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**Photon Art/Charge Shot Multiplier
**Photon Art/Charge Shot Multiplier
**Type Abilities
**Type Abilities
*Variance
**The final damage of all attacks can fluctuate.
{| class="wikitable"
{| class="wikitable"
|+
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[[Photon Arts]] and Charge Shots have a base damage multiplier, which is applied to the final damage. If the weapon has a PA modifier, this modifier is also applied to the final damage when the player uses Photon Arts.
[[Photon Arts]] and Charge Shots have a base damage multiplier, which is applied to the final damage. If the weapon has a PA modifier, this modifier is also applied to the final damage when the player uses Photon Arts.


Note that, for ranged weapons, Charge Shots are not Photon Arts; Photon Arts are bound to {{Square}} instead. As a result, {{Triangle}} is not subject to the multiplier from the PA modifiers of weapons, but {{Square}} is, if it is equipped with a Photon Art. If it is not equipped with a Photon Art, then weapon multiplier does not apply.
Note that Charge Shots are not Photon Arts, and thus is not subject to the multiplier from the PA modifiers of weapons.  


====Chain Multiplier====
====Chain Multiplier====
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This multiplier only applies to Technic Attacks, and does not apply to anything else, such as using a [[Crimson]] to attack an Frozen enemy.
This multiplier only applies to Technic Attacks, and does not apply to anything else, such as using a [[Crimson]] to attack an Frozen enemy.


=== Variance ===
====Other Multipliers====
When dealing damage, there is a chance that damage dealt will randomly be lowered. The maximum amount of damage lowered is different for each weapon category and manufacturer.
*Various [[Abilities |Type Abilities]]


The current observed maximum damage reduction from variance is 5%, while the lowest is 1%.
=== Examples ===
 
The variance can be lowered using the Type Ability Precision Attacker.
{| class="wikitable"
{| class="wikitable"
|+
|+
!Variance
!
!Large
!
!Slightly Large
!
!Normal
!
!Slightly Small
!Small
|-
|-
|Max Damage Reduction
|5%
|
|
|
|
|
|
|1%
|
|}
{| class="wikitable"
|+Melee Weapon Variance
!Weapon Type
!Sword
!Knuckles
!Spear
!Double Saber
!Axe
!Twin Sabers
!Twin Daggers
!Twin Claws
!Saber
!Dagger
!Claw
!Whip
!Slicer
|-
|-
!Variance
|
|Large
|
|Normal
|
|Slightly Large
|
|Normal
|Large
|Normal
|Small
|Normal
|Slightly Large
|Small
|Slightly Large
|Small
|Small
|}
{| class="wikitable"
|+Ranged Weapon Variance
!Weapon Type
!Rifle
!Shotgun
!Longbow
!Grenade Launcher
!Laser Cannon
!Twin Handgun
!Handgun
!Crossbow
!Card
!Machine Gun
|-
|-
!Variance
|
|Slightly Small
|
|Slightly Large
|
|Slightly Large
|
|Slightly Large
|Large
|Normal
|Normal
|Normal
|Small
|Small
|}
 
=== Other Multipliers ===
*Various [[Abilities |Type Abilities]]
 
=== Examples ===
Note that the final damage done in game is subject to variance.
 
Melee Examples done using a Lv14 Female Beast Hunter.
{| class="wikitable"
|+Melee Weapon Damage Calculation
!Player Stats
!Weapon Stats
!Attack Used
!Chain Count
!Other Effects
!Enemy Stats
!Final Damage
|-
|176 ATK
|[[Seva Sata]]
(90 ATK {{Dark}} 29%)
|{{Square}} Attack
| -
| -
|Lv1 [[Pal Shark]] (25 DEF {{Fire}})
|(Base ATK + Weapon ATK - Enemy DEF)/4 = Final Damage
(176 + 90 - 25)/4 = 48
|-
|176 ATK
|[[Seva Sata]]
(90 ATK {{Dark}} 29%
PA 110%)
|{{Triangle}} [[Gravity Strike]]
(ATK 145%)
|0
| -
|Lv1 [[Pal Shark]] (25 DEF {{Fire}})
|(Base ATK + Weapon ATK - Enemy DEF)/4 * PA Modifier * Weapon Modifier
(176 + 90 - 25)/4 *145% * 110% = 77
|-
|176 ATK
|[[Seva Sata]]
(90 ATK {{Dark}} 29%
PA 110%)
|{{Triangle}} [[Gravity Strike]]
(ATK 145%)
|2
| -
|Lv1 [[Pal Shark]] (25 DEF {{Fire}})
|(Base ATK + Weapon ATK - Enemy DEF)/4 * PA Modifier * Weapon Modifier * Chain Bonus
(176 + 90 - 25)/4 *145% * 110% * (200+12.5 * 1)% = 163
|-
|176 ATK
|[[Seva Sata]]
(90 ATK {{Dark}} 29%
PA 110%)
|{{Triangle}} [[Gravity Strike]]
(ATK 145%)
|2
| -
|Lv1 [[Vulgatus]] (25 DEF {{Light}})
|(Base ATK + Weapon ATK * Elemental Correction - Enemy DEF)/4 * PA Modifier * Weapon Modifier * Chain Bonus
(176 + 90 * (130% + 29%)  - 25)/4 *145% * 110% * (200+12.5 * 1)% = 199
|-
|176 ATK
|[[Seva Sata]]
(90 ATK {{Dark}} 29%
PA 110%)
|{{Triangle}} [[Gravity Strike]]
(ATK 145%)
|2
|↑ ATK, TEC Lv2 applied to player (1.15x)
↓ DEF, MIND Lv2 applied to enemy (0.77x DEF)
|Lv1 [[Vulgatus]] (25 DEF {{Light}})
|(Base ATK * Shifta boost + Weapon ATK * Elemental Correction - Enemy DEF * Zalure reduction)/4 * PA Modifier * Weapon Modifier * Chain Bonus
(176 * 115% + 90 * (130% + 29%)  - 25 * 77%)/4 *145% * 110% * (200+12.5 * 1)% = 225
|-
|176 ATK
|[[Seva Sata]]
(90 ATK {{Dark}} 29%
PA 110%)
|{{Triangle}} [[Gravity Strike]]
(ATK 145%)
|2
|↑ ATK, TEC Lv2 applied to player (1.15x)
↓ DEF, MIND Lv2 applied to enemy (0.77x DEF)
 
Perfect Attack (+25%)
 
Saber Advance (+5%)
 
Attribute Boost (Attribute +5%)
 
Left Hand [[Duke]] Category Bonus (+5 ATK)
|Lv1 [[Vulgatus]] (25 DEF {{Light}})
|((Base ATK + Category Bonus) * Shifta boost + Weapon ATK * Elemental Correction - Enemy DEF * Zalure reduction)/4 * PA Modifier * Weapon Modifier * Chain Bonus * Damage Multiplier
((176 + 5) * 115% + 90 * (130% + 29% + 5%)  - 25 * 77%)/4 *145% * 110% * 125%  * 105% * (200+12.5 * 1)% = 299
|}
 
 
Ranged Examples done using a Lv1 Cast Female Ranger
{| class="wikitable"
|+Ranged Weapon Damage Calculations
!Player Stats
!Weapon Stats
!Attack Used
!Chain Count
!Other Effects
!Enemy Stats
!Final Damage
|-
|51 ATK
73 ACC
|[[Handgun]]
(50 ATK 16 ACC {{Ice}} 5%)
|{{Square}} Attack
| -
|Handgun Category Bonus (+5 ACC)
|Lv1 [[Pal Shark]] (25 DEF {{Fire}})
|(Base ATK/4 + Base ACC + (Weapon ATK/4 + Weapon ACC) * Elemental Correction - Enemy DEF)/4
((51)/4 + 73 + 5 + (50/4 + 16) * (130% + 5%) - 25)/4 = 21
|-
|51 ATK
73 ACC
|[[Handgun]]
(50 ATK 16 ACC {{Ice}} 5% PA 100%)
|{{Square}} Elemental Shot Lv30 (130%)
| -
|Handgun Category Bonus (+5 ACC)
Elemental Shot (+25% Element Correction)
|Lv1 [[Pal Shark]] (25 DEF {{Fire}})
|(Base ATL/4 + Base ACC + Category Bonus + (Weapon ATK/4 + Weapon ACC) * Elemental Correction - Enemy DEF)/4 * PA Modifier * Weapon Modifier
((51)/4 + 73 + 5 + (50/4 + 16) * (130% + 5% + 25%) - 25)/4 * 130% * 100% = 29
|-
|51 ATK
73 ACC
|[[Handgun]]
(50 ATK 16 ACC {{Ice}} 5%)
|{{Triangle}} Charge Shot I (180%)
|0
|Handgun Category Bonus (+5 ACC)
|Lv1 [[Pal Shark]] (25 DEF {{Fire}})
|(Base ATK/4 + Base ACC + Category Bonus + (Weapon ATK/4 + Weapon ACC) * Elemental Correction - Enemy DEF)/4 * Charge Shot Modifier
((51)/4 + 73 + 5 + (50/4 + 16) * (130% + 5% + 25%) - 25)/4 * 180% = 47
|-
|51 ATK
73 ACC
|[[Handgun]]
(50 ATK 16 ACC {{Ice}} 5%)
|{{Triangle}} Charge Shot I Full Charge Shot (300%)
|2
|Handgun Category Bonus (+5 ACC)
|Lv1 [[Pal Shark]] (25 DEF {{Fire}})
|(Base ATK/4 + Base ACC + Category Bonus + (Weapon ATK/4 + Weapon ACC) * Elemental Correction - Enemy DEF)/4 * Charge Shot Modifier * Chain Modifier
((51)/4 + 73 + 5 + (50/4 + 16) * (130% + 5% + 25%) - 25)/4 * 300% *(200% + 12.5% * 1)= 165
|-
|51 ATK
73 ACC
|[[Handgun]]
(50 ATK 16 ACC {{Ice}} 5%)
|{{Triangle}} Charge Shot I Full Charge Shot (300%)
|2
|Handgun Category Bonus (+5 ACC)
FPS (+55% base ACC)
|Lv1 [[Pal Shark]] (25 DEF {{Fire}})
|(Base ATK/4 + (Base ACC + Category Bonus) * FPS mode boost + (Weapon ATK/4 + Weapon ACC) * Elemental Correction - Enemy DEF)/4 * Charge Shot Modifier * Chain Modifier
((51)/4 + 73 + 5 + (50/4 + 16) * (130% + 5% + 25%) - 25)/4 * 300% *(200% + 12.5% * 1)= 215
|}
Technic Examples done using a Lv1 Newman Female Force
{| class="wikitable"
|+Tech Weapon Damage Calculations
!Player Stats
!Weapon Stats
!Attack Used
!Chain Count
!Other Effects
!Enemy Stats
!Final Damage
|-
|107 TEC
|[[Rod]] (75 TEC {{Neutral}} 0% PA 100%)
|{{Square}} Barta Lv1 (91%)
| -
|1 Ice tech linked to weapon
(+5% Elemental Correction)
|Lv1 [[Pal Shark]] (25 MND {{Fire}})
|(Base TEC + Weapon TEC * Element Correction - Enemy MND)/4 * PA Modifier * Weapon Modifier
(107 + 75 * (130% + 5%) - 25)/4 * 91% * 100% = 33
|-
|107 TEC
|[[Rod]] (75 TEC {{Neutral}} 0% PA 100%)
|{{Triangle}} Gibarta Lv1 (111%)
|0
|4 Ice tech linked to weapon
(+20% Elemental Correction)
|Lv1 [[Pal Shark]] (25 MND {{Fire}})
|(Base TEC + Weapon TEC * Element Correction - Enemy MND)/4 * PA Modifier * Weapon Modifier
(107 + 75 * (130% + 20%) - 25)/4 * 111% * 100% = 43
|-
|107 TEC
|[[Rod]] (75 TEC {{Neutral}} 0% PA 100%)
|{{Triangle}} Gibarta Lv1 (111%)
|2
|4 Ice tech linked to weapon
(+20% Elemental Correction)
|Lv1 [[Pal Shark]] (25 MND {{Fire}})
|(Base TEC + Weapon TEC * Element Correction - Enemy MND)/4 * PA Modifier * Weapon Modifier * Chain Bonus
(107 + 75 * (130% + 20%) - 25)/4 * 111% * 100% * (200% + 12.5 * 1) = 92
|}
|}


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