+60|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Real Hand Gun|Kubara|S|120|607|306|100|100|Charm LV2|Light||ACC+30|12%|other=(Charm LV2)}}
{{ERWeaponTableRowDLC|B-84|Kubara|S|120|690|450|100|80|Burn LV3|Neutral||ACC+30|4%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3}}
{{ERWeaponTableRowDLC|Super Railgun|Kubara|S|120|590|375|100|200|Shock LV5|Lightning||EVA+25, MND+50<br>LCK-5|10%|other=(Shock LV5)}}
{{ERWeaponTableRowDLC|Enfield Revolver|Kubara|S|120|740|335|100|80|Freeze LV3|Ice||DEF+30, EVA+20| -|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3}}
{{ERWeaponTableRowDLC|Cannon Scraper|Kubara|S|120|540|350|100|80|Freeze LV2|Dark||ACC+50, STA+10|6%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3}}
{{ERWeaponTableRow|r=15|rspan=17|Beamgun|GRM|S|120|617|263|100|100|Pattern 1 LV1|Any||ACC+35|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bimtore|Yohmei|S|120|689|244|90|90|Pattern 1 LV1|Any||ACC+35|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Magana|Tenora|S|120|642|219|110|110|Pattern 1 LV1|Any||ACC+35|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Varista|Kubara|S|120|677|306|100|100|Stun LV2|Any||ACC+35|6%|burn=2|freeze=2|stun=(2)|confuse=2|sleep=2|infect=2|drain=2}}
{{ERWeaponTableRow|Egg Blaster|Kubara|S|120|675|300|100|100|Confuse LV2|Neutral||ACC+35|6%|freeze=2|confuse=(2)}}
{{ERWeaponTableRow|Missouri H10|Kubara|S|120|651|268|100|100|Pattern 1|Any|Has more range than other handguns|ACC+35, LCK+10|5%|burn=2|freeze=(2)|stun=2|confuse=2|sleep=2}}
{{ERWeaponTableRow|Raygun|GRM|S|120|617|265|100|100|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Komatore|Yohmei|S|120|690|240|90|90| -|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Biso|Tenora|S|120|653|216|110|110|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Sand Rappy Gun|Kubara|S|120|679|306|100|100|Pattern 1 LV2|Any||ACC+40|6%|freeze=2|confuse=2|sleep=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Queen Berry|Kubara|S|120|720|349|100|100|Pattern 1 LV2|Any||ACC+40|6%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Divine Mikoto|Kubara|S|120|640|320|110|120|Burn LV1|Any|Shots will come from the sky instead of the weapon, and has less range than other handguns|ACC+40, EVA+25|25%|burn=(1)|drain=1}}
{{ERWeaponTableRow|Python|GRM|S|120|628|266|100|100|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bisotore|Yohmei|S|120|691|237|90|90|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Boa|Tenora|S|120|666|219|110|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRowRare|Ruby Bullet|Kubara|S|120|673|244|100|100|Burn LV2|Any||ACC+45|6%|burn=(2)|freeze=2|stun=2|confuse=2|sleep=2|infect=2|drain=2}}
{{ERWeaponTableRow|El Curare|Kubara|S|120|732|345|100|100|Pattern 1 LV2|Any||ACC+45|6%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|r=15|rspan=8|Viper|GRM|S|120|649|276|100|100|Pattern 1 LV2|Any||ACC+50|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Tension Blaster|Kubara|S|120|676|275|100|100|Charm LV2|Any|Cannot be equipped by casts|ACC+50|25%|freeze=2|other=(Charm LV2)}}
{{ERWeaponTableRow|Storm|GRM|S|120|671|281|100|100|Pattern 1 LV1|Any|Has a set effect with Storm Weave|ACC+55|5%|freeze=1|charm=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Yasminkov 2000H|Kubara|S|120|724|297|100|100| -|Any|Has more range than other handguns|ACC+55|6%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2}}
{{ERWeaponTableRow|Missouri H44|Kubara|S|120|675|286|100|100|Pattern 1 LV2|Any|Has more range than other handguns|ACC+55, LCK+10|5%|burn=2|stun=2|confuse=2|sleep=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|De Ragun|GRM|S|120|672|286|100|100|Pattern 1 LV1|Any||ACC+60|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRowRare|Glasher|Kubara|S|120|690|307|100|100|HP affects pwr LV2|Any||ACC+60|100%|other=(HP affects pwr LV2)}}
{{ERWeaponTableRow|Pure Heart Gun|Kubara|S|120|734|303|100|80|HP affects pwr LV2|Any|Has more range than other handguns|ACC+60, MND+50|10%|burn=2|freeze=2|confuse=2|sleep=2|other=(HP affects pwr LV2)}}
{{ERWeaponTableRow|r=15|rspan=8|Serpentes|GRM|S|120|696|286|100|100|Stun LV2|Any|Changes appearance when upgraded to (10)|ACC+60|5%|freeze=2|confuse=2|stun=(2)}}
{{ERWeaponTableRow|Peacemaker|Kubara|S|130|726|334|100|80|Sleep LV2|Any||ACC+65|5%|burn=2|freeze=2|stun=2|confuse=2|sleep=(2)|infect=2|drain=2}}
{{ERWeaponTableRow|Guld|Kubara|S|150|779|330|100|70|Reflect damage LV2|Any||ACC+60|15%|confuse=2|drain=2|other=(Reflect damage LV2)}}
{{ERWeaponTableRow|Milla|Kubara|S|150|789|329|90|100|Drain LV2|Any||ACC+70|100%|drain=(2)}}
{{ERWeaponTableRow|Zero Blaster|Kubara|S|150|770|350|100|90|Drain LV4|Any||ACC+70, EVA+30|20%|sleep=4|infect=4|drain=(4)}}
{{ERWeaponTableRow|Heaven Punisher|Kubara|S|160|793|348|100|90|Freeze LV2|Any|When the console's clock is on an even hour, this weapon's attacks will become 3 beams that come from the sky, including Charge Shot I. In multiplayer, the clock hour of the host is considered only|ACC+75, TEC+25|20%|freeze=2|sleep=2}}
{{ERWeaponTableRowRare|Ma'dan Mistilteinn|Kubara|S|160|795|378|100|100|↓DEF,EVA,MND LV3|Any||ACC+75|6%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3|other=(↓DEF,EVA,MND LV3)}}
{{ERWeaponTableRow|Ancient Sight|Kubara|S|160|812|364|110|100|Shock LV1|Any||DEF+50, ACC+75|12%|stun=1|sleep=1|other=(Shock LV1)}}
{{ERWeaponTableRow|r=16|rspan=2|Divine Homura|Kubara|S|160|810|351|120|130|Burn LV3|Any|Shots will come from the sky instead of the weapon|ACC+80, EVA+25|5%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3}}
{{ERWeaponTableRow|Strong Cannon|Kubara|S|160|830|355|110|100|HP affects pwr LV3|Any|Has less range than other handguns|ATK+25, ACC+80<br>EVA-30|18%|burn=3|stun=3|confuse=3|other=(HP affects pwr LV3)}}
|}
</tabber>
</tabber>


{{Weapons}}
{{Weapons}}
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