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[[File:Chain_example.gif|frame|A player using {{Square}} square attacks, followed by a [[skill]] on {{Triangle}} triangle]]
[[File:Chain_example.gif|frame|A player using Sabarta on {{Square}} to build a chain, then Gidiga on {{Triangle}} to break the chain for extra damage]]


[[File:Chain_comparison.png|frame|Left: Damage with no chain, right: Damage with 3 chain]]'''Chains''' are the main combat mechanic of ''Phantasy Star Portable 2 Infinity'', allowing players to do higher [[damage]] with their [[photon arts]] (excluding [[bullets]]) and [[charge shot]]s by repeatedly hitting a [[creatures|creature]] with {{Square}} attacks first.
[[File:Chain_comparison.png|frame|Left: Damage with no chain, right: Damage with 7 chain]]'''Chains''' are the main combat mechanic of ''Phantasy Star Portable 2 Infinity'', allowing players to do higher [[damage]] with their [[photon arts]] (excluding [[bullets]]) and [[charge shot]]s by repeatedly hitting a [[creatures|creature]] with {{Square}} attacks first.


Using a {{Triangle}} attack after building to at least 1 chain on a creature will grant the player a minimum of double damage, with higher damage with a higher chain.
Using a {{Triangle}} attack after building to at least 1 chain on a creature will grant the player a minimum of double damage, with higher damage with a higher chain.
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__TOC__
__TOC__
==Overview==
==Overview==
Chains are increased through using multiple {{Square}} attacks on a creature. Once a chain has been built, a {{Triangle}} attack can be used to break the chain, granting all {{Triangle}} attacks extra damage against that creature for a limited time.
After attacking an enemy with {{Square}} attacks multiple times, follow-up {{Triangle}} attacks will do bonus damage depending on the chain counter on the creature.
 
Chains are increased through the usage of repeated {{Square}} attacks on a creature, and then used (or broken, as it is more commonly known) by using any {{Triangle}} attack on the creature with the chain counter built. After a chain is broken, any {{Triangle}} attacks will receive a boost in damage for a limited time on the creature depending on how high the chain was built beforehand. {{Square}} attacks will not receive this damage bonus. This means that all [[skills]], charge shots and [[Technics]] linked to {{Triangle}} can receive extra damage from a chain.


The following types of attacks will build chain:
The following types of attacks will build chain:
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* [[R-Mags|R-Mag]] shots
* [[R-Mags|R-Mag]] shots
* [[shields|Shield]] attacks
* [[shields|Shield]] attacks
* The [[mirage blasts]] {{Lightning}} Canna and {{Earth}} Toitoi
* [[SUV-weapons|SUV-weapon]] attacks
Any hits that hit a creature on the same frame from the same damage source (e.g. 5 hits from a shotgun) will count as 1 hit for the purposes of chain building.


The following types of attacks will break chains, and benefit from the break:
The following types of attacks will break chains, and benefit from the break:
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* Charge shots
* Charge shots
* Technics linked to {{Triangle}}
* Technics linked to {{Triangle}}
* The mirage blasts {{Fire}} Nui and {{Ice}} Kohl


Chains only last a limited amount of time before disappearing. While increasing the chain counter, the chain may disappear if not increased or broken fast enough, with a higher chain giving the players less time before it disappears. After breaking the chain, the amount of time the chain remains in its broken state depends on how high the chain counter was built, with a higher chain lasting for a longer period of time.
Any hits that hit a creature on the same frame from the same damage source (e.g. 5 hits from a shotgun) will count as 1 hit for the purposes of chain building.
 
Chains are shared amongst the party, meaning that players may build chains together, and a broken chain will be broken for all players in the party.
 
==Chain building tips==
As creature stats in ''Phantasy Star Portable 2 Infinity'' are designed around chain multipliers, it is very important for players to be able to build their chains quickly and easily.  


Below are common methods used for chain building:
Chains are built on a per-creature basis, and any large creatures with multiple hitboxes will share the same chain counter across all of its hitboxes. Furthermore, chains are also shared between all party members, meaning that players can build chain counters together, and when one player breaks a chain, it will break for all players in the party. Therefore it is crucial to work with your party members to build chains quickly, and not break them too early, as all players will be affected by a break.


* Using a Technic weapon ({{rod}} [[rods]], {{wand1}} [[wands]], or {{tech-Mag1}} [[Tech-Mags]]) with either {{Fire}} [[Foverse]], {{Ice}} [[Sabarta]], or {{Lightning}} [[Sazonde]] bound to {{Square}} square.
Chains can be built to a maximum of 100.
** {{Fire}} Foverse builds chain passively while close to creatures. Foverse can be paired with any other chain builder.
** {{Ice}} Sabarta builds chain on up to 3 creatures in front of the user. Ideal for groups of small creatures.
** {{Lightning}} Sazonde builds chain on up to 2 creatures, and will also stagger most creatures. Ideal for single larger targets, as small creatures will become untargetable if hit by Sazonde.
* {{R-Mag1}} [[R-Mags]] fire automatically and will build chain passively while the player uses their right-hand [[weapon]], such as a {{wand1}} wand or {{dagger1}} [[daggers|dagger]]. A fast R-Mag such as [[Opaopa]] or [[Elenor]] are ideal.
* {{Machine gun1}} [[Machineguns]] with [[Meseta Fever]] allow the player to build chain quickly for no PP cost.
* Melee weapons, such as {{twin saber}} [[twin sabers]], {{twin dagger}} [[twin daggers]], or {{twin claw}} [[twin claws]], can build chain quickly on single targets.
* {{Twin handgun}} [[Twin handguns]] are also an effective method of building chain on a single target, and are great for many with [[T. Heaven Punishers]].
* [[Partner characters]], especially [[support characters]] built for chain, are helpful for building chain. If the follow command from the quick orders menu is used, partner characters will only use {{Square}} square attacks and never break chain.


==Chain duration==
==Chain duration==
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