Editing Chain
From PSP2i Wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:Chain_example.gif|frame|A player using {{Square}} | [[File:Chain_example.gif|frame|A player using Sabarta on {{Square}} to build a chain, then Gidiga on {{Triangle}} to break the chain for extra damage]] | ||
[[File:Chain_comparison.png|frame|Left: Damage with no chain, right: Damage with | [[File:Chain_comparison.png|frame|Left: Damage with no chain, right: Damage with 7 chain]]'''Chains''' are the main combat mechanic of ''Phantasy Star Portable 2 Infinity'', allowing players to do higher [[damage]] with their [[photon arts]] (excluding [[bullets]]) and [[charge shot]]s by repeatedly hitting a [[creatures|creature]] with {{Square}} attacks first. | ||
Using a {{Triangle}} attack after building to at least 1 chain on a creature will grant the player a minimum of double damage, with higher damage with a higher chain. | Using a {{Triangle}} attack after building to at least 1 chain on a creature will grant the player a minimum of double damage, with higher damage with a higher chain. | ||
Line 18: | Line 18: | ||
* [[R-Mags|R-Mag]] shots | * [[R-Mags|R-Mag]] shots | ||
* [[shields|Shield]] attacks | * [[shields|Shield]] attacks | ||
Any hits that hit a creature on the same frame from the same damage source (e.g. 5 hits from a shotgun) will count as 1 hit for the purposes of chain building. | Any hits that hit a creature on the same frame from the same damage source (e.g. 5 hits from a shotgun) will count as 1 hit for the purposes of chain building. | ||
Line 27: | Line 25: | ||
* Charge shots | * Charge shots | ||
* Technics linked to {{Triangle}} | * Technics linked to {{Triangle}} | ||
Chains only last a limited amount of time before disappearing. While increasing the chain counter, the chain may disappear if not increased or broken fast enough, with a higher chain giving the players less time before it disappears. After breaking the chain, the amount of time the chain remains in its broken state depends on how high the chain counter was built, with a higher chain lasting for a longer period of time. | Chains only last a limited amount of time before disappearing. While increasing the chain counter, the chain may disappear if not increased or broken fast enough, with a higher chain giving the players less time before it disappears. After breaking the chain, the amount of time the chain remains in its broken state depends on how high the chain counter was built, with a higher chain lasting for a longer period of time. | ||
Chains are shared amongst the party, meaning that players may build chains together, and a broken chain will be broken for all players in the party. | Chains are shared amongst the party, meaning that players may build chains together, and a broken chain will be broken for all players in the party. | ||
==Chain duration== | ==Chain duration== |