Editing Chain
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[[File:Chain_example.gif|frame|A player using {{Square}} | [[File:Chain_example.gif|frame|A player using Sabarta on {{Square}} to build a chain, then Gidiga on {{Triangle}} to break the chain for extra damage]] | ||
[[File:Chain_comparison.png|frame|Left: Damage with no chain, right: Damage with | [[File:Chain_comparison.png|frame|Left: Damage with no chain, right: Damage with 7 chain]]'''Chains''' are the main combat mechanic of ''Phantasy Star Portable 2 Infinity'', allowing players to do higher [[damage]] with their [[photon arts]] (excluding [[bullets]]) and [[charge shot]]s by repeatedly hitting a [[creatures|creature]] with {{Square}} attacks first. | ||
Using a {{Triangle}} attack after building to at least 1 chain on a creature will grant the player a minimum of double damage, with higher damage with a higher chain. | Using a {{Triangle}} attack after building to at least 1 chain on a creature will grant the player a minimum of double damage, with higher damage with a higher chain. | ||
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__TOC__ | __TOC__ | ||
==Overview== | ==Overview== | ||
Chains are increased through | After attacking an enemy with {{Square}} attacks multiple times, follow-up {{Triangle}} attacks will do bonus damage depending on the chain counter on the creature. | ||
Chains are increased through the usage of repeated {{Square}} attacks on a creature, and then used (or broken, as it is more commonly known) by using any {{Triangle}} attack on the creature with the chain counter built. After a chain is broken, any {{Triangle}} attacks will receive a boost in damage for a limited time on the creature depending on how high the chain was built beforehand. {{Square}} attacks will not receive this damage bonus. This means that all [[skills]], charge shots and [[Technics]] linked to {{Triangle}} can receive extra damage from a chain. | |||
The following types of attacks will build chain: | The following types of attacks will build chain: | ||
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* [[R-Mags|R-Mag]] shots | * [[R-Mags|R-Mag]] shots | ||
* [[shields|Shield]] attacks | * [[shields|Shield]] attacks | ||
The following types of attacks will break chains, and benefit from the break: | The following types of attacks will break chains, and benefit from the break: | ||
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* Charge shots | * Charge shots | ||
* Technics linked to {{Triangle}} | * Technics linked to {{Triangle}} | ||
Any hits that hit a creature on the same frame from the same damage source (e.g. 5 hits from a shotgun) will count as 1 hit for the purposes of chain building. | |||
Chains are built on a per-creature basis, and any large creatures with multiple hitboxes will share the same chain counter across all of its hitboxes. Furthermore, chains are also shared between all party members, meaning that players can build chain counters together, and when one player breaks a chain, it will break for all players in the party. Therefore it is crucial to work with your party members to build chains quickly, and not break them too early, as all players will be affected by a break. | |||
Chains can be built to a maximum of 100. | |||
==Chain duration== | ==Chain duration== |