Editing Experience

From PSP2i Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
'''Experience''' (also known as EXP or XP) refers to a [[character]]'s progress from defeating [[creatures]]. After obtaining a certain amount of experience, a character will level up, granting them increased [[stats]], and potentially the ability to use better [[equipment]]. They will also be fully healed if they are in a [[Missions|mission]]. The player is able to check their total experience and the experience they need to level up from their Status page in the Menu.  
'''Experience''' (also known as EXP or XP) refers to a [[character]]'s progress from defeating [[creatures]]. After obtaining a certain amount of experience, a character will "level up", granting them increased [[stats]], and potentially the ability to use better [[equipment]]. They will also be fully healed if they are in a [[Missions|mission]]. The player is able to check their total experience and the experience they need to "level up" from their Status page in the Menu.  


Players will receive full experience if they land the finishing blow on a creature, and receive reduced experience (70%) if another party member lands the finishing blow after the player has landed an attack on the creature. The player receives no experience if a creature dies before the player has landed an attack on it. Using [[technics]] that hit enemies but do not deal damage (such as [[Zalure]]) counts as landing an attack, but missing an attack (dealing 0) does not count. If the level of the creature defeated is at least 50 higher than the level of the player, the experience received is reduced by 10%.
Players will receive full experience if they land the finishing blow on a creature, and receive reduced experience (70%) if another party member lands the finishing blow after the player has landed an attack on the creature. The player receives no experience if a creature dies before the player has landed an attack on it. Using [[technics]] that hits enemies but does not deal damage (such as [[Zalure]]) counts as landing an attack, but missing an attack (dealing 0) does not count. If the level of the creature defeated is at least 50 higher than the level of the player, the experience received is reduced by 10%.


The amount of experience required to level up depends on the current level, and increases steadily as the character's level increases. The halfway mark to the maximum level, 200, is during level 165, with the maximum level being obtained at 99,999,999 experience.  
The amount of experience required to "level up" depends on the current level, and increases steadily as the character's level increases. The halfway mark to the maximum level, 200, is during level 165, with the maximum level being obtained at 99,999,999 experience.  


Once the player is above level 50, the player is able to use the [[Rebirth]] mechanic to set their level back to 1, and their total experience back to 0, with increased base stats.
Once the player is above Level 50, the player is able to use [[Rebirth]] to set their level back to 1, and their total experience back to 0.


There are two distinct types of experience, which are standard experience points and ''Type Points''. ''Type Points'' are gained at the end of a mission and a certain amount of Type Points will level up the character's [[Types|Type]], granting them increased stats, extend points to use through [[Extend Type]], and extra [[abilities]].
There are two distinct types of experience, that is standard experience points and ''Type Points''. ''Type Points'' are gained at the end of a mission and a certain amount of Type Points will level up the character's [[Types|Type]], granting them increased stats, extend points to use through [[Extend Type]], and extra [[abilities]].


A character at the maximum level of 200, or a Type at the maximum level of 50 can still defeat creatures and clear missions as normal, however no experience will be gained, and EXP FULL will be displayed for regular experience gain.
A character at the maximum level of 200, or a Type at the maximum level of 50 can still defeat creatures and clear missions as normal, however no experience will be gained, and EXP FULL will be displayed for regular experience gain.
Please note that all contributions to PSP2i Wiki are considered to be released under the CC BY-NC-SA 3.0 (see PSP2i:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)