Editing Chain

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__TOC__
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==Overview==
==Overview==
Chains are increased through using multiple {{Square}} attacks on a creature. Once a chain has been built, a {{Triangle}} attack can be used to break the chain, granting all {{Triangle}} attacks extra damage against that creature for a limited time.
After attacking an enemy with {{Square}} attacks multiple times, follow-up {{Triangle}} attacks will do bonus damage depending on the chain counter on the creature.
 
Chains are increased through the usage of repeated {{Square}} attacks on a creature, and then used (or broken, as it is more commonly known) by using any {{Triangle}} attack on the creature with the chain counter built. After a chain is broken, any {{Triangle}} attacks will receive a boost in damage for a limited time on the creature depending on how high the chain was built beforehand. {{Square}} attacks will not receive this damage bonus. This means that all [[skills]], charge shots and [[Technics]] linked to {{Triangle}} can receive extra damage from a chain.


The following types of attacks will build chain:
The following types of attacks will build chain:
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* The [[mirage blasts]] {{Lightning}} Canna and {{Earth}} Toitoi
* The [[mirage blasts]] {{Lightning}} Canna and {{Earth}} Toitoi
* [[SUV-weapons|SUV-weapon]] attacks
* [[SUV-weapons|SUV-weapon]] attacks
Any hits that hit a creature on the same frame from the same damage source (e.g. 5 hits from a shotgun) will count as 1 hit for the purposes of chain building.


The following types of attacks will break chains, and benefit from the break:
The following types of attacks will break chains, and benefit from the break:
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* The mirage blasts {{Fire}} Nui and {{Ice}} Kohl
* The mirage blasts {{Fire}} Nui and {{Ice}} Kohl


Chains only last a limited amount of time before disappearing. While increasing the chain counter, the chain may disappear if not increased or broken fast enough, with a higher chain giving the players less time before it disappears. After breaking the chain, the amount of time the chain remains in its broken state depends on how high the chain counter was built, with a higher chain lasting for a longer period of time.
Any hits that hit a creature on the same frame from the same damage source (e.g. 5 hits from a shotgun) will count as 1 hit for the purposes of chain building.
 
Chains are built on a per-creature basis, and any large creatures with multiple hitboxes will share the same chain counter across all of its hitboxes. Furthermore, chains are also shared between all party members, meaning that players can build chain counters together, and when one player breaks a chain, it will break for all players in the party. Therefore it is crucial to work with your party members to build chains quickly, and not break them too early, as all players will be affected by a break.


Chains are shared amongst the party, meaning that players may build chains together, and a broken chain will be broken for all players in the party.
Chains can be built to a maximum of 100.


==Chain building tips==
==Chain building tips==
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