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| **Photon Art/Charge Shot Multiplier | | **Photon Art/Charge Shot Multiplier |
| **Type Abilities | | **Type Abilities |
| *Variance
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| **The final damage of all attacks can fluctuate.
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| {| class="wikitable" | | {| class="wikitable" |
| |+ | | |+ |
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| [[Photon Arts]] and Charge Shots have a base damage multiplier, which is applied to the final damage. If the weapon has a PA modifier, this modifier is also applied to the final damage when the player uses Photon Arts. | | [[Photon Arts]] and Charge Shots have a base damage multiplier, which is applied to the final damage. If the weapon has a PA modifier, this modifier is also applied to the final damage when the player uses Photon Arts. |
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| Note that, for ranged weapons, Charge Shots are not Photon Arts; Photon Arts are bound to {{Square}} instead. As a result, {{Triangle}} is not subject to the multiplier from the PA modifiers of weapons, but {{Square}} is, if it is equipped with a Photon Art. If it is not equipped with a Photon Art, then weapon multiplier does not apply. | | Note that Charge Shots are not Photon Arts, and thus is not subject to the multiplier from the PA modifiers of weapons. |
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| ====Chain Multiplier==== | | ====Chain Multiplier==== |
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| This multiplier only applies to Technic Attacks, and does not apply to anything else, such as using a [[Crimson]] to attack an Frozen enemy. | | This multiplier only applies to Technic Attacks, and does not apply to anything else, such as using a [[Crimson]] to attack an Frozen enemy. |
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| === Variance === | | ====Other Multipliers==== |
| When dealing damage, there is a chance that damage dealt will randomly be lowered. The maximum amount of damage lowered is different for each weapon category and manufacturer.
| | *Various [[Abilities |Type Abilities]] |
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| The current observed maximum damage reduction from variance is 5%, while the lowest is 1%.
| | === Examples === |
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| The variance can be lowered using the Type Ability Precision Attacker.
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| {| class="wikitable" | | {| class="wikitable" |
| |+ | | |+ |
| !Variance | | ! |
| !Large | | ! |
| !Slightly Large | | ! |
| !Normal | | ! |
| !Slightly Small
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| !Small
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| |- | | |- |
| |Max Damage Reduction
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| |5%
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| | | | | |
| | | | | |
| | | | | |
| |1% | | | |
| |}
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| {| class="wikitable"
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| |+Melee Weapon Variance
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| !Weapon Type
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| !Sword
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| !Knuckles
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| !Spear
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| !Double Saber
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| !Axe
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| !Twin Sabers
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| !Twin Daggers
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| !Twin Claws
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| !Saber
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| !Dagger
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| !Claw
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| !Whip
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| !Slicer
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| |- | | |- |
| !Variance
| | | |
| |Large
| | | |
| |Normal
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| |Slightly Large
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| |Normal
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| |Large
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| |Normal
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| |Small
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| |Normal
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| |Slightly Large
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| |Small | |
| |Slightly Large | |
| |Small | |
| |Small | |
| |}
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| {| class="wikitable"
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| |+Ranged Weapon Variance
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| !Weapon Type
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| !Rifle
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| !Shotgun
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| !Longbow
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| !Grenade Launcher
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| !Laser Cannon
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| !Twin Handgun
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| !Handgun
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| !Crossbow
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| !Card
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| !Machine Gun
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| |- | | |- |
| !Variance
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| |Slightly Small
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| |Slightly Large
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| |Slightly Large
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| |Slightly Large
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| |Large
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| |Normal
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| |Normal
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| |Normal
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| |Small
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| |Small
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| |}
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| === Other Multipliers ===
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| *Various [[Abilities |Type Abilities]]
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| === Examples ===
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| Note that the final damage done in game is subject to variance.
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| Melee Examples done using a Lv14 Female Beast Hunter.
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| {| class="wikitable"
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| |+Melee Weapon Damage Calculation
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| !Player Stats
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| !Weapon Stats
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| !Attack Used
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| !Chain Count
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| !Other Effects
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| !Enemy Stats
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| !Final Damage
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| |-
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| |176 ATK
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| |[[Seva Sata]]
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| (90 ATK {{Dark}} 29%)
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| |{{Square}} Attack
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| | -
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| | -
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATK + Weapon ATK - Enemy DEF)/4 = Final Damage
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| (176 + 90 - 25)/4 = 48
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| |-
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| |176 ATK
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| |[[Seva Sata]]
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| (90 ATK {{Dark}} 29%
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| PA 110%)
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| |{{Triangle}} [[Gravity Strike]]
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| (ATK 145%)
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| |0
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| | -
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATK + Weapon ATK - Enemy DEF)/4 * PA Modifier * Weapon Modifier
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| (176 + 90 - 25)/4 *145% * 110% = 77
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| |-
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| |176 ATK
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| |[[Seva Sata]]
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| (90 ATK {{Dark}} 29%
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| PA 110%)
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| |{{Triangle}} [[Gravity Strike]]
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| (ATK 145%)
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| |2
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| | -
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATK + Weapon ATK - Enemy DEF)/4 * PA Modifier * Weapon Modifier * Chain Bonus
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| (176 + 90 - 25)/4 *145% * 110% * (200+12.5 * 1)% = 163
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| |-
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| |176 ATK
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| |[[Seva Sata]]
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| (90 ATK {{Dark}} 29%
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| PA 110%)
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| |{{Triangle}} [[Gravity Strike]]
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| (ATK 145%)
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| |2
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| | -
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| |Lv1 [[Vulgatus]] (25 DEF {{Light}})
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| |(Base ATK + Weapon ATK * Elemental Correction - Enemy DEF)/4 * PA Modifier * Weapon Modifier * Chain Bonus
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| (176 + 90 * (130% + 29%) - 25)/4 *145% * 110% * (200+12.5 * 1)% = 199
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| |-
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| |176 ATK
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| |[[Seva Sata]]
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| (90 ATK {{Dark}} 29%
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| PA 110%)
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| |{{Triangle}} [[Gravity Strike]]
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| (ATK 145%)
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| |2
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| |↑ ATK, TEC Lv2 applied to player (1.15x)
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| ↓ DEF, MIND Lv2 applied to enemy (0.77x DEF)
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| |Lv1 [[Vulgatus]] (25 DEF {{Light}})
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| |(Base ATK * Shifta boost + Weapon ATK * Elemental Correction - Enemy DEF * Zalure reduction)/4 * PA Modifier * Weapon Modifier * Chain Bonus
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| (176 * 115% + 90 * (130% + 29%) - 25 * 77%)/4 *145% * 110% * (200+12.5 * 1)% = 225
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| |-
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| |176 ATK
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| |[[Seva Sata]]
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| (90 ATK {{Dark}} 29%
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| PA 110%)
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| |{{Triangle}} [[Gravity Strike]]
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| (ATK 145%)
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| |2
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| |↑ ATK, TEC Lv2 applied to player (1.15x)
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| ↓ DEF, MIND Lv2 applied to enemy (0.77x DEF)
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| Perfect Attack (+25%)
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| Saber Advance (+5%)
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| Attribute Boost (Attribute +5%)
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| Left Hand [[Duke]] Category Bonus (+5 ATK)
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| |Lv1 [[Vulgatus]] (25 DEF {{Light}})
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| |((Base ATK + Category Bonus) * Shifta boost + Weapon ATK * Elemental Correction - Enemy DEF * Zalure reduction)/4 * PA Modifier * Weapon Modifier * Chain Bonus * Damage Multiplier
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| ((176 + 5) * 115% + 90 * (130% + 29% + 5%) - 25 * 77%)/4 *145% * 110% * 125% * 105% * (200+12.5 * 1)% = 299
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| |}
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| Ranged Examples done using a Lv1 Cast Female Ranger
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| {| class="wikitable"
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| |+Ranged Weapon Damage Calculations
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| !Player Stats
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| !Weapon Stats
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| !Attack Used
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| !Chain Count
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| !Other Effects
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| !Enemy Stats
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| !Final Damage
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| |-
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| |51 ATK
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| 73 ACC
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| |[[Handgun]]
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| (50 ATK 16 ACC {{Ice}} 5%)
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| |{{Square}} Attack
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| | -
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| |Handgun Category Bonus (+5 ACC)
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATK/4 + Base ACC + (Weapon ATK/4 + Weapon ACC) * Elemental Correction - Enemy DEF)/4
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| ((51)/4 + 73 + 5 + (50/4 + 16) * (130% + 5%) - 25)/4 = 21
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| |-
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| |51 ATK
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| 73 ACC
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| |[[Handgun]]
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| (50 ATK 16 ACC {{Ice}} 5% PA 100%)
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| |{{Square}} Elemental Shot Lv30 (130%)
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| | -
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| |Handgun Category Bonus (+5 ACC)
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| Elemental Shot (+25% Element Correction)
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATL/4 + Base ACC + Category Bonus + (Weapon ATK/4 + Weapon ACC) * Elemental Correction - Enemy DEF)/4 * PA Modifier * Weapon Modifier
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| ((51)/4 + 73 + 5 + (50/4 + 16) * (130% + 5% + 25%) - 25)/4 * 130% * 100% = 29
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| |-
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| |51 ATK
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| 73 ACC
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| |[[Handgun]]
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| (50 ATK 16 ACC {{Ice}} 5%)
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| |{{Triangle}} Charge Shot I (180%)
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| |0
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| |Handgun Category Bonus (+5 ACC)
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATK/4 + Base ACC + Category Bonus + (Weapon ATK/4 + Weapon ACC) * Elemental Correction - Enemy DEF)/4 * Charge Shot Modifier
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| ((51)/4 + 73 + 5 + (50/4 + 16) * (130% + 5% + 25%) - 25)/4 * 180% = 47
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| |-
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| |51 ATK
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| 73 ACC
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| |[[Handgun]]
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| (50 ATK 16 ACC {{Ice}} 5%)
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| |{{Triangle}} Charge Shot I Full Charge Shot (300%)
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| |2
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| |Handgun Category Bonus (+5 ACC)
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATK/4 + Base ACC + Category Bonus + (Weapon ATK/4 + Weapon ACC) * Elemental Correction - Enemy DEF)/4 * Charge Shot Modifier * Chain Modifier
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| ((51)/4 + 73 + 5 + (50/4 + 16) * (130% + 5% + 25%) - 25)/4 * 300% *(200% + 12.5% * 1)= 165
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| |-
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| |51 ATK
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| 73 ACC
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| |[[Handgun]]
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| (50 ATK 16 ACC {{Ice}} 5%)
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| |{{Triangle}} Charge Shot I Full Charge Shot (300%)
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| |2
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| |Handgun Category Bonus (+5 ACC)
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| FPS (+55% base ACC)
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATK/4 + (Base ACC + Category Bonus) * FPS mode boost + (Weapon ATK/4 + Weapon ACC) * Elemental Correction - Enemy DEF)/4 * Charge Shot Modifier * Chain Modifier
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| ((51)/4 + 73 + 5 + (50/4 + 16) * (130% + 5% + 25%) - 25)/4 * 300% *(200% + 12.5% * 1)= 215
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| |}
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| Technic Examples done using a Lv1 Newman Female Force
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| {| class="wikitable"
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| |+Tech Weapon Damage Calculations
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| !Player Stats
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| !Weapon Stats
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| !Attack Used
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| !Chain Count
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| !Other Effects
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| !Enemy Stats
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| !Final Damage
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| |-
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| |107 TEC
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| |[[Rod]] (75 TEC {{Neutral}} 0% PA 100%)
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| |{{Square}} Barta Lv1 (91%)
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| | -
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| |1 Ice tech linked to weapon
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| (+5% Elemental Correction)
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| |Lv1 [[Pal Shark]] (25 MND {{Fire}})
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| |(Base TEC + Weapon TEC * Element Correction - Enemy MND)/4 * PA Modifier * Weapon Modifier
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| (107 + 75 * (130% + 5%) - 25)/4 * 91% * 100% = 33
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| |- | |
| |107 TEC | |
| |[[Rod]] (75 TEC {{Neutral}} 0% PA 100%) | |
| |{{Triangle}} Gibarta Lv1 (111%) | |
| |0
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| |4 Ice tech linked to weapon
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| (+20% Elemental Correction)
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| |Lv1 [[Pal Shark]] (25 MND {{Fire}})
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| |(Base TEC + Weapon TEC * Element Correction - Enemy MND)/4 * PA Modifier * Weapon Modifier
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| (107 + 75 * (130% + 20%) - 25)/4 * 111% * 100% = 43
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| |-
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| |107 TEC
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| |[[Rod]] (75 TEC {{Neutral}} 0% PA 100%)
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| |{{Triangle}} Gibarta Lv1 (111%)
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| |2
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| |4 Ice tech linked to weapon
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| (+20% Elemental Correction)
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| |Lv1 [[Pal Shark]] (25 MND {{Fire}})
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| |(Base TEC + Weapon TEC * Element Correction - Enemy MND)/4 * PA Modifier * Weapon Modifier * Chain Bonus
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| (107 + 75 * (130% + 20%) - 25)/4 * 111% * 100% * (200% + 12.5 * 1) = 92
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| |} | | |} |
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